//Buffs the seeker. We should all use this gun. It fucking sucks in the vanilla game and you know it. 
//Fires normal projectiles with a multiplier. 
//Changes listed below.
//REQUIRES DRAGON KEEP DLC.
##CHANGES:
##	Increased firerate.
##	Different (not new, don't mix those up) skin
##	increased magsize.
##	awful accuracy but that allows you to hit more enemies because of the 20x projectiles
##	amped damage
##	new name
##	fixed red text colour
##	Actually worth seraph crystals now.
##	If I could fix the seeking projectiles, I would. Unfortunately I'm not that skilled at making mods yet.
##Use this Gibbed code for best results ;): BL2(hwAAAAA50wmDRoALCQEF1GIgxEAAMAHDIYb///////8rANRAMgDw)
##END OF CHANGELOG##

-##CODE

##WEAPON BEHAVIOUR
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=19.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

##NAME AND RED TEXT
set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title PartName mister fister

set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Oh, yeah, that's fair...<font color="#FFFFFF">

##SKIN
set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Torgue_5_Seeker Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR'

##FIRING MODE
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker CustomFiringModeDefinition FiringModeDefinition 'GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing'

##RARITY
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker rarity (basevalueattribute=none)

set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker rarity (BaseValueConstant=496)

##BARREL
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Alien

##PREFIX WITH THE GIBBED CODE
set GD_Weap_Shared_Names.Name.Prefix_Torgue.Prefix_Grip_Torgue PartName thicc