#<Ammo Regen Accessories>

    #<Description>
	
	    #by HolyHades

        #Adds Ammo Regeneration to Mag Size Accessories

        #Because there is no Mag Size Attachment for SMGs, I used the Reload Speed Accessory
		
		#FilterTool Support
		
    #</Description>

    #<Shotguns>

        set GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

    #</Shotguns>

    #<Assault Rifles>

        set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

    #</Assault Rifles>

    #<Pistols>

        set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

    #</Pistols>

    #<SMGs>

        set GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

    #</SMGs>

    #<Snipers>

        set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

    #</Snipers>
	
#</Ammo Regen Accessories>