<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="patch">
			<comment>Replaces the Landscaper with a more conventional Torgue Shotgun</comment>
			<comment>Dual Element with shots dealing both Explosive and Corrosive damage</comment>
			<comment>Shots deal more damage and the gun reloads much faster while being comparitively less accurate than most Torgue Shotguns.</comment>
			<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName Wasteland</code>
			<code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Smell that air! Couldn't ya just drink it like booze?</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses ()</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread False</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverideInstanceDataName ExplosionOverride</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 600.000000</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper DamageTypeDefinition WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ProjectileDefinition None</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5')</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -6</code>
			<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines ()</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName SG_Barrel_Bandit</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.260000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.320000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-6,bActivateSlot=True))</code>
			<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.SkySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Logan5th',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BanditRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code>
			<code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.188516,G=0.436448,B=0.117900,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.989746,G=0.267294,B=0.111264,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.980215,G=0.045788,B=0.040384,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.253105,G=0.206082,B=0.209937,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120640,G=0.118640,B=0.066018,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.127067,G=0.067052,B=0.058271,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=21.000398,G=21.000200,B=0.460200,A=0.549800),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)))</code>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName Wasteland
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Smell that air! Couldn't ya just drink it like booze?
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses ()
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread False
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverideInstanceDataName ExplosionOverride
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 600.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper DamageTypeDefinition WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ProjectileDefinition None
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5')
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -6
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines ()
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName SG_Barrel_Bandit
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.260000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.320000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-6,bActivateSlot=True))
set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.SkySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Logan5th',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BanditRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))
set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.188516,G=0.436448,B=0.117900,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.989746,G=0.267294,B=0.111264,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.980215,G=0.045788,B=0.040384,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.253105,G=0.206082,B=0.209937,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120640,G=0.118640,B=0.066018,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.127067,G=0.067052,B=0.058271,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=21.000398,G=21.000200,B=0.460200,A=0.549800),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)))