#<Aurel>

    #<Description>
	
        #by HolyHades

        #Replaces the Rubi

        #Buffed Damage

        #Buffed Healing to 25%

        #30% faster movement speed

        #Bypasses Shields

        #Wanderlust Skin

        #Gibbed Code: BL2(hwAAAAB1cACGBwJAEAGFMsOAhdEM4wHG/38LGB0w/v87wwiDYQ3j)
		
		#FilterTool Support
		
	#</Description>

    #<Weapon Name and Description>

        set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi PartName Aurel

        set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Don't die!<br><font color="#FFFFFF">For healing and getting out of bad Situations.

    #</Weapon Name and Description>

    #<Weapon Attributes>

        set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

        set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

    #</Weapon Attributes>

    #<Skin>

        set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi Material MaterialInstanceConstant 'Lobelia_GunMaterials.Materials.Pistol.Mati_Maliwan_Pearl_Wanderlust'

    #</Skin>
	
#</Aurel>