<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
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		<type name="BL2" offline="false"/>
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		<category name="Badass Rounds / Deputy's V.Grip ++ Badge">
			<comment>by Kazy</comment>
			<comment>a simple mod that removes the FFYL Time bonus on the Deputy's Badge (I mean, no one was using it anyway lol), and grants shotguns +7 projectiles.</comment>
			<comment>So it's kinda like a Vertical Grip on crack, but whatevs. Gives it more purpose, y'know?</comment>
			<comment>Also, has a toggle for a unique name and red text.</comment>
			<category name="Coding">
				<code profiles="default">set GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSpeedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
				<category name="Description">
					<code profiles="default">set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')</code>
					<category name="Name and Red Text" MUT="true">
						<category name="Deputy's V.Grip++ Badge">
							<code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Deputy ItemName Deputy's Badge</code>
							<code profiles="">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the hell shot me?<br><font color="#ffffff">[funstat]Grants [skill]shotguns[-skill] with 7 additional [skill]projectiles[-skill] per shot fired.<font color="#ffffff"></code>
						</category>
						<category name="Badass Rounds">
							<code profiles="default">set GD_Artifacts.A_Item_Unique.Artifact_Deputy ItemName Badass Rounds</code>
							<code profiles="default">set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Chamber's loaded. Blow'em to Hek.<br><font color="#ffffff">[funstat]Grants [skill]shotguns[-skill] with 7 additional [skill]projectiles[-skill] per shot fired.<font color="#ffffff"></code>
						</category>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSpeedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.Body.Body_Deputy CustomPresentations (AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1')
set GD_Artifacts.A_Item_Unique.Artifact_Deputy ItemName Badass Rounds
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Chamber's loaded. Blow'em to Hek.<br><font color="#ffffff">[funstat]Grants [skill]shotguns[-skill] with 7 additional [skill]projectiles[-skill] per shot fired.<font color="#ffffff">