#<Regenerative Tediores> by Kazy A simple mod that adds ammo regenerative properties to all the Tediore Legendary weaponry. In addition, adds Assault Rifle Ammo Regeneration to the Avenger. Note: Does not add Grenade Regeneration to the Fastball Note: Does not add Passive Shield Regeneration to the Cradle Note: Seraphs are not classified as Legendary in this case. #<Coding> #<Baby Maker - SMG Regeneration> set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000500))) #</Baby Maker - SMG Regeneration> #<Deliverance - Shotgun Regeneration> set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.001000))) #</Deliverance - Shotgun Regeneration> #<Gunerang - Pistol Regeneration> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Gunerang ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000750))) #</Gunerang - Pistol Regeneration> #<Bunny - Rocket Launcher Regeneration> set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.001000))) #</Bunny - Rocket Launcher Regeneration> #<Avenger - SMG and Assault Rifle Regeneration><MUT> #<Realistic Values> set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000500)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.000750))) #</Realistic Values> #<UCP-Like Values> #set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.002500)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.002750)))<off> #</UCP-Like Values> #</Avenger - SMG and Assault Rifle Regeneration> #</Coding> #</Regenerative Tediores>