# by Kazy The Predator is a replacement to the Rex, because honestly who actually liked that thing? Note: This uses the Thunderball Fists FiringMode, and as such, breaks the Thunderball Fists (No one used this thing either) # The Predator is a Unique Jakobs Pistol, and shoots a single projectile. The Predator, upon firing, will summon a "Bloodwing" (It's Sandhawk bullets okay work with me here??), which will comes down at a 35-degree angle toward your bullet. The "Bloodwing" will reach your target first, followed shortly after by the bullet. # The Bee Duty Calls Reaper?? And other fantastical goods! # # # # # set GD_Sage_Weapons.Name.Title.Title_Unique_Rex PartName Predator set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText You like my pet?
[funstat]Firing [skill]summons[-skill] a [skill]trusty companion[-skill] to [skill]swoop in[-skill] and [skill]attack[-skill]. #
# set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463))) set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex Parent MaterialInstanceConstant'Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth' set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.906044,G=0.854217,B=0.565664,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.718206,G=0.539368,B=0.412682,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.403300,G=0.283903,B=0.133701,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.206098,G=0.248610,B=0.094780,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.007484,G=0.043085,B=0.003053,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.125399,G=0.099460,B=0.041027,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorhilight",ParameterValue=(R=0.960401,G=0.062313,B=0.166296,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.960401,G=0.162313,B=0.166296,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.960401,G=0.262313,B=0.466296,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DColor",ParameterValue=(R=0.260401,G=0.032313,B=0.016296,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.400000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.595800,A=0.325600),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.700000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627))) set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex AdditionalGestaltModeSkeletalMeshNames Pistol_Barrel_Maliwan # #
# # set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Speed 1700.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists TimerEvents ((Time=0.010000,Response=(SplitNum=1,SplitAngle=-2.400000,SplitAngleOffset=35.000000,SplitDistance=100.000000,SplitFire=FiringModeDefinition'GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=None))) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists OnAnyImpact (()) # set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex PrefixList (()) set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists' set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # # #set GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance BaseDefinition WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare' #set GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance:WeaponPartListCollectionDefinition_317 AssociatedWeaponType WeaponTypeDefinition'GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol' #set GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance:WeaponPartListCollectionDefinition_317 BodyPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Body.Pistol_Body_Jakobs_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) #set GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance:PartList ElementalPartData (bEnabled=False,WeightedParts=) #set GD_Sage_RaidWeapons.Pistol.Sage_Seraph_Infection_Balance:WeaponPartListCollectionDefinition_317 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) # #
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