# //by Kazy Fixes the inconsistency of certain Red Text Guns, Grenade Mods, and Shields. Some weapons had a dark red, or in one exceptional case (*coughNorfleetcough*), as Orange. This has been fixed. # # # # set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # # # set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) # #<1340 Shield> set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) # # # # # # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # #<12 Pounder> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDefinition_2 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) # # set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # # # set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5 TextColor (B=70,G=70,R=220,A=255) # # # # # # set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # # # set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) # # # # # # set GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) # # set GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) # # # # # # a # # a # #