ManyMustFall + Changes: Now you also gain +150% Execute range and +20% melee damage while Decepti0n is ACTIVE. set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-ManyMustFall1","SparkOnDemandPatchEntry-ManyMustFall2","SparkOnDemandPatchEntry-ManyMustFall3") set Transient.SparkServiceConfiguration_6 Values ("GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.ManyMustFall,SkillEffectDefinitions,,((AttributeToModify=DesignerAttributeDefinition'GD_Assassin_Skills.ActionSkill.Att_ExecuteBaseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)))","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.ManyMustFall:AttributePresentationDefinition_0,Description,,[Skill]Execute Range[-Skill]:[health]+150%[-health]<br>[health] Decepti0n[-health] [skill]Melee Damage[-skill]: [health]+20%[-health].","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.ManyMustFall,SkillDescription,,[skill]Killing an enemy[-skill] with a [health]melee attack[-health] while [skill]Decepti0n[-skill] is active causes you to deploy another holographic decoy, re-stealth, and adds time to [skill]Deception's[-skill] duration.<br>[skill]In addition[-skill], grants you increased [health]Execute[-skill] range and additional [incendiary]Decepti0n[-incendiary] [skill]Melee Damage[-skill].")