#<Bianca>

    "Lupara... Deliberate."

    by Kazy

    Replaces the Striker.

    #<Now a close-range, hard-hitting Jakobs Shotgun>

        x12 pellets

        Fast reload, increased damage, and increased crit hit damage

        Magazine locked to 2, and accuracy is incredibly poor (1.0).

        Double-fires upon pulling the trigger.

    #</Now a close-range, hard-hitting Jakobs Shotgun>

    #<Coding>

        #<Bianca>

            #<Attributes>

                set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition None 

                set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.9150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

                set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.650000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

                set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-44,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=5,bActivateSlot=True))

                set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-99999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

            #</Attributes>

            #<Appearance>

                #<Hyperion Barrel to Jakobs>

                    set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Jakobs 

                    set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker NumPhysicalBarrelsToFireFrom 2

                    set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ManufacturerDefinitionForScopeMovie ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs' 

                #</Hyperion Barrel to Jakobs>

                #<Skin>

                    set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker ScalarParameterValues (())

                    set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))

                    set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.442611,B=0.474647,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.979407,G=0.979407,B=0.979407,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.789918,G=1.149612,B=2.337627,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.005000,G=0.006000,B=0.009000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.005000,G=0.006000,B=0.009000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.005000,G=0.006000,B=0.009000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.967321,G=1.420883,B=1.351585,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.486170,G=0.453939,B=0.453939,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.007150,G=0.060839,B=0.215462,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=13.289639,G=12.016720,B=5.417824,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.104969,G=0.067840,B=0.061475,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=11.360003,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.005000,G=0.006000,B=0.009000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.742248,G=2.211999,B=2.211999,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))

                #</Skin>

                #<Title and Red Text>

                    set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Bianca

                    set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Lupara... Deliberate.

                #</Title and Red Text>

                #<Weapon Card>

                    #<Weapon Card (Material)>

                        set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary WeaponCardAttributes (())

                    #</Weapon Card (Material)>

                    #<Weapon Card (Barrel)>

                        #<Burst Count Visible on Card><MUT>

                            #<No Burst Count>

                                #set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.4800000)))<off>

                            #</No Burst Count>

                            #<Burst Count>

                                set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.4800000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',PriorityIncrease=0.4900000))

                            #</Burst Count>

                        #</Burst Count Visible on Card>

                    #</Weapon Card (Barrel)>

                #</Weapon Card>

            #</Appearance>

        #</Bianca>

        #<"+x Shot per Trigger Pull">

            set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount bDisplayAsPercentage False 

            set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount Description Shot per Trigger Pull

            set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount NoConstraintText

        #</"+x Shot per Trigger Pull">

    #</Coding>

#</Bianca>