# by Kazy A simple yet Quality of Life mod that makes Deathtrap classified as "Armored", much like Constructors, Loaders, and so on. This means he resists Incendiary, while being weak to Corrosive. NOTE: This is a hotfix so it must be merged. # #"SparkOnDemandPatchEntry-ArmoredDT1""GD_Tulip_Mechro_Streaming,BodyClassDefinition'GD_Tulip_DeathTrap.Character.BodyClass_DeathTrap',bFullyArmored,,True" # # set Transient.SparkServiceConfiguration_6 Keys ("SparkOnDemandPatchEntry-ArmoredDT1") set Transient.SparkServiceConfiguration_6 Values ("GD_Tulip_Mechro_Streaming,BodyClassDefinition'GD_Tulip_DeathTrap.Character.BodyClass_DeathTrap',bFullyArmored,,True")