#<Aurel> #<Description> #by HolyHades #Replaces the Rubi #Buffed Damage #Buffed Healing to 25% #30% faster movement speed #Bypasses Shields #Wanderlust Skin #Gibbed Code: BL2(hwAAAAB1cACGBwJAEAGFMsOAhdEM4wHG/38LGB0w/v87wwiDYQ3j) #FilterTool Support #</Description> #<Weapon Name and Description> set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi PartName Aurel set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText Don't die!<br><font color="#FFFFFF">For healing and getting out of bad Situations. #</Weapon Name and Description> #<Weapon Attributes> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) #</Weapon Attributes> #<Skin> set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi Material MaterialInstanceConstant 'Lobelia_GunMaterials.Materials.Pistol.Mati_Maliwan_Pearl_Wanderlust' #</Skin> #</Aurel>