##Yes, this is ungodly Overpowered. That's the point.

##Replaces the Florentine.

##CHANGES:
##  Amped Damage.
##  5x projectiles.
##  New Skin.
##  Increased Firerate.
##  100% Accuracy.
##  Increased Mag Size.
##  Pearlescent Rarity.

##CODE:

##Damage, Projectiles, Firerate, Accuracy, Mag Size.

set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=7.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

##Skin

set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Maliwan_5_Florentine Material MaterialInstanceConstant 'Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker'

##Rarity

set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine rarity (basevalueattribute=none)

set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine rarity (BaseValueConstant=496)

##Name and Red Text

set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title PartName BitchSlayer9000

set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">I do not tolerate bitches.<font color="#FFFFFF">


##END OF MOD