### ### ###____ ____ ____ ____ ____ _ _ ###| __ |__/ |___ |___ |___ |\/| ###|__] | \ |___ |___ |___ | | ### ### // New Name. // Ridiculous Mag Size. // 5x projectiles. // 100 Accuracy. // Increased firerate. // Buffed reload speed. // 4M Damage. // Fires Norfleet shots ;))))))))))) // Replaces the Hive. ##CODE: //Behaviour set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=4.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) //Skin set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3_Hive Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL' //Rarity set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive rarity (basevalueattribute=none) set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive rarity (BaseValueConstant=5) //Name and Red Text set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive PartName Badassasaurus Rex set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">You should mod your Rocket Ammo for this.<font color="#FFFFFF"> //Barrel and Firing Mode set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Launchers.FiringModes.FM_Alien_Maliwan_Norfleet' //END.