//Changes the Shredifier to be a blaster rifle. //Replaces the Shredifier, //Shoots E-Tech projectiles, //Has E-Tech AR barrel, //Consumes 1 ammo per shot, //Not parts locked whatsoever :) //If you want a sight, put a # in front of the //Sight section. If you want a different sight than the one you have, switch "none" to a manufacturer's name. (Not Tediore, Hyperion, Or Maliwan.) //Created by Greeem (Uses Dave's Community Patch Bearcat skin as a baseline, although heavily edited.) //##CHANGELOG##\\ ##Changed the skin. ##Added a "few" more projectiles. ##Ramped up the damage. ##Increased Clip Size. ##IS OP as shit. ##T H I S I S T H E F I N A L V E R S I O N!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //Barrel set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier GestaltModeSkeletalMeshName AR_Barrel_Alien //Sight set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof GestaltModeSkeletalMeshName AR_Sight_None //Firing Mode set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default' //Rarity set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier rarity (basevalueattribute=none) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier rarity (BaseValueConstant=496) //E-Tech flaps (WIP) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier bFlapsEnabled True set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier BoneControllers ((BoneName="AlienBarrelFin_Top",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_R",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControlLerpSingleBone_0')) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier FlapsExpandDuration (BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier FlapsCollapseDuration (BaseValueConstant=5.80000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) //Weapon Name/Red Text set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier PartName Decimator set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">When you have no other options.<font color="#FFFFFF"> //Bullet Behaviour set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) //Weapon Skin set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394))) set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.200000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420))) set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058100,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=0.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_AColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.010000,B=0.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.660000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=70.600000,B=0.000000,A=2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=20.000000,B=14.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528))) //Yes I said V2.2 was final. THIS is the final version. It has a custom skin, and a few changes to make it a lot better. //I hope you guys enjoy.