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// New Name.
// Ridiculous Mag Size.
// 5x projectiles.
// 100 Accuracy.
// Increased firerate.
// Buffed reload speed.
// 4M Damage.
// Fires Norfleet shots ;)))))))))))
// Replaces the Hive.

##CODE:

//Behaviour
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=4.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

//Skin
set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3_Hive Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL'

//Rarity

set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive rarity (basevalueattribute=none)

set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive rarity (BaseValueConstant=5)

//Name and Red Text

set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive PartName Badassasaurus Rex

set GD_Weap_Launchers.Name.Title.Title__Unique_TheHive:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">You should mod your Rocket Ammo for this.<font color="#FFFFFF">


//Barrel and Firing Mode
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan

set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Launchers.FiringModes.FM_Alien_Maliwan_Norfleet'

//END.