#<Crux>

by Kazy

Re-creates the S&S Munitions Crux from Borderlands 1. Replaces the Landscaper.

#<Gibbed Code>

(Lvl80,Hyp. Stock,Torg. Grip, V.Grip)

BL2(hwAAAABJqgAEiINACAGFvkBJgwINpQAKG5T//xJQ/v8XQymDkg3l)

#</Gibbed Code>

#<Code>

#<Title & Red Text>

set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName Crux

set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText Cross their heart, hope they die.

#</Title & Red Text>

#<Attributes>

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=True))

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))

#<Firing Pattern>

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses ()

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines ((StartPoint=(Pitch=273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=137,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=273,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=137,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-273,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-137,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-137,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-410,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread True 

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bScalePatternByWeaponSpread True 

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact (Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5')

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 600.000000 

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -6.000000

#</Firing Pattern>

#</Attributes>

#<Appearance & Value>

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName SG_Barrel_Hyperion 

set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper ScalarParameterValues ((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))

set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Bandit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))

set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.585563,G=1.466709,B=0.431863,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.340724,G=0.559863,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.530367,G=0.155396,B=0.067412,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.088769,B=0.052046,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060771,G=0.053721,B=0.053721,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.139950,G=0.176073,B=0.193363,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.671264,G=0.488769,B=0.482046,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.171264,G=0.088769,B=0.082046,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.060771,G=0.053721,B=0.053721,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_ReflectColor",ParameterValue=(R=4.113165,G=2.962349,B=0.204666,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.300000,B=0.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=35.794712,G=6.798700,B=0.555300,A=0.553000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=23.753740,G=23.753740,B=23.753740,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.851400,G=13.101303,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.297428,G=0.403918,B=0.618762,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.517433,B=1.370347,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))

#<Value>

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_Landscaper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_unCommon'

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'

#</Value>

#</Appearance & Value>

#</Code>

#</Crux>