##Replaces the Lascaux.
##FEATURES:
##  E-Tech Barrel
##  E-Tech Projectiles
##  Projectile Multiplier
##  Ramped up damage and Firerate
##  100 Accuracy
##  Pearlescent Rarity
##  Uses the Bandit Quartz skin from Tiny Tina's Assault on Dragon Keep. 
##  (Looks different if you use Aaron0000's GemstonesRedux mod.)
##  Different name and red text.

##CODE: 

##Clip, Damage, Firerate, Accuracy

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4.666666,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)))

##Barrel and Firing Mode

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Alien

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'

##Name and Red Text

set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux PartName Maya's BFF

set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Like seriously use Legendary Cat with this shit.....<font color="#FFFFFF">

##Skin

set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Lascaux Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG'

##Rarity

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux rarity (basevalueattribute=none)

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux rarity (BaseValueConstant=497)