set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien_Bandit' set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma:BehaviorProviderDefinition_0.Behavior_SpawnProjectile_20 ProjectileDefinition ProjectileDefinition'GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny' set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher WeaponAttributeEffects (((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))