//Buffs the seeker. We should all use this gun. It fucking sucks in the vanilla game and you know it. //Fires normal projectiles with a multiplier. //Changes listed below. //REQUIRES DRAGON KEEP DLC. ##CHANGES: ## Increased firerate. ## Different (not new, don't mix those up) skin ## increased magsize. ## awful accuracy but that allows you to hit more enemies because of the 20x projectiles ## amped damage ## new name ## fixed red text colour ## Actually worth seraph crystals now. ## If I could fix the seeking projectiles, I would. Unfortunately I'm not that skilled at making mods yet. ##Use this Gibbed code for best results ;): BL2(hwAAAAA50wmDRoALCQEF1GIgxEAAMAHDIYb///////8rANRAMgDw) ##END OF CHANGELOG## -##CODE ##WEAPON BEHAVIOUR set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=19.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##NAME AND RED TEXT set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title PartName mister fister set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Oh, yeah, that's fair...<font color="#FFFFFF"> ##SKIN set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Torgue_5_Seeker Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR' ##FIRING MODE set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker CustomFiringModeDefinition FiringModeDefinition 'GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing' ##RARITY set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker rarity (basevalueattribute=none) set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker rarity (BaseValueConstant=496) ##BARREL set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Alien ##PREFIX WITH THE GIBBED CODE set GD_Weap_Shared_Names.Name.Prefix_Torgue.Prefix_Grip_Torgue PartName thicc