#<Vengeance & Mashers>

//Vengeance by PulchraMors
//Mashers by Aaron0000
//Ports to the Infinity and Infinity Double Accessory by Kazy

#<Vengeance Description>

The Vengeance from Borderlands makes a return, taking the place of the Infinity as the Vladof Legendary Pistol. The Vengeance boasts the following:
• High Fire Rate
• Large Magazine
• A 40% Chance to bypass enemey shields

This weapon can come in any element, and can come with any accessory.

#</Vengeance Description>

#<Masher Accessory Description>

In addition, the original Dva Infinity Double Accessory has been transformed into the Masher accessory.

Mashers have a minor penalty in critical damage.

Hyperion mashers only have x5 projectiles. They are however more accurate.

Maliwan and Torgue mashers only have x6 projectiles, due to already having splash.

Dahl mashers have a longer delay between series of bursts.

Maggie's masher is different than normal mashers. Due to how the double accessory was modified, the Maggie's damage wound up being tripled, so damage was chopped by 66% to return it to normal. Then the pellet count was quadrupled to achieve the same overall damage boost as other mashers.

Unkempt Harold Mashers only have 5 projectiles instead of 7 to keep the damage roughly in line with the standard Double Penetrating Unkempt Harold.

#Comes with custom prefixes: Jakobs = Mashin', Hyperion = Teamplay, Torgue = Septuple Penetrating, Bandit = buncha, Maliwan = Septenary, Dahl = Multitude, Tediore = Seven for One, Vladof = Bolshevik.<off>

NOTES:

If using the 88 Fragnum replacer for the Unkempt Harold, there is a patch for it down below to make it function correctly as a Masher.

If using the Community Patch, there is a fix for the Wanderlust to make it mash properly. Located at the bottom.

If using the Revolvers patch, there is a fix for Maggie to make it mash properly. Located at the bottom.

If using the Violator replacer for the Pocket Rocket, there is a patch for it down below to make it function correctly as a Masher.

If using Atlas Reborn, be sure to re-activate the Infinity masher fix line. That, or activate mashers after Atlas Reborn.

#</Masher Accessory Description>

#<Vengeance Coding>

#<Appearance>

#<Text>

set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity PartName Vengeance 

set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText Vengeance is Yours

#</Text>

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity GestaltModeSkeletalMeshName Pistol_Barrel_Dahl

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity bIsSpinningEnabled False

set Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))

set Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_VladofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))

set Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.040000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.008000,G=0.008000,B=0.011000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000600,G=0.000600,B=0.001000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.358090,G=0.055000,B=0.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.358090,G=0.055000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.066877,G=0.058811,B=0.062251,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.896026,G=0.925330,B=0.750533,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0.325800,A=0.539200),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.642869,G=0.387185,B=0.275884,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.522121,G=1.332442,B=0.873880,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))

#</Appearance>

#<Weapon Attributes>

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition (())

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.02312,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)))

#</Weapon Attributes>

#</Vengeance Coding>

#<Masher Coding>

#<Mashers>

#<Prefixes>

#set GD_Weap_Pistol.Name.Prefix_Jakobs.Prefix_Laser_Double PartName Mashin'<off>

#set GD_Weap_Pistol.Name.Prefix_Hyperion.Prefix_Laser_Double PartName Teamplay<off>

#set GD_Weap_Pistol.Name.Prefix_Torgue.Prefix_Laser_Double PartName Gangbanging<off>

#set GD_Weap_Pistol.Name.Prefix_Bandit.Prefix_Laser_Double PartName buncha<off>

#set GD_Weap_Pistol.Name.Prefix_Maliwan.Prefix_Laser_Double PartName Senary<off>

#set GD_Weap_Pistol.Name.Prefix_Dahl.Prefix_Laser_Double PartName Multitude<off>

#set GD_Weap_Pistol.Name.Prefix_Tediore.Prefix_Laser_Double PartName Seven for One<off>

#set GD_Weap_Pistol.Name.Prefix_Vladof.Prefix_Laser_Double PartName Bolshevik<off>

#</Prefixes>

set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=6.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=-1.000000)))

set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.200000)))

set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-11,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-23,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True))

set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))

#<Maggie Fix>

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

#</Maggie Fix>

#<Unkempt Harold Fix>

set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

#</Unkempt Harold Fix>

#<Infinity Masher Fix>

#set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=6.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=-1.000000)))<off>

#set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.200000)))<off>

#set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-11,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-23,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True))<off>

#set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncrease=-3.000000))<off>

#</Infinity Masher Fix>

#<Pistol Accessory Part Data Balance>

#<Bandit Pistols>

#<Bandit Common Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Bandit:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Bandit Common Pistols>

#<Bandit Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Bandit Uncommon Pistols>

#<Bandit Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Bandit Rare Pistols>

#<Bandit Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Bandit Very Rare Pistols>

#<Bandit E-Tech Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Bandit E-Tech Pistols>

#<Bandit Quartz Pistol>

set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Bandit Quartz Pistol>

#<Tinderbox>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox:WeaponPartListCollectionDefinition_15 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Tinderbox>

#<Gub>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub:WeaponPartListCollectionDefinition_100 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Gub>

#</Bandit Pistols>

#<Dahl Pistols>

#<Dahl Common Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Dahl:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Dahl Common Pistols>

#<Dahl Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Dahl Uncommon Pistols>

#<Dahl Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Dahl Rare Pistols>

#<Dahl Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Dahl Very Rare Pistols>

#<Dahl E-Tech Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Dahl E-Tech Pistols>

#<Dahl Emerald Pistols>

set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Dahl Emerald Pistols>

#<Starter Pistol>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_Starter:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Starter Pistol>

#<Gwen's Head>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Gwen's Head>

#<Teapot>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot:WeaponPartListCollectionDefinition_110 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Teapot>

#<Dahlminator>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator:WeaponPartListCollectionDefinition_108 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Dahlminator>

#<Hornet>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Hornet>

#</Dahl Pistols>

#<Hyperion Pistols>

#<Hyperion Common Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Hyperion Common Pistols>

#<Hyperion Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Hyperion Uncommon Pistols>

#<Hyperion Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Hyperion Rare Pistols>

#<Hyperion Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Hyperion Very Rare Pistols>

#<Hyperion E-Tech Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Hyperion E-Tech Pistols>

#<Hyperion Diamond Pistols>

set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Hyperion Diamond Pistols>

#<Fibber>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Fibber>

#<Lady Fist>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Lady Fist>

#<Logan's Gun>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Logan's Gun>

#</Hyperion Pistols>

#<Jakobs Pistols>

#<Jakobs Common pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Jakobs Common pistols>

#<Jakobs Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_2_Uncommon:WeaponPartListCollectionDefinition_83 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Jakobs Uncommon Pistols>

#<Jakobs Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_3_Rare:WeaponPartListCollectionDefinition_84 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Jakobs Rare Pistols>

#<Jakobs Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare:WeaponPartListCollectionDefinition_85 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Jakobs Very Rare Pistols>

#<Jakobs Citrine Pistols>

set GD_Aster_Weapons.Pistols.Pistol_Jakobs_4_Citrine:WeaponPartListCollectionDefinition_261 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Jakobs Citrine Pistols>

#<Judge>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge:WeaponPartListCollectionDefinition_113 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Judge>

#<Law>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law:WeaponPartListCollectionDefinition_114 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Law>

#<Greed>

set GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDefinition_298 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Greed>

#<Rex>

set GD_Sage_Weapons.Pistols.Pistol_Jakobs_3_Rex:WeaponPartListCollectionDefinition_320 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Rex>

#<Maggie>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionDefinition_103 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Maggie>

#<Unforgiven>

set GD_Gladiolus_Weapons.Pistol.Pistol_Jakobs_6_Unforgiven:WeaponPartListCollectionDefinition_280 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Unforgiven>

#</Jakobs Pistols>

#<Maliwan Pistols>

#<Maliwan Common Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Maliwan Common Pistols>

#<Maliwan Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Maliwan Uncommon Pistols>

#<Maliwan Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Maliwan Rare Pistols>

#<Maliwan Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Maliwan Very Rare Pistols>

#<Maliwan E-Tech Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Maliwan E-Tech Pistols>

#<Maliwan Aquamarine Pistols>

set GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_260 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Maliwan Aquamarine Pistols>

#<Rock, Paper, Genocide Pistols>

#<Rock, Paper, Genocide Incendiary Pistol>

set GD_Weap_Pistol.A_Weapons_Elemental.Pistol_Maliwan_2_Fire:WeaponPartListCollectionDefinition_7 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Rock, Paper, Genocide Incendiary Pistol>

#<Rock, Paper, Genocide Shock Pistol>

set GD_Weap_Pistol.A_Weapons_Elemental.Pistol_Maliwan_2_Shock:WeaponPartListCollectionDefinition_9 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Rock, Paper, Genocide Shock Pistol>

#<Rock, Paper, Genocide Corrosive Pistol>

set GD_Weap_Pistol.A_Weapons_Elemental.Pistol_Maliwan_2_Corrosive:WeaponPartListCollectionDefinition_5 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))
#</Rock, Paper, Genocide Corrosive Pistol>

#<Rock, Paper, Genocide Slag Pistol>

set GD_Weap_Pistol.A_Weapons_Elemental.Pistol_Maliwan_2_Slag:WeaponPartListCollectionDefinition_11 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Rock, Paper, Genocide Slag Pistol>

#</Rock, Paper, Genocide Pistols>

#<Rubi>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Rubi>

#<Little Evie>

set GD_Orchid_BossWeapons.Pistol.Pistol_Maliwan_3_LittleEvie:WeaponPartListCollectionDefinition_300 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Little Evie>

#<Grog Nozzle>

set GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle:WeaponPartListCollectionDefinition_243 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Grog Nozzle>

#<Waddle Gobbler DLC Stabber Jagger Slagger>

set GD_Allium_TG_Plot_M01Data.Weapons.Weapon_JabberSlagWeapon:WeaponPartListCollectionDefinition_220 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Waddle Gobbler DLC Stabber Jagger Slagger>

#<Thunderball Fists>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists:WeaponPartListCollectionDefinition_104 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Thunderball Fists>

#<Wanderlust>

set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Wanderlust>

#<Infection>

set GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance:WeaponPartListCollectionDefinition_317 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Infection>

#</Maliwan Pistols>

#<Tediore Pistols>

#<Tediore Common Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Tediore:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Tediore Common Pistols>

#<Tediore Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Tediore Uncommon Pistols>

#<Tediore Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Tediore Rare Pistols>

#<Tediore Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Tediore Very Rare Pistols>

#<Tediore E-Tech Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Tediore E-Tech Pistols>

#<Tediore Cubic Zirconia Pistols>

set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Tediore Cubic Zirconia Pistols>

#<Gunerang>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Gunerang>

#</Tediore Pistols>

#<Torgue Pistols>

#<Torgue Common Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Torgue:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Torgue Common Pistols>

#<Torgue Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_2_Uncommon:WeaponPartListCollectionDefinition_93 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Torgue Uncommon Pistols>

#<Torgue Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_3_Rare:WeaponPartListCollectionDefinition_94 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Torgue Rare Pistols>

#<Torgue Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare:WeaponPartListCollectionDefinition_95 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Torgue Very Rare Pistols>

#<Torgue Rock Pistols>

set GD_Aster_Weapons.Pistols.Pistol_Torgue_4_Rock:WeaponPartListCollectionDefinition_249 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Torgue Rock Pistols>

#<Pocket Rocket>

set GD_Iris_Weapons.Pistols.Pistol_Torgue_3_PocketRocket:WeaponPartListCollectionDefinition_289 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Pocket Rocket>

#<Unkempt Harold>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla:WeaponPartListCollectionDefinition_106 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Unkempt Harold>

#<Devastator>

set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance:WeaponPartListCollectionDefinition_302 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Devastator>

#</Torgue Pistols>

#<Vladof Pistols>

#<Vladof Common Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Vladof:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Vladof Common Pistols>

#<Vladof Uncommon Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Vladof Uncommon Pistols>

#<Vladof Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Vladof Rare Pistols>

#<Vladof Very Rare Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Vladof Very Rare Pistols>

#<Vladof E-Tech Pistols>

set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Vladof E-Tech Pistols>

#<Vladof Garnet Pistols>

set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Vladof Garnet Pistols>

#<Veritas>

set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Veritas>

#<Infinity>

set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Infinity>

#<Stalker>

set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Stalker>

#<Stinger>

set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

#</Stinger>

#</Vladof Pistols>

#</Pistol Accessory Part Data Balance>

#</Mashers>

#<Fixes>

#<Wanderlust Community Patch Fix>

#Delete the '#' in front of "set" or activate the line in FilterTool to enable the fix.<off>

#set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

#</Wanderlust Community Patch Fix>

#<Maggie Revolver Fix>

#Delete the '#' in front of "set" or activate the line in FilterTool to enable the fix.<off>

#set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=-0.150000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=0.130000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.2000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=9.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=7.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

#</Maggie Revolver Fix>

#<88 Fragnum Fix>

#Delete the '#' in front of "set" or activate the line in FilterTool to enable the fix.<off>

##set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

#</88 Fragnum Fix>

#<Violator Masher Fix>

#Delete the '#' in front of "set" or activate the line in FilterTool to enable the fix.<off>

#set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=30.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

#</Violator Masher Fix>

#</Fixes>

#</Masher Coding>

#</Vengeance & Mashers>