//Legit makes the Infinity worth farming for. //Made by Greeem, thanks Dave for the skin. //Uses Shadowevil1996's Community Patch Unforgiven skin. (The values at least) //CHANGES: // Amped Damage. // 17 projectiles. // increased firerate. // New name and Red Text. // New skin. // The mag size in 00TheMessiah00's video was way under the intended value. I have fixed that. //Thanks 00TheMessiah00 to taking the time out of their day top review this mod! <3 ##Name and Red Text set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity PartName WhyTheFuckNot set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">lol.<font color="#FFFFFF"> ##Projectiles, Firerate, Clip Size, and Damage. set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.500000)),((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=16.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.500000))) ##E-Tech Projectiles set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default' ##Vector set Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity VectorParamerterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=16.000000,B=4.300000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.280000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=0.500000,G=1.500000,B=1.25000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.050000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_DecalColor",ParameterValue=(R=0.800000,G=1.600000,B=1.600000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.400000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))) ##Texture set Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) ##Scalar set Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.100000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ReplacePattern",ParameterValue=5.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490))) ##END MOD.