#<Combat Plus> #<Description> This mod will : 1] Increase game difficulty (At least sometimes) 2] Increase animation speed [A bit (50%), not FFYL way] 3] Add recoil to most weapons 5] Rework most weapons, their manufacturers 6] Teach enemies how to shoot 30 bullets instead of 3 7] Allow player to regenerate health after 15 seconds of idle 8] Increase revive speed (In coop, +50%) 9] Increase player sprint speed 10] Decrease FFYL duration. If you will fall more than 2 times - hello respawn station 11] Get rid off bullet spongy enemies 12] Reduce your ammo pool. For balance reasons. 13] Remove "Reload Cancel" on most weapons 14] Add 'Shaking effect' to weapons while walking, sprinting [Optional] 15] Edit view on guns 16] Change skill tree fov, some text colors Changes in update: 1] Jakobs revolves were changed 2] Added bob settings 3] Nerfed Gunzerker ammo regen Be sure to check it Note: This mod is currently in 'Alpha' stage Enemies with guns were affected mostly, and i don't know what to do about animals and others This mod also wasnt tested on high levels Don't test this mod by using only one or two guns like someone who uploaded a video about it. #</Description> #<Core> #<Settings> set WillowGame.SprintDefinition FovModifier 0.15 set WillowGame.SprintDefinition EyeHeightModifier 0 set WillowGame.SkillTreeGFxDefinition OverViewScale 78 set WillowGame.SkillTreeGFxDefinition UnselectedScale 65 set WillowGame.SkillTreeGFxDefinition TweenDuration 0.65 set WillowGame.SkillTreeGFxObject SkillIntermediateGradeColor (B=190,G=224,R=170,A=255) set WillowGame.SkillTreeGFxObject SkillMaxGradeColor (B=135,G=135,R=195,A=255) set WillowGame.SkillTreeGFxObject ClassModBonusString [health][funstat][-health]<font size="15">+%n %s from Class Mod</font> set GD_Globals.General.Globals DamageDisplayShortenDamageThreshold 999 set GD_Globals.General.Globals DayNightCycleRate 0.700000 set GD_PlayerShared.injured.PlayerInjuredDefinition ReviveDuration 2.55 set GD_PlayerShared.injured.PlayerInjuredDefinition ResurrectedShieldPctOfMax 0.01 set GD_PlayerShared.injured.PlayerInjuredDefinition RejuvenatedHealthPctOfMax 0.10 set GD_PlayerShared.injured.PlayerInjuredDefinition RejuvenatedShieldPctOfMax 0.10 set GD_PlayerShared.injured.PlayerInjuredDefinition ResurrectedHealthPctOfMax 0.25 set GD_PlayerShared.injured.PlayerInjuredDefinition RevivedShieldPctOfMax 0.25 set GD_PlayerShared.injured.PlayerInjuredDefinition RevivedHealthPctOfMax 0.10 set GD_PlayerShared.injured.PlayerInjuredDefinition BaseRejuvenateDelay 5 set GD_PlayerShared.injured.PlayerInjuredDefinition BaseMultiplePlayersRejuvenateDelay 7 set GD_PlayerShared.injured.PlayerInjuredDefinition InjuredViewDropCycleTime 0.25 set GD_PlayerShared.injured.PlayerInjuredDefinition MaxDesiredSuccessiveInjuries 2 set GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttributeValueResolver_0 ConstantValue 1.05 set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_CombatRifle',BaseValueScaleConstant=0.500000)) set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_SMG',BaseValueScaleConstant=0.500000)) set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_Repeater',BaseValueScaleConstant=0.400000)) set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_Launcher',BaseValueScaleConstant=0.300000)) set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_Shotgun',BaseValueScaleConstant=0.400000)) set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_SniperRifle',BaseValueScaleConstant=0.500000)) #</Settings> #<View offsets> set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset (X=32.500000,Y=0.000000,Z=-0.700000) set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset (X=38.500000,Y=4.000000,Z=-1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset (X=30.500000,Y=4.000000,Z=1.000000) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 51 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset (X=29.500000,Y=4.000000,Z=-2.200000) set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 45 set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset (X=38.500000,Y=0.000000,Z=-1.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset (X=25.500000,Y=2.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset (X=20.000000,Y=0.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset (X=30.000000,Y=4.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset (X=30.000000,Y=4.000000,Z=2.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset (X=39.200000,Y=4.000000,Z=-0.700000) set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset (X=36.000000,Y=-4.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset (X=36.000000,Y=-4.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset (X=36.000000,Y=8.000000,Z=0.000000) set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset (X=46.000000,Y=-6.000000,Z=-2.000000) set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset (X=48.000000,Y=1.000000,Z=-3.250000) set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=-1.700000) set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=-1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset (X=42.000000,Y=6.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset (X=46.000000,Y=8.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset (X=50.000000,Y=8.000000,Z=0.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset (X=42.000000,Y=2.000000,Z=1.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset (X=36.000000,Y=4.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset (X=36.000000,Y=8.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset (X=39.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset (X=36.000000,Y=6.000000,Z=0.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset (X=40.000000,Y=3.000000,Z=-2.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=25.000000,Y=8.000000,Z=-1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=32.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=30.000000,Y=8.000000,Z=-1.700000) #</View offsets> #<Pool nerfs> set GD_BlackMarket.Misc.Att_CombatRifleAmmoPerUpgrade:ConstantAttributeValueResolver_0 ConstantValue 15.000000 set GD_BlackMarket.Misc.Att_PistolAmmoPerUpgrade:ConstantAttributeValueResolver_0 ConstantValue 9.000000 set GD_BlackMarket.Misc.Att_RocketAmmoPerUpgrade:ConstantAttributeValueResolver_0 ConstantValue 1.500000 set GD_BlackMarket.Misc.Att_SMGAmmoPerUpgrade:ConstantAttributeValueResolver_0 ConstantValue 25.000000 set GD_BlackMarket.Misc.Att_ShotgunAmmoPerUpgrade:ConstantAttributeValueResolver_0 ConstantValue 6.000000 set GD_BlackMarket.Misc.Att_SniperAmmoPerUpgrade:ConstantAttributeValueResolver_0 ConstantValue 3.000000 set D_Resourcepools.AmmoPools.Ammo_Sniper_Rifle_Pool BaseMaxValue (BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set D_Resourcepools.AmmoPools.Ammo_Rocket_Launcher_Pool BaseMaxValue (BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set D_Resourcepools.AmmoPools.Ammo_Repeater_Pistol_Pool BaseMaxValue (BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set D_Resourcepools.AmmoPools.Ammo_Patrol_SMG_Pool BaseMaxValue (BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set D_Resourcepools.AmmoPools.Ammo_Combat_Rifle_Pool BaseMaxValue (BaseValueConstant=75.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set D_Resourcepools.AmmoPools.Ammo_Combat_Shotgun_Pool BaseMaxValue (BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set D_Resourcepools.PlayerPools.HealthPool BaseMaxValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerHealth',BaseValueScaleConstant=0.250000) set D_Resourcepools.PlayerPools.ShieldPool BaseMaxValue (BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=-0.600000) set D_Resourcepools.PlayerPools.ShieldPool BaseOnIdleRegenerationRate 65 set D_Resourcepools.PlayerPools.ShieldPool BaseOnIdleRegenerationDelay 3.75 set D_Resourcepools.PlayerPools.ShieldPool StartWithMaxValue True set D_Resourcepools.PlayerPools.HealthPool PercBarPulseSpeed 50.800000 set D_Resourcepools.PlayerPools.HealthPool PercPulseResourceLow 0.950000 set D_Resourcepools.PlayerPools.HealthPool BaseOnIdleRegenerationRate 9.5 set D_Resourcepools.PlayerPools.HealthPool BaseOnIdleRegenerationDelay 15.000000 set D_Resourcepools.PlayerPools.ShieldPool:Behavior_SpawnParticleSystem_0 DrawScale 5 #</Pool nerfs> #<Buffs> set GD_Lobelia_Weapons.Projectiles.Projectile_Homing_Wanderlust:BehaviorProviderDefinition_0.Behavior_Explode_21 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=3.350000) set GD_Weap_AssaultRifle.Projectiles.Projectile_Dahl_Grenade:BehaviorProviderDefinition_0.Behavior_Explode_11 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=5.000000) set GD_Orchid_BossWeapons.Projectiles.Projectile_12Pounder:BehaviorProviderDefinition_0.Behavior_Explode_12 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000) set GD_Lobelia_Weapons.Projectiles.Projectile_Rocket_Torgue_Carnage:BehaviorProviderDefinition_0.Behavior_Explode_1 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=3.000000) set GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Behavior_Explode_0 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=5.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_Explode_1 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=5.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_Explode_2 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=5.000000) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_Explode_3 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=5.000000) set GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher:BehaviorProviderDefinition_0.Behavior_Explode_67 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.750000) set GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Vladof:BehaviorProviderDefinition_0.Behavior_Explode_9 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.950000) set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Torgue_Nukem:BehaviorProviderDefinition_0.Behavior_Explode_6 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=3.000000) set GD_Weap_AssaultRifle.Projectiles.Projectile_Jakobs_Cannonball:BehaviorProviderDefinition_0.Behavior_Explode_0 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=3.500000) set GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Bandit:BehaviorProviderDefinition_0.Behavior_Explode_53 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=3.500000) #</Buffs> #<Weapons> #<Assault Rifles [Done]> #<AR Damage> #<Jakobs> set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=13.000000) #</Jakobs> #<Vladof> set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=4.700000) #</Vladof> #<Torgue> set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=6.250000) #</Torgue> #<Dahl> set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=5.200000) #</Dahl> #<Bandit> set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=7.950000) #</Bandit> #</AR Damage> #<Vladof AR edit> set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle bUseOverheatBehavior False set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle bAlternativeKickEnabled False set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle bMuzzleFlashPSCLoops True set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ReloadCompletePercent 0.95 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ReloadTime 2.45 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ReloadDOFKernelSize 5 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle LeadingSpeed 96.000000 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle BobDamping 1.25 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle WeaponKickSpeed 75.75 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle WeaponKickDown 0.55 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle DOFZoomRate 25.000000 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle MuzzleFlashDuration 5 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle LockRequiredTime 0.75 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle LockRequiredDotProduct 0.01 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle AIBurstCount (MinVal=13.000000,MaxVal=35.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle AIBurstDelay (MinVal=0.100000,MaxVal=0.600000) set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FractalWanderSpeed 25 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FractalWanderLacunarity 3.000000 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FractalWanderPersistence 3.000000 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) AkEvent'Ake_Wep_Assault_Rifles.Rifle_Vladof.Ak_Play_Wep_Rifle_Vladof_Shot_Short' set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle LockAttemptStartedAkEvent AkEvent'Ake_Wep_Assault_Rifles.Rifle_Vladof.Ak_Play_Wep_Rifle_Vladof_Shot_Short' set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle bTorque True set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle MaintainTargetTime 55 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle Torque (X=0.000000,Y=0.000000,Z=3.000000) set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle MaxAngleCos 5555 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FireRate 0.07 set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PerShotAccuracyImpulse 0.75 #</Vladof AR edit> #<Dahl AR> set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FractalWanderSpeed 1 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FractalWanderLacunarity 0.800000 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FractalWanderPersistence 5.700000 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle AutomaticBurstCount 3 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FractalWanderPersistence 6.700000 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FractalWanderLacunarity 1.100000 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ZoomedRecoilAnimScale 0.06 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle WeaponKickDown 7.55 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle WeaponKickUp 52 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle WeaponKickSpeed 752.75 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle Firerate 0.12 set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle RecoilAnimScaleCurve (Points=((InVal=3.000000,OutVal=1.500000,ArriveTangent=1550.000000,LeaveTangent=250.000000,InterpMode=CIM_Linear),(InVal=125.000000,OutVal=227.800000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) #</Dahl AR> #<Jakobs AR> set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FireRate 0.175000 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle WeaponKickSpeed 75.75 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle WeaponKickDown 10.55 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle WeaponKickLeft 120.55 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle BobDamping 1.25 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FractalWanderLacunarity 3.000000 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FractalWanderPersistence 4.700000 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PerShotAccuracyImpulse 8 set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle:AttributePresentationDefinition_3 NoConstraintText [skill]Horrible[-skill] recoil but [skill]strong[-skill] damage. set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle RecoilAnimScaleCurve (Points=((InVal=10.000000,OutVal=2.700000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=10.000000,OutVal=1.000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) #</Jakobs AR> #<Torgue AR> set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PerShotAccuracyImpulse 0.55 set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle RecoilAnimScaleCurve (Points=((InVal=10.000000,OutVal=1.700000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=10.000000,OutVal=1.000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) #</Torgue AR> #<Bandit AR> set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle RecoilAnimScaleCurve (Points=((InVal=10.000000,OutVal=1.500000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=10.000000,OutVal=12.000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle WeaponKickRight 51 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle WeaponKickSpeed 75.75 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle WeaponKickDown 10.55 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle WeaponKickLeft 120.55 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle BobDamping 1.35 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FractalWanderLacunarity 2.000000 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FractalWanderPersistence 1.700000 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PerShotAccuracyImpulse 8 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.10 set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 75 set WillowGame.WillowDmgSource_MachineGun VehicleDamageScaling 1.000000 #</Bandit AR> #</Assault Rifles [Done]> #<Shotguns [Done]> #<Jakobs Shotgun> set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=6.750000) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun:AttributePresentationDefinition_1 Description Strong enough to [skill]push[-skill] stuff<br>[funstat]Pretty unaccurate. set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FireRate 0.20 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun Spread 13.5 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun ReloadTime 2.0 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun InstantHitMomentum (BaseValueConstant=195.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun RecoilAnimScaleCurve (Points=((InVal=2.000000,OutVal=0.500000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=3.000000,OutVal=1.800000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun ReloadCompletePercent 0.9000 set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Jakobs Shotgun> #<Bandit Shotgun> set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun ReloadCompletePercent 0.9000 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FireRate 0.13 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=4.400000) set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun AutomaticBurstCount 3 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun Spread 22.5 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun ClipSize 20 set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Bandit Shotgun> #<Hyperion Shotgun> Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun:AttributePresentationDefinition_0 NoConstraintText Increased [skill]critical hit[-skill] damage<br>[funstat][skill]Sustained fire[-skill] increases [skill]accuracy[-skill]. set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) #</Hyperion Shotgun> #<Torgue Shotgun> set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun RecoilAnimScaleCurve (Points=((InVal=1.000000,OutVal=1.000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=1.000000,OutVal=1.100000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=5.200000) set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun ReloadCompletePercent 0.9000 #</Torgue Shotgun> #<Tediore Shotgun> set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FireRate 2.65 set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun ReloadTime 1.15 set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun Spread 7 set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=39.200000) set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun ProjectilesPerShot 1 #</Tediore Shotgun> #</Shotguns [Done]> #<Sniper Rifles [Done]> #<Sniper Rifles Damage> #<Jakobs> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=28.000000) #</Jakobs> #<Vladof> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=17.000000) #</Vladof> #<Maliwan> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=12.000000) #</Maliwan> #<Dahl> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper InstantHitDamage (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=16.000000) #</Dahl> #<Hyperion> #<hotfix><key>"SparkLevelPatchEntry-Hyperion1"</key><value>",GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper,ExternalAttributeEffects[3].BaseModifierValue.BaseValueConstant,,17.45"</value><on> #</Hyperion> #</Sniper Rifles Damage> #<Vladof SR> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FireRate 0.13 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper ShotCost 1 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper ZoomedRecoilAnimScale 0.12 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FractalWanderLacunarity 1.100000 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FractalWanderPersistence 1.200000 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper WeaponKickDown 25 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper WeaponKickSpeed 75.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper MinimumVerticalPercentage 0 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper RecoilAnimScaleCurve (Points=((InVal=0.000000,OutVal=0.500000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=0.000000,OutVal=0.000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Vladof SR> #<Jakobs SR edit> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper TracerColor (B=200,G=200,R=0,A=255) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper WeaponKickDown 7.55 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper ZoomedRecoilAnimScale 15.0 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper Range 16384 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper WeaponKickRight 7 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FractalWanderLacunarity 10.800000 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper bAlternativeKickEnabled False set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper LeadingSpeed 555 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper MuzzleFlashDuration 1.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper LockRequiredTime 0.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper AutomaticBurstCount 1 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FractalWanderPersistence 2.700000 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper ShortFireIntervalModPower 1550.000000 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper BaseMonetaryValueModifier 2.5 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper bAlternativeKickEnabled False set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper WeaponKickUp 5 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper LongFireIntervalModPower 1550.000000 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper WeaponKickSpeed 22.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper MinimumVerticalPercentage 50 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper RecoilAnimScaleCurve (Points=((InVal=5.000000,OutVal=3.500000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=15.000000,OutVal=7.800000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper WeaponKickLeft 9 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper bMuzzleFlashPSCLoops True set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FractalWanderSpeed 12 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper BobDamping 1.45 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper LockCoolDownTime 0.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FireSounds ((Event=AkEvent'Ake_Wep_Sniper_Rifle.Sniper_Jakobs.Ak_Play_wep_Sniper_Jakobs_shot',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper InventoryWeight 3 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper ZoomTime 0.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper WeaponKickRecoveryTime 3.35 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper LockAttemptStartedAkEvent AkEvent'Ake_Seq_Missions.Missions.Ep04.Ak_Play_Seq_Ep04_Pylon_Stop' set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper LockAcquiredAkEvent AkEvent'Ake_Seq_Missions.Missions.Ep04.Ak_Play_Seq_Ep04_Pylon_Stop' set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper InstantHitMomentum (BaseValueConstant=195.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FireRate 0.65 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default Speed 190000 #</Jakobs SR edit> #<Maliwan SR> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper ShotCost 3 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper WeaponKickLeft 19 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper WeaponKickSpeed 2.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper RecoilAnimScaleCurve (Points=((InVal=0.200000,OutVal=0.500000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=1.000000,OutVal=2.800000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper WeaponKickUp 5 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper BaseMonetaryValueModifier 2.5 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper WeaponKickRight 27 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper WeaponKickDown 27.55 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper WeaponKickRecoveryTime 2.35 #</Maliwan SR> #<Dahl SR> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper ShotCost 1 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper WeaponKickLeft 19 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper WeaponKickSpeed 2.75 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper AutomaticBurstCount 3 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper RecoilAnimScaleCurve (Points=((InVal=0.200000,OutVal=0.500000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=1.000000,OutVal=2.800000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper WeaponKickUp 5 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper BaseMonetaryValueModifier 2.5 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper WeaponKickDown 27.55 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper WeaponKickRecoveryTime 2.35 #</Dahl SR> #<Hyperion SR> set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper ZoomTime 0.07 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FireRate 1.85 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FireTailSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper EquipTime 0.45 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PutDownTime 0.45 set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper:AttributePresentationDefinition_2 NoConstraintText [skill]Light weight[-skill] allows to aim and swap weapons faster<br>[funstat][skill]sustained fire[-skill] and [skill]aiming down the sights[-skill] increases [skill]accuracy[-skill]<br>[funstat]Increased [skill]critical hit[-skill] damage. set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper GrabEquipTime 0.45 #</Hyperion SR> #</Sniper Rifles [Done]> #<SMGs [Done]> #<Hyperion SMG> set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion:AttributePresentationDefinition_1 NoConstraintText Increased [skill]critical hit[-skill] damage<br>[funstat][skill]Sustained fire[-skill] increases [skill]accuracy[-skill]. set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion FireRate 0.26 set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PerShotAccuracyImpulse -5.05 set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Hyperion SMG> #<Tediore> set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore Firerate 0.35 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore ReloadTime 1.25 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=3.750000) #</Tediore> #<Dahl Smg> set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl WeaponKickDown 7.55 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ZoomedRecoilAnimScale 0.07 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FractalWanderLacunarity 1.100000 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl AutomaticBurstCount 5 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FractalWanderPersistence 6.700000 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl WeaponKickUp 52 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl WeaponKickSpeed 752.75 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl MinimumVerticalPercentage 50 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl Firerate 0.07 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl RecoilAnimScaleCurve (Points=((InVal=3.000000,OutVal=1.500000,ArriveTangent=1550.000000,LeaveTangent=250.000000,InterpMode=CIM_Linear),(InVal=125.000000,OutVal=227.800000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ReloadTime 2.25 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=3.200000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl AutomaticBurstCount 5 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Dahl Smg> #<Bandit SMG> set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit RecoilAnimScaleCurve (Points=((InVal=10.000000,OutVal=1.500000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=10.000000,OutVal=12.000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit WeaponKickRight 51 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit WeaponKickSpeed 75.75 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit WeaponKickDown 10.55 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit WeaponKickLeft 120.55 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit BobDamping 1.35 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FractalWanderLacunarity 2.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FractalWanderPersistence 1.700000 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PerShotAccuracyImpulse 8 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FireRate 0.075 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit ClipSize 75 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=3.900000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Bandit SMG> #<Maliwan SMG> set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=4.100000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan ShotCost 2 #</Maliwan SMG> #</SMGs [Done]> #<Launchers [Done]> #<Maliwan Launcher> set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher ShotCost 3 set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=4.000000) set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=18.000000) set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Maliwan Launcher> #<Vladof Launcher> set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=25.000000) set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Vladof Launcher> #<Torgue Launcher> set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher ShotCost 4 set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=125.000000) set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Torgue Launcher> #<Bandit Launcher> set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher AmmoResource ResourceDefinition'D_Resources.AmmoResources.Ammo_Grenade_Protean' set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=5.000000) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher bUseOverheatBehavior False set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher DefaultFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.FM_Rocket_Dahl_Grenade' set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Bandit Launcher> #<Tediore Launcher> set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=35.000000) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher ReloadTime 0.95 set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher FireRate 2 #</Tediore Launcher> #</Launchers [Done]> #<Pistols [Done]> #<Damages> #<Maliwan Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=9.000000) #</Maliwan Pistol> #<Vladof Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=5.200000) #</Vladof Pistol> #<Dahl Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol InstantHitDamage (BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=6.600000) #</Dahl Pistol> #<Bandit Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=7.350000) #</Bandit Pistol> #<Tediore Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=4.800000) #</Tediore Pistol> #<Jakobs Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=14.500000) #</Jakobs Pistol> #<Torgue Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol InstantHitDamage (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=8.600000) #</Torgue Pistol> #</Damages> #<Torgue Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Torgue Pistol> #<Jakobs Pistol Edit> set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PerShotAccuracyImpulse 0.15 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ClipSize 4 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol Spread 1.350000 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PerShotAccuracyImpulse 8.000000 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ReloadTime 1.800000 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol WeaponKickSpeed 125.75 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol MinimumVerticalPercentage 0.15 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol WeaponKickLeft 11 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol WeaponKickUp 15 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol WeaponKickDown 7.55 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ZoomedRecoilAnimScale 1 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ShotCost 2 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol:AttributePresentationDefinition_3 NoConstraintText Deals [skill]a lot[-skill] of damage<br>[funstat]but recoil is a thing set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol WeaponKickRight 7 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol RecoilAnimScaleCurve (Points=((InVal=1.200000,OutVal=1.200000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=1.200000,OutVal=1.200000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) AkEvent'Ake_Wep_Assault_Rifles.Rifle_Vladof.Ak_Play_Wep_Rifle_Vladof_Shot_Short' set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FractalWanderSpeed 25 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FractalWanderLacunarity 3.000000 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FractalWanderPersistence 3.000000 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FireRate 0.60 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ReloadCompletePercent 0.9000 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ReloadDOFKernelSize 25 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ReloadDOFInnerRadius 500 set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol ReloadDOFFocusDistance 500 #</Jakobs Pistol Edit> #<Maliwan Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol bUseOverheatBehavior False set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol RegenRate 0.25 set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol ShotCost 2 set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol ReloadCompletePercent 0.900 set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol RecoilAnimScaleCurve (Points=((InVal=1.200000,OutVal=1.200000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=1.200000,OutVal=1.200000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Maliwan Pistol> #<Dahl Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol RecoilAnimScaleCurve (Points=((InVal=0.000000,OutVal=0.500000,ArriveTangent=10.000000,LeaveTangent=20.000000,InterpMode=CIM_Linear),(InVal=1.000000,OutVal=1.800000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol AutomaticBurstCount 3 set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol ReloadCompletePercent 0.900 set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Dahl Pistol> #<Bandit Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.125 set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRegenDelay 0.015 set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadCompletePercent 0.900 set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol InstantHitMomentum (BaseValueConstant=265.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) #</Bandit Pistol> #<Tediore Pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol FireRate 0.35 set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol ReloadTime 0.35 set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol ReloadCompletePercent 0.900 #</Tediore Pistol> #<Vladof pistol> set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol FireRate 0.062 set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol ReloadCompletePercent 0.900 set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol ReloadCompletePercent 0.900 #</Vladof pistol> #<Hyperion Pistol> #<Nerf Ladyfist> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) #</Nerf Ladyfist> set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol RecoilAnimScaleCurve (Points=((InVal=10.000000,OutVal=1.600000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear),(InVal=10.000000,OutVal=12.000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),InterpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol DryFireSounds ((Event=AkEvent'Ake_Wep_Assault_Rifles.Rifle_BT.Ak_Play_Wep_Rifle_BT_Bolt_Close',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol EquipSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup_Equip.Ak_Play_Obj_Pickup_Equip_Rifle',Cue=None,Expressions=)) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol ReloadCompletePercent 0.900 #</Hyperion Pistol> #</Pistols [Done]> #</Weapons> #<NPC burst edit> set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol AIBurstCount (MinVal=3.000000,MaxVal=8.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AIBurstCount (MinVal=23.000000,MaxVal=72.000000) set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AIBurstDelay (MinVal=0.100000,MaxVal=0.100000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper AIBurstCount (MinVal=3.000000,MaxVal=7.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper AIBurstCount (MinVal=3.000000,MaxVal=7.000000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper AIBurstDelay (MinVal=0.100000,MaxVal=0.600000) set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper AIBurstDelay (MinVal=0.100000,MaxVal=0.600000) #</NPC burst edit> #<Damage Types> set WillowGame.WillowDmgSource_Sniper KDeathUpKick 23957 set WillowGame.WillowDmgSource_Sniper bRadialdamageVelChange True set WillowGame.WillowDmgSource_Sniper VehicleDamageScaling 2 set WillowGame.WillowDmgSource_Sniper KDeathVel 23250 set WillowGame.WillowDmgSource_Sniper bLeaveBodyEffect True set WillowGame.WillowDmgSource_Sniper bCauseConvulsions True set WillowGame.WillowDmgSource_Sniper RadialDamageImpulse 92357 set WillowGame.WillowDmgSource_Sniper GibPerterbation 0.95 set WillowGame.WillowDmgSource_Sniper bCausesFracture True set WillowGame.WillowDmgSource_Sniper bThrowRagdoll True set WillowGame.WillowDmgSource_SubMachineGun VehicleDamageScaling 0.35 set WillowGame.WillowDmgSource_Pistol VehicleDamageScaling 0.75 #</Damage Types> #<Spark keys> #<hotfix><key>"SparkOnDemandPatchEntry-Tests1"</key><value>"GD_Soldier_Streaming,GD_Soldier.Character.CharClass_Soldier,SprintingPct,,1.75"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Tests2"</key><value>"GD_Assassin_Streaming,GD_Assassin.Character.CharClass_Assassin,SprintingPct,,1.75"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Tests3"</key><value>"GD_Lilac_Psycho_Streaming,GD_Lilac_PlayerClass.Character.CharClass_LilacPlayerClass,SprintingPct,,1.65"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Tests4"</key><value>"GD_Mercenary_Streaming,GD_Mercenary.Character.CharClass_Mercenary,SprintingPct,,1.75"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Tests5"</key><value>"GD_Siren_Streaming,GD_Siren.Character.CharClass_Siren,SprintingPct,,1.75"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Tests6"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer.Character.CharClass_Mechromancer,SprintingPct,,1.75"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided1"</key><value>",GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges,bAutomaticallyPickup,,False"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided2"</key><value>",GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets,bAutomaticallyPickup,,False"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided3"</key><value>",GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip,bAutomaticallyPickup,,False"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided4"</key><value>",GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip,bAutomaticallyPickup,,False"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided5"</key><value>",GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher,bAutomaticallyPickup,,False"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided6"</key><value>",GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher',InitializationDefinition=None,BaseValueScaleConstant=0.500000))"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided7"</key><value>",GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells,bAutomaticallyPickup,,False"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided8"</key><value>",GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun',InitializationDefinition=None,BaseValueScaleConstant=0.400000))"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided9"</key><value>",GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_SniperRifle',BaseValueScaleConstant=0.400000))"</value><on> #<hotfix><key>"SparkLevelPatchEntry-Overrided10"</key><value>",GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater',InitializationDefinition=None,BaseValueScaleConstant=0.200000))"</value><on> #<Other> #<hotfix><key>"SparkLevelPatchEntry-ReloadAnim1"</key><value>",GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol,WeaponActions,,((Posture=BWAP_All,Actions=((Action=BWA_FireRecoil,Expression=None,Animations=((Expression=ExpressionTree'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:ExpressionTree_2',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Fire_Revolver_Recoil'),(Expression=ExpressionTree'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:ExpressionTree_3',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Fire_Revolver_Recoil'))),(Action=BWA_Reload,Expression=ExpressionTree'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:ExpressionTree_0',Animations=((Expression=AttributeExpressionEvaluator'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:AttributeExpressionEvaluator_20',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Reload_Jakobs_Var2'),(Expression=AttributeExpressionEvaluator'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:AttributeExpressionEvaluator_21',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Reload_Jakobs_Fast_Var2'))))))"</value><on> #<Nerf nah> #<hotfix><key>"SparkOnDemandPatchEntry-NerfIt1"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[5].BaseModifierValue.BaseValueConstant,,0.5"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-NerfIt2"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[6].BaseModifierValue.BaseValueConstant,,0.5"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-NerfIt3"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[7].BaseModifierValue.BaseValueConstant,,0.5"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-NerfIt4"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[8].BaseModifierValue.BaseValueConstant,,0.5"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-NerfIt5"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[9].BaseModifierValue.BaseValueConstant,,0.5"</value><on> #</Nerf nah> #</Other> #</Spark keys> #</Core> #<Optional> #<Bob Settings><MUT> #<Standart> #set WillowGame.SprintDefinition BobScalar 1.05<off> #</Standart> #<A bit reduced> #set WillowGame.SprintDefinition BobScalar 0.85<off> #</A bit reduced> #<Reduced> set WillowGame.SprintDefinition BobScalar 0.45 #</Reduced> #<Hard to notice> #set WillowGame.SprintDefinition BobScalar 0.22<off> #</Hard to notice> #<Disabled [Not recommended]> #set WillowGame.SprintDefinition BobScalar 0<off> #</Disabled [Not recommended]> #</Bob Settings> #<Do you want Auto-Ammo Pickup?><MUT> #<No> set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets bAutomaticallyPickup False set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip bAutomaticallyPickup False set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip bAutomaticallyPickup False set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher bAutomaticallyPickup False set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells bAutomaticallyPickup False set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges bAutomaticallyPickup False set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets bAutomaticallyPickup False set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean bAutomaticallyPickup False set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip bAutomaticallyPickup False set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip bAutomaticallyPickup False set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells bAutomaticallyPickup False #</No> #<Yes> #set GD_Ammodrops.Pickups.AmmoDrop_Assault_Rifle_Bullets bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups.AmmoDrop_Patrol_SMG_Clip bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups.AmmoDrop_Repeater_Pistol_Clip bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups.AmmoDrop_Rocket_Launcher bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups.AmmoDrop_Shotgun_Shells bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Assault_Rifle_Bullets bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Grenade_Protean bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Patrol_SMG_Clip bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Repeater_Pistol_Clip bAutomaticallyPickup True<off> #set GD_Ammodrops.Pickups_BossOnly.AmmoDropBoss_Shotgun_Shells bAutomaticallyPickup True<off> #</Yes> #</Do you want Auto-Ammo Pickup?> #<Buff animation Speed? [+50%] [Expect glitches]><MUT> #<Yes> #set WillowGame.SpecialMove_Cringe playrate 1.5<off> #set WillowGame.SpecialMove_Motion playrate 1.5<off> #set WillowGame.SpecialMove_Cloak playrate 1.5<off> #set WillowGame.SpecialMove_Dodge playrate 1.5<off> #set WillowGame.SpecialMove_Turn playrate 1.5<off> #set WillowGame.SpecialMove_Perch playrate 1.5<off> #set WillowGame.SpecialMove_PerchLoop playrate 1.5<off> #set WillowGame.SpecialMove_PerchRandomLoop playrate 1.5<off> #set WillowGame.SpecialMove_Spawned playrate 1.5<off> #set WillowGame.SpecialMove_Vehicle playrate 1.5<off> #set WillowGame.WillowAnimDefinition playrate 1.75<off> #</Yes> #<No> #set WillowGame.SpecialMove_Cringe playrate 1<off> #set WillowGame.SpecialMove_Motion playrate 1<off> #set WillowGame.SpecialMove_Cloak playrate 1<off> #set WillowGame.SpecialMove_Dodge playrate 1<off> #set WillowGame.SpecialMove_Turn playrate 1<off> #set WillowGame.SpecialMove_Perch playrate 1<off> #set WillowGame.SpecialMove_PerchLoop playrate 1<off> #set WillowGame.SpecialMove_PerchRandomLoop playrate 1<off> #set WillowGame.SpecialMove_Spawned playrate 1<off> #set WillowGame.SpecialMove_Vehicle playrate 1<off> #set WillowGame.WillowAnimDefinition playrate 1<off> #</No> #</Buff animation Speed? [+50%] [Expect glitches]> #<Enable weapon 'sway effect'?><MUT> #<Yes> #<hotfix><key>"SparkOnDemandPatchEntry-Sway1"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.Pawn_Mechromancer,BobBaseValue,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway2"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.Pawn_Mechromancer,Bob,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway3"</key><value>"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.Pawn_Mechromancer,bWeaponBob,,True"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway4"</key><value>"GD_Siren_Streaming,GD_Siren_Streaming.Pawn_Siren,BobBaseValue,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway5"</key><value>"GD_Siren_Streaming,GD_Siren_Streaming.Pawn_Siren,Bob,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway6"</key><value>"GD_Siren_Streaming,GD_Siren_Streaming.Pawn_Siren,bWeaponBob,,True"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway7"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Streaming.Pawn_Mercenary,BobBaseValue,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway8"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Streaming.Pawn_Mercenary,Bob,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway9"</key><value>"GD_Mercenary_Streaming,GD_Mercenary_Streaming.Pawn_Mercenary,bWeaponBob,,True"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway10"</key><value>"GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.Pawn_LilacPlayerClass,BobBaseValue,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway11"</key><value>"GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.Pawn_LilacPlayerClass,Bob,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway12"</key><value>"GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.Pawn_LilacPlayerClass,bWeaponBob,,True"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway13"</key><value>"GD_Assassin_Streaming,GD_Assassin_Streaming.Pawn_Assassin,BobBaseValue,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway14"</key><value>"GD_Assassin_Streaming,GD_Assassin_Streaming.Pawn_Assassin,Bob,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway15"</key><value>"GD_Assassin_Streaming,GD_Assassin_Streaming.Pawn_Assassin,bWeaponBob,,True"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway16"</key><value>"GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,WalkBob,,(X=0.000000,Y=0.000000,Z=0.000000)"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway17"</key><value>"GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,BobBaseValue,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway18"</key><value>"GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,Bob,,0.015000"</value><on> #<hotfix><key>"SparkOnDemandPatchEntry-Sway19"</key><value>"GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,bWeaponBob,,True"</value><on> #</Yes> #<No [Not recommended]> #Lmao empty<off> #</No [Not recommended]> #</Enable weapon 'sway effect'?> #</Optional> #</Combat Plus> set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-Hyperion1","SparkOnDemandPatchEntry-Tests1","SparkOnDemandPatchEntry-Tests2","SparkOnDemandPatchEntry-Tests3","SparkOnDemandPatchEntry-Tests4","SparkOnDemandPatchEntry-Tests5","SparkOnDemandPatchEntry-Tests6","SparkLevelPatchEntry-Overrided1","SparkLevelPatchEntry-Overrided2","SparkLevelPatchEntry-Overrided3","SparkLevelPatchEntry-Overrided4","SparkLevelPatchEntry-Overrided5","SparkLevelPatchEntry-Overrided6","SparkLevelPatchEntry-Overrided7","SparkLevelPatchEntry-Overrided8","SparkLevelPatchEntry-Overrided9","SparkLevelPatchEntry-Overrided10","SparkLevelPatchEntry-ReloadAnim1","SparkOnDemandPatchEntry-NerfIt1","SparkOnDemandPatchEntry-NerfIt2","SparkOnDemandPatchEntry-NerfIt3","SparkOnDemandPatchEntry-NerfIt4","SparkOnDemandPatchEntry-NerfIt5","SparkOnDemandPatchEntry-Sway1","SparkOnDemandPatchEntry-Sway2","SparkOnDemandPatchEntry-Sway3","SparkOnDemandPatchEntry-Sway4","SparkOnDemandPatchEntry-Sway5","SparkOnDemandPatchEntry-Sway6","SparkOnDemandPatchEntry-Sway7","SparkOnDemandPatchEntry-Sway8","SparkOnDemandPatchEntry-Sway9","SparkOnDemandPatchEntry-Sway10","SparkOnDemandPatchEntry-Sway11","SparkOnDemandPatchEntry-Sway12","SparkOnDemandPatchEntry-Sway13","SparkOnDemandPatchEntry-Sway14","SparkOnDemandPatchEntry-Sway15","SparkOnDemandPatchEntry-Sway16","SparkOnDemandPatchEntry-Sway17","SparkOnDemandPatchEntry-Sway18","SparkOnDemandPatchEntry-Sway19") set Transient.SparkServiceConfiguration_6 Values (",GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper,ExternalAttributeEffects[3].BaseModifierValue.BaseValueConstant,,17.45","GD_Soldier_Streaming,GD_Soldier.Character.CharClass_Soldier,SprintingPct,,1.75","GD_Assassin_Streaming,GD_Assassin.Character.CharClass_Assassin,SprintingPct,,1.75","GD_Lilac_Psycho_Streaming,GD_Lilac_PlayerClass.Character.CharClass_LilacPlayerClass,SprintingPct,,1.65","GD_Mercenary_Streaming,GD_Mercenary.Character.CharClass_Mercenary,SprintingPct,,1.75","GD_Siren_Streaming,GD_Siren.Character.CharClass_Siren,SprintingPct,,1.75","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer.Character.CharClass_Mechromancer,SprintingPct,,1.75",",GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges,bAutomaticallyPickup,,False",",GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets,bAutomaticallyPickup,,False",",GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip,bAutomaticallyPickup,,False",",GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip,bAutomaticallyPickup,,False",",GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher,bAutomaticallyPickup,,False",",GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher',InitializationDefinition=None,BaseValueScaleConstant=0.500000))",",GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells,bAutomaticallyPickup,,False",",GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun',InitializationDefinition=None,BaseValueScaleConstant=0.400000))",",GD_Ammodrops.Pickups.AmmoDrop_Sniper_Rifle_Cartridges,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ammodrops.AttributeInitialization.Init_AmmoAmountShared_SniperRifle',BaseValueScaleConstant=0.400000))",",GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip,ExternalAttributeEffects,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_CurrentValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol,WeaponActions,,((Posture=BWAP_All,Actions=((Action=BWA_FireRecoil,Expression=None,Animations=((Expression=ExpressionTree'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:ExpressionTree_2',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Fire_Revolver_Recoil'),(Expression=ExpressionTree'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:ExpressionTree_3',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Fire_Revolver_Recoil'))),(Action=BWA_Reload,Expression=ExpressionTree'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:ExpressionTree_0',Animations=((Expression=AttributeExpressionEvaluator'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:AttributeExpressionEvaluator_20',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Reload_Jakobs_Var2'),(Expression=AttributeExpressionEvaluator'GD_PlayerShared.WeaponHolds1st.WeaponHold_Player_Pistol:AttributeExpressionEvaluator_21',SpecialMove=SpecialMove_FirstPerson'GD_PlayerShared.Anims1st.WeaponAnim_Reload_Jakobs_Fast_Var2'))))))","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[5].BaseModifierValue.BaseValueConstant,,0.5","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[6].BaseModifierValue.BaseValueConstant,,0.5","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[7].BaseModifierValue.BaseValueConstant,,0.5","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[8].BaseModifierValue.BaseValueConstant,,0.5","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions[9].BaseModifierValue.BaseValueConstant,,0.5","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.Pawn_Mechromancer,BobBaseValue,,0.015000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.Pawn_Mechromancer,Bob,,0.015000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechro_Streaming.Pawn_Mechromancer,bWeaponBob,,True","GD_Siren_Streaming,GD_Siren_Streaming.Pawn_Siren,BobBaseValue,,0.015000","GD_Siren_Streaming,GD_Siren_Streaming.Pawn_Siren,Bob,,0.015000","GD_Siren_Streaming,GD_Siren_Streaming.Pawn_Siren,bWeaponBob,,True","GD_Mercenary_Streaming,GD_Mercenary_Streaming.Pawn_Mercenary,BobBaseValue,,0.015000","GD_Mercenary_Streaming,GD_Mercenary_Streaming.Pawn_Mercenary,Bob,,0.015000","GD_Mercenary_Streaming,GD_Mercenary_Streaming.Pawn_Mercenary,bWeaponBob,,True","GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.Pawn_LilacPlayerClass,BobBaseValue,,0.015000","GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.Pawn_LilacPlayerClass,Bob,,0.015000","GD_Lilac_Psycho_Streaming,GD_Lilac_Psycho_Streaming.Pawn_LilacPlayerClass,bWeaponBob,,True","GD_Assassin_Streaming,GD_Assassin_Streaming.Pawn_Assassin,BobBaseValue,,0.015000","GD_Assassin_Streaming,GD_Assassin_Streaming.Pawn_Assassin,Bob,,0.015000","GD_Assassin_Streaming,GD_Assassin_Streaming.Pawn_Assassin,bWeaponBob,,True","GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,WalkBob,,(X=0.000000,Y=0.000000,Z=0.000000)","GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,BobBaseValue,,0.015000","GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,Bob,,0.015000","GD_Soldier_Streaming,GD_Soldier_Streaming.Pawn_Soldier,bWeaponBob,,True")