//Makes the Sand Hawk even better than it was. ##MOD CHANGES: ## 3x projectiles, ## amped damage, ## 100 accuracy, ## buffed mag size, ## buffed reload speed, ## increased firerate, ## NO BURST :D, ## and the Maliwan Aquamarine skin. ##00TheMessiah00, you'd like this thing. ##Replaces the Sand Hawk (Obviously :c) ##CODE ##WEAPON BARREL set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Hyperion ##BULLET BEHAVIOUR set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponBulletSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponBulletSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000))) ##BURST REMOVAL set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000))) ##RED TEXT set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">BOI.<font color="#FFFFFF"> ##RARITY set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk rarity (basevalueattribute=none) set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk rarity (BaseValueConstant=5) ##SKIN set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Dahl_3_SandHawk Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG'