#<Decepti0n>

//by Kazy

//Credit goes to Dave for the Melee Damage splash damage. This wouldn't have worked properly without it.

A Hyperion Sniper Rifle designed to compliment Zer0, while still feeling useable in the rest of the cast's hands.

Replaces the Longbow.

NOTE: The Thunderball Fists (Does anybody use this gun as itself) will deal Melee Splash, due to its child being modified.

#<When compared to other Hyperion Sniper Rifles, the Decepti0n has the following bonuses:>

• Always spawns with a Melee attachment

• Bonus Crit Damage

• Increased projectile speed

• Sniper bullets (boosted by sniper skills) deal Melee splash damage (boosted by melee skills)

• Increased weapon swap speed

• Increased Fire Rate

• Increased Accuracy

• Increased Magazine Size

• Increased Damage

• Increased Reload Speed

• +200% Melee (150% base, plus bayonet)

• Kills increase Action Skill Cooldown Rate for a short time

• Elementally locked to non-elemental.

• Has a scope while being a scopeless weapon

• Increased Movement Speed

#</When compared to other Hyperion Sniper Rifles, the Decepti0n has the following bonuses:>

#<Coding>

#<Appearance>

#<Text>

set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow PartName Decepti0n 

set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText An idle mind is<br>   A very dangerous thing<br>   I think of violence.

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',PriorityIncrease=3.000000),(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.500000)

#</Text>

#<Barrel & Bayonet>

#<Bayonet>

#<Always Spawn with Bayonet>

set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:PartList Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

#</Always Spawn with Bayonet>

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow AdditionalGestaltModeSkeletalMeshNames Acc_Barrel_Bayonet1

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow bUseWeaponMelee True 

#</Bayonet>

#<Barrel>

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow GestaltModeSkeletalMeshName SR_Barrel_Vladof 

#<Spinning On>

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow BoneControllers ((BoneName="Vladoff_Gatling",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow bIsSpinningEnabled True 

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow SpinUpDuration (BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow SpinDownDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow StartingSpinUpFireIntervalMultiplier 1.000000 

#</Spinning On>

#<Flaps Off>

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow bFlapsEnabled False 

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow FlapsExpandDuration (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow FlapsCollapseDuration (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

#</Flaps Off>

#</Barrel>

#</Barrel & Bayonet>

#<Material>

#<Scopless Scope>

set GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow FirstPersonParticle ParticleSystemComponent'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl:ParticleSystemComponent_174' 

set GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow FirstPersonParticleSocketName SightFX 

set GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow FirstPersonParticleInstanceDataName SightParams 

set GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl:BehaviorProviderDefinition_17' 

set GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow ManufacturerDefinitionForScopeMovi ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion' 

set GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow bScoped True

#</Scopless Scope>

set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))

set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'FX_CHAR_Assassin.Particles.Part_ZeroSpeak',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))

set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.005929,G=0.005929,B=0.008157,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.021929,G=0.021929,B=0.025157,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.005929,G=0.005929,B=0.008157,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.008157,G=0.005929,B=0.005929,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.375157,G=0.271929,B=0.271929,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.375157,G=0.341929,B=0.341929,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.341929,G=0.341929,B=0.345157,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.345157,G=0.341929,B=0.341929,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.341929,G=0.341929,B=0.345157,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.250000,B=6.250000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=17.043728,G=17.510824,B=20.829116,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.600000,G=0.500000,B=0.700000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=33.650799,B=0.535500,A=0.493500),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=2.0,G=2.0,B=2.320400,A=0.668300),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DColor",ParameterValue=(R=2.32040,G=0.0,B=0,A=0.668300),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.050000,G=6.770000,B=0.000000,A=0.070700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000448,G=0.000448,B=0.000448,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity3_Rare',InitializationDefinition=None,BaseValueScaleConstant=0.000000)

#</Material>

#</Appearance>

#<Weapon Attributes>

#<Dave's Melee Splash Damage>

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' 

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes' 

set GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes ParticleEffects ((Expression=AttributeExpressionEvaluator'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes:AttributeExpressionEvaluator_20',ParticleEffect=ParticleSystem'FX_WEP_Launchers.Particles.Part_Launcher_Muzzle_Default'),(Expression=AttributeExpressionEvaluator'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes:AttributeExpressionEvaluator_22',ParticleEffect=ParticleSystem'FX_WEP_Launchers.Particles.Part_Launcher_Muzzle_Default'),(Expression=AttributeExpressionEvaluator'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes:AttributeExpressionEvaluator_23',ParticleEffect=ParticleSystem'FX_WEP_Launchers.Particles.Part_Launcher_Muzzle_Default'),(Expression=None,ParticleEffect=ParticleSystem'FX_Aster_Weapon.Particles.Part_SwordSplosion'))

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverideInstanceDataName ExplosionOverride 

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bPenetratePawn True

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact (Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0',Behavior_SpawnProjectile'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_SpawnProjectile_0')

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Tracer_Bullet_Projectile' 

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bullet' 

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Speed 12000.000000 

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Acceleration (X=0.000000,Y=0.000000,Z=0.000000)

set GD_Weap_Pistol.Projectiles.Projectile_ThunderballFistsCHild MaxLifespan 0.500100 

set GD_Weap_Pistol.Projectiles.Projectile_ThunderballFistsCHild InFlightEffectsScale 0.000000 

set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 DamageSource Class'WillowGame.WillowDmgSource_Melee' 

set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 Definition explosiondefinition'GD_explosions.explosive.explosion_explosivemaster' 

set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 DamageSource Class'WillowGame.WillowDmgSource_Melee' 

set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 DamageRadiusFormula (BaseValueConstant=1.000000)

#</Dave's Melee Splash Damage>

#<Little Evie>

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow BehaviorProviderDefinition BehaviorProviderDefinition'GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie:BehaviorProviderDefinition_3'

#</Little Evie>

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=30,bActivateSlot=True))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPutDownTime',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.5000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

#<Non-Elemental Only>

set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:PartList ElementalPartData = (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 ElementalPartData = (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)),((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

#</Non-Elemental Only>

#<Accuracy>

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressWeaponSpread True 

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BasePatternSpread 0.000000

#</Accuracy>

#</Weapon Attributes>

#</Coding>

#</Decepti0n>