##Replaces the Lascaux. ##FEATURES: ## E-Tech Barrel ## E-Tech Projectiles ## Projectile Multiplier ## Ramped up damage and Firerate ## 100 Accuracy ## Pearlescent Rarity ## Uses the Bandit Quartz skin from Tiny Tina's Assault on Dragon Keep. ## (Looks different if you use Aaron0000's GemstonesRedux mod.) ## Different name and red text. ##CODE: ##Clip, Damage, Firerate, Accuracy set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4.666666,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000))) ##Barrel and Firing Mode set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Alien set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default' ##Name and Red Text set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux PartName Maya's BFF set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Like seriously use Legendary Cat with this shit.....<font color="#FFFFFF"> ##Skin set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Lascaux Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG' ##Rarity set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux rarity (basevalueattribute=none) set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux rarity (BaseValueConstant=497)