# //by Kazy A simple mod that turns the Infinity into an eTech Spiker pistol. Why, you ask? Why not! # # set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_MuzzleFlashes' set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity GestaltModeSkeletalMeshName Pistol_Barrel_Alien # # set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FireType EWWFT_Rocket set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ProjectileDefinition ProjectileDefinition'GD_Weap_Pistol.Projectiles.Projectile_Spiker' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Pistol.Explosions.Spiker_Elemental_Explosions' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ExplosionOverideInstanceDataName ExplosionOverride set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity PartSysTemplate None set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_Tracers' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity SoundDefinition FiringModeSoundDefinition'GD_Weap_Pistol.FiringModes.SpikerSoundDefinition' # # # #<[OFF] Spinning Barrel> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity bIsSpinningEnabled False # #<[ON] Spinning Barrel> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity bIsSpinningEnabled True # # set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity bFlapsEnabled True set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity:WillowSkelControlLerpSingleBone_0'),(BoneName="AlienBarrelFin_L_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'),(BoneName="AlienBarrelFin_L_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFin_R_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFin_R_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFin_R_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFin_L_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFin_R_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_10')) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) # # #