#<The Red Text Inconsistency Patch> //by Kazy Fixes the inconsistency of certain Red Text Guns, Grenade Mods, and Shields. Some weapons had a dark red, or in one exceptional case (*coughNorfleetcough*), as Orange. This has been fixed. #<Pale Red Text> #<Base Game Gear> #<Guns> #<Norfleet> set GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</Norfleet> #</Guns> #<Shields> #<Impaler> set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Impaler> #<Hide of Terramorphous> set GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Hide of Terramorphous> #<Neogenator> set GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Neogenator> #<Transformer> set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Transformer> #<Sham> set GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Sham> #<Flame of The Firehawk> set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Flame of The Firehawk> #<Whiskey Tango Foxtrot> set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Whiskey Tango Foxtrot> #<Black Hole> set GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Black Hole> #<Cradle> set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) #</Cradle> #<Love Thumper> set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) #</Love Thumper> #<1340 Shield> set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</1340 Shield> #<Pot 'O Gold> set GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Pot 'O Gold> #<Aequitas> set GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Aequitas> #<Order> set GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Order> #<Deadly Bloom> set GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) #</Deadly Bloom> #</Shields> #</Base Game Gear> #<DLC> #<Captain Scarlett and Her Pirate's Booty> #<Guns> #<Little Evie> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</Little Evie> #<Stinkpot> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</Stinkpot> #<Greed> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</Greed> #<ERRORMESSAGE> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</ERRORMESSAGE> #<12 Pounder> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</12 Pounder> #<Jolly Roger> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</Jolly Roger> #<Orphan Maker> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDefinition_2 TextColor (B=70,G=70,R=220,A=255) #</Orphan Maker> #<Sand Hawk> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</Sand Hawk> #<Pimpernel> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefinition_8 TextColor (B=70,G=70,R=220,A=255) #</Pimpernel> #<Rapier> set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Rapier> #</Guns> #<Shields> #<Captain Blade's Manly Man Shield> set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5 TextColor (B=70,G=70,R=220,A=255) #</Captain Blade's Manly Man Shield> #</Shields> #</Captain Scarlett and Her Pirate's Booty> #<Mr. Torgue's Campaign of Carnage> #<Grenades> #<Crossfire> set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Crossfire> #<O-Negative> set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</O-Negative> #</Grenades> #<Shields> #<Hoplite> set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Hoplite> #<Big Boom Blaster> set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentationDefinition_0 TextColor (B=70,G=70,R=220,A=255) #</Big Boom Blaster> #</Shields> #</Mr. Torgue's Campaign of Carnage> #<Tiny Tina's Assault on Dragon Keep> #<Shields> #<Antagonist> set GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) #</Antagonist> #<Blockade> set GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1 TextColor (B=70,G=70,R=220,A=255) #</Blockade> #</Shields> #</Tiny Tina's Assault on Dragon Keep> #</DLC> #</Pale Red Text> #<Saturated Red Text> a #</Saturated Red Text> #<Norfleet Orange "Red" Text> a #</Norfleet Orange "Red" Text> #</The Red Text Inconsistency Patch>