#<Physx Fix - Execute only in main menu><MUT> #<Standart [Decreased Rocks, etc]> set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles1 1800 set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles2 3600 set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 1600 set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 3200 set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 200 set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 400 set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles1 100 set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles2 100 set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles1 100 set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles2 100 set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles1 100 set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles2 100 #</Standart [Decreased Rocks, etc]> #<Reduced [No rocks]> #set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles1 1800<off> #set FX_FluidRendering_Px.SPH.LargeGoo MaxParticles2 3600<off> #set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 0 <off> #set FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 0 <off> #set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 0 <off> #set FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 0<off> #set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles1 0<off> #set FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles2 0<off> #set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles1 0 <off> #set FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles2 0 <off> #set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles1 0 <off> #set FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles2 0<off> #set EngineResources.DefaultPhysXParSys MaxParticles1 0<off> #set EngineResources.DefaultPhysXParSys MaxParticles2 0<off> #</Reduced [No rocks]> #</Physx Fix - Execute only in main menu>