DeathBlossom +
--Works ONLY while Decepti0n is active!
Changes: 

1) Now adds TOTAL 75% C0unterStrike damage and +50% chance to activate C0unterStrike.

set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-DeathBlossom1","SparkOnDemandPatchEntry-DeathBlossom2","SparkOnDemandPatchEntry-DeathBlossom3")

set Transient.SparkServiceConfiguration_6 Values ("GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DeathBlossom:AttributePresentationDefinition_7,Description,,May throw kunai [health]$NUMBER$[-health] times.<br> [health]C0unter Strike[-health] Damage: [health]+75%[-health]<br> [health]C0unter Strike[-health] Activation Chance: [health]+50%[-health]","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DeathBlossom,SkillDescription,,Action Skill Augment.<br> Press F while [skill]Decepti0n[-skill] is active to throw a handful of kunai.<br> Throwing [skill]kunai[-skill] does not end [skill]Decepti0n[-skill] and can apply [skill]Death Mark[-skill]<br> In addition, grants you increased [health]C0unter Strike[-health] [skill]Damage[-skill] and [skill]Activate Chance[-skill] while [incendiary]Decepti0n[-incendiary] is Active.","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.DeathBlossom,SkillEffectDefinitions,,((AttributeToModify=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_CounterStrike_DamagePerLevel',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_CounterStrike_ActivationChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))")