#<Transfusion> #<Description> #by HolyHades #Modifies the Florentine #Gives it a Maliwan Barrel #When it hits an Enemy it spawns Transfusion Orbs #Buffed Damage and Accuracy #Gibbed Code: BL2(hwAAAAB39AlDiIALEQGFrmIxwYIAMAHLChYILBRY/v8zAPzBkgDw) #</Description> #<Weapon Attributes> set GD_Aster_RaidWeapons.SMGs.Aster_Seraph_Florentine_Title PartName Transfusion set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True)) #</Weapon Attributes> #<Impact> set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine ImpactResponses ((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Behavior_SpawnProjectile_1')),(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Behavior_SpawnProjectile_1')),(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Behavior_SpawnProjectile_1'))) #</Impact> #<Bullet Speed> set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine Speed 10000 #</Bullet Speed> #</Transfusion>