#<Orion> by Kazy The Orion replaces the Storm. The Orion is a recreation (and slight alteration) for Borderlands 1's S&S Sniper Rifle of the same name. The Orion fires 3 bullets a shot, and can ricochet once. Upon ricocheting, each shot will split into 3 shots, giving the Orion 9 bullets total on a ricochet. Currently found the same way as the Storm #<Coding> #<Appearance> set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm GestaltModeSkeletalMeshName SR_Barrel_Hyperion #<Skin> set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490))) set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeCommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyD',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224))) set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.870000,B=0.060000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.960000,G=0.610000,B=0.030000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.019000,G=0.017000,B=0.001000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=9.200000,G=9.000000,B=3.400000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.185000,G=5.000000,B=0.971500,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=1.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.020000,G=59.047501,B=0.500400,A=0.519700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=1.230000,B=3.620000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627))) #</Skin> #<Text> set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm PartName Orion set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Storm:AttributePresentationDefinition_8 NoConstraintText Even the stars are wary of the hunter set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000)) #</Text> #</Appearance> #<Attributes> set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.180000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.717500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=20.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True)) #<FiringMode> set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm RicochetResponse (SplitNum=3,SplitAngle=5.000000,SplitAngleOffset=5.000000,SplitDistance=5.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default' set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=100,Yaw=125,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-100,Yaw=-125,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-1000,Yaw=-325,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-850,Yaw=625,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=850,Yaw=325,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=950,Yaw=1350,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=800,Yaw=1300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=475,Yaw=1225,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=375,Yaw=1125,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1175,Yaw=1325,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1300,Yaw=1200,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1200,Yaw=50,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1250,Yaw=50,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1000,Yaw=-550,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1250,Yaw=-750,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1800,Yaw=-1000,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=1850,Yaw=-900,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=2450,Yaw=-750,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=2375,Yaw=-1075,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),) set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm OnAnyImpact (Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5') set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm bFireRandomlyFromPattern True set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm bResetPatternAfterEachShot False set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm NumRicochets 1 #</FiringMode> #<Set as Legendary> set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm Rarity (BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm MonetaryValueMod None #</Set as Legendary> #</Attributes> #</Coding> #</Orion>