Makes the Tattler even better than it was. Enjoy!
##CHANGES:
##	Amped Damage.
##	Maliwan Aquamarine Skin.
##	Amped Firerate.
##	Increased Damage.
##	Added more projectiles.
##	Decreased reload speed.
##	Weird ass bullets. (Slow Hand projectiles so it never arcs.)
##End of Changelog.

##CODE:

##Skin
set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Bandit_1_Tattler Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG'

##Bullet Behaviour (These are most of the item card changes like Firerate and Damage.)
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

##Barrel
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel GestaltModeSkeletalMeshName SMG_Barrel_Alien

##Red Text
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Eat my ass.<font color="#FFFFFF">

##FiringMode
set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel CustomFiringModeDefinition FiringModeDefinition 'GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand'

##End of Code. Enjoy!