<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Bessie"> <comment>by Kazy</comment> <comment>Recreates the Bessie from Borderlands 1, replacing the Godfinger.</comment> <category name="The Bessie has a variety of boosts when compared to the Godfinger "> <comment>Bullet Velocity Increased by 100%</comment> <comment>500% Critical Hit bonus</comment> <comment>Zoom Increased by +1.6</comment> <comment>Increased Weapon Damage</comment> <comment>Slightly increased Magazine Size and Reload Speed</comment> </category> <comment>While Aiming down sight, shots will be pinpoint and there will be no recoil to your shots.</comment> <category name="Coding"> <category name="Attributes"> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9998.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger AttributeSlotUpgrades ((SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=5,bActivateSlot=True))</code> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger CustomFiringModeDefinition None</code> </category> <category name="Appearance"> <category name="Jakobs Barrel"> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger ManufacturerDefinitionForScopeMovie ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs'</code> </category> <category name="Name and Red Text"> <code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger PartName Bessie</code> <code profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Now that's more like it.</code> </category> <category name="Material"> <code profiles="default">set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger Parent MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic'</code> <code profiles="default">set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.040000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.530000,G=0.070000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.230000,G=0.045000,B=0.009500,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.100771,G=0.093721,B=0.093721,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060771,G=0.053721,B=0.053721,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.139950,G=0.176073,B=0.193363,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.530000,G=0.330000,B=0.230000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.450000,B=0.005000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.083000,G=0.089500,B=0.009500,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.774010,B=0.259365,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.906431,G=1.770016,B=0.431778,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.040000,G=0.060000,B=0.400000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.279409,G=2.400000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.860000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=1.844161,B=1.569682,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> <code profiles="default">set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetColor',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)))</code> <code profiles="default">set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger ScalarParameterValues ((ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.250000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_EmissiveScale",ParameterValue=0.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158)))</code> </category> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000))</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9998.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger AttributeSlotUpgrades ((SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=5,bActivateSlot=True)) set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger CustomFiringModeDefinition None set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger ManufacturerDefinitionForScopeMovie ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs' set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger PartName Bessie set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefinition_8 NoConstraintText Now that's more like it. set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger Parent MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic' set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.040000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.530000,G=0.070000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.230000,G=0.045000,B=0.009500,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.100771,G=0.093721,B=0.093721,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060771,G=0.053721,B=0.053721,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.139950,G=0.176073,B=0.193363,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.530000,G=0.330000,B=0.230000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.450000,B=0.005000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.083000,G=0.089500,B=0.009500,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.774010,B=0.259365,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.906431,G=1.770016,B=0.431778,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.040000,G=0.060000,B=0.400000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.279409,G=2.400000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.860000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=1.844161,B=1.569682,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetColor',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463))) set Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger ScalarParameterValues ((ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.250000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_EmissiveScale",ParameterValue=0.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158))) set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000))