//Makes the Sand Hawk even better than it was. 
##MOD CHANGES:
##	3x projectiles, 
##	amped damage, 
##	100 accuracy, 
##	buffed mag size, 
##	buffed reload speed, 
##	increased firerate, 
##	NO BURST :D, 
##  and the Maliwan Aquamarine skin.
##00TheMessiah00, you'd like this thing.
##Replaces the Sand Hawk (Obviously :c)

##CODE
##WEAPON BARREL
set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Hyperion

##BULLET BEHAVIOUR
set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponBulletSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponBulletSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)))

##BURST REMOVAL
set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)))

##RED TEXT	
set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">BOI.<font color="#FFFFFF">

##RARITY
set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk rarity (basevalueattribute=none)

set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk rarity (BaseValueConstant=5)

##SKIN
set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Dahl_3_SandHawk Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG'