##Changes the Swordsplosion to be ridiculously OP. 

##Firerate, Clip Size, Damage, Accuracy.

set GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=7.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.666666,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)))

##Name and Red Text

set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion PartName Swordsplosion

set GD_Aster_Weapons.Name.Title.Title__Unique_Swordsplosion:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">might require a good graphics card...<font color="#FFFFFF">


##Skin

set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_3_Swordsplosion Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.Shotgun.Mati_Hyperion_Diamond_SG'