Makes the Tattler even better than it was. Enjoy! ##CHANGES: ## Amped Damage. ## Maliwan Aquamarine Skin. ## Amped Firerate. ## Increased Damage. ## Added more projectiles. ## Decreased reload speed. ## Weird ass bullets. (Slow Hand projectiles so it never arcs.) ##End of Changelog. ##CODE: ##Skin set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Bandit_1_Tattler Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG' ##Bullet Behaviour (These are most of the item card changes like Firerate and Damage.) set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##Barrel set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel GestaltModeSkeletalMeshName SMG_Barrel_Alien ##Red Text set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Eat my ass.<font color="#FFFFFF"> ##FiringMode set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel CustomFiringModeDefinition FiringModeDefinition 'GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand' ##End of Code. Enjoy!