#<eTech Infinity>

    //by Kazy

    A simple mod that turns the Infinity into an eTech Spiker pistol.

    Why, you ask? Why not!

    #<Code>

        #<eTech Barrel & Muzzle Flash>

            set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_MuzzleFlashes'

            set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity GestaltModeSkeletalMeshName Pistol_Barrel_Alien

        #</eTech Barrel & Muzzle Flash>

        #<Firing Mode - eTech>

            set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FireType EWWFT_Rocket

            set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ProjectileDefinition ProjectileDefinition'GD_Weap_Pistol.Projectiles.Projectile_Spiker'

            set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Pistol.Explosions.Spiker_Elemental_Explosions'

            set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ExplosionOverideInstanceDataName ExplosionOverride

            set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity PartSysTemplate None

            set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_Tracers'

            set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity SoundDefinition FiringModeSoundDefinition'GD_Weap_Pistol.FiringModes.SpikerSoundDefinition'

        #</Firing Mode - eTech>

        #<Bones>

            #<Spinning Barrel - Default [ON]>

                #<[OFF] Spinning Barrel>

                    set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity bIsSpinningEnabled False

                #</[OFF] Spinning Barrel>

                #<[ON] Spinning Barrel>

                    set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity bIsSpinningEnabled True

                #</[ON] Spinning Barrel>

            #</Spinning Barrel - Default [ON]>

            set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity bFlapsEnabled True

            set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity:WillowSkelControlLerpSingleBone_0'),(BoneName="AlienBarrelFin_L_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'),(BoneName="AlienBarrelFin_L_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFin_R_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFin_R_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFin_R_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFin_L_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFin_R_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_10'))

            set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

            set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

        #</Bones>

    #</Code>

#</eTech Infinity>