#<Regenerative Tediores>

    by Kazy

    A simple mod that adds ammo regenerative properties to all the Tediore Legendary weaponry.

    In addition, adds Assault Rifle Ammo Regeneration to the Avenger.

    Note: Does not add Grenade Regeneration to the Fastball

    Note: Does not add Passive Shield Regeneration to the Cradle

    Note: Seraphs are not classified as Legendary in this case.

    #<Coding>

        #<Baby Maker - SMG Regeneration>

            set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000500)))

        #</Baby Maker - SMG Regeneration>

        #<Deliverance - Shotgun Regeneration>

            set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.001000)))

        #</Deliverance - Shotgun Regeneration>

        #<Gunerang - Pistol Regeneration>

            set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Gunerang ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000750)))

        #</Gunerang - Pistol Regeneration>

        #<Bunny - Rocket Launcher Regeneration>

            set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.001000)))

        #</Bunny - Rocket Launcher Regeneration>

        #<Avenger - SMG and Assault Rifle Regeneration><MUT>

            #<Realistic Values>

                set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000500)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000750)))

            #</Realistic Values>

            #<UCP-Like Values>

                #set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.002500)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.002750)))<off>

            #</UCP-Like Values>

        #</Avenger - SMG and Assault Rifle Regeneration>

    #</Coding>

#</Regenerative Tediores>