<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="patch"> <comment>Replaces the Dog with a shotgun that is less reliable but can do more in the right hands.</comment> <comment>Lower Damage, Accuracy and Projectile speed but much more Projectile count and Crit damage with a 45% chance to fire twice.</comment> <comment>Yeah I didn't put much effort into this one, it was for fun and I liked the Dog's base skin too mucch to change it.</comment> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog PartName Flimsy</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText That doesn't usually happen, I promise!</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-14,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-17,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000))</code> </category> </body> </BLCMM> #Commands: set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog PartName Flimsy set GD_Weap_Shotgun.Name.Title.Title__Unique_Dog:AttributePresentationDefinition_8 NoConstraintText That doesn't usually happen, I promise! set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-14,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-17,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000))