<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
	</head>
	<body>
		<category name="EasierEarlyGameExperience">
			<category name="Description">
				<comment>Makes leveling up in normal mode and true vault hunter mode a bit easier.</comment>
				<comment>Hardly has any impact on ultimate vault hunter mode.</comment>
				<comment></comment>
				<comment>Made by LightChaosman</comment>
				<comment></comment>
				<comment>- Removes the 80% exp penalty of killing things while in a vehicle</comment>
				<comment>- Reduces the exp penalty for killing underleveled enemies</comment>
				<comment>- Increases the exp reward for killing higer leveled enemies</comment>
			</category>
			<code profiles="default">set GD_Globals.General.Globals ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.100000,LowerLevelEnemyExpScale=0.900000),(LevelDifference=2,HigherLevelEnemyExpScale=1.200000,LowerLevelEnemyExpScale=0.800000),(LevelDifference=3,HigherLevelEnemyExpScale=1.300000,LowerLevelEnemyExpScale=0.700000),(LevelDifference=4,HigherLevelEnemyExpScale=1.400000,LowerLevelEnemyExpScale=0.60000),(LevelDifference=5,HigherLevelEnemyExpScale=1.500000,LowerLevelEnemyExpScale=0.50000),(LevelDifference=6,HigherLevelEnemyExpScale=1.600000,LowerLevelEnemyExpScale=0.400000),(LevelDifference=7,HigherLevelEnemyExpScale=1.700000,LowerLevelEnemyExpScale=0.300000),(LevelDifference=8,HigherLevelEnemyExpScale=1.800000,LowerLevelEnemyExpScale=0.200000),(LevelDifference=9,HigherLevelEnemyExpScale=1.900000,LowerLevelEnemyExpScale=0.100000),(LevelDifference=10,HigherLevelEnemyExpScale=2.00000,LowerLevelEnemyExpScale=0.0100000))</code>
			<code profiles="default">set GD_Globals.General.Globals VehicleVSCharacterExpModifier (BaseValueConstant=1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Globals.General.Globals ExpScaleByLevelDifference ((LevelDifference=1,HigherLevelEnemyExpScale=1.100000,LowerLevelEnemyExpScale=0.900000),(LevelDifference=2,HigherLevelEnemyExpScale=1.200000,LowerLevelEnemyExpScale=0.800000),(LevelDifference=3,HigherLevelEnemyExpScale=1.300000,LowerLevelEnemyExpScale=0.700000),(LevelDifference=4,HigherLevelEnemyExpScale=1.400000,LowerLevelEnemyExpScale=0.60000),(LevelDifference=5,HigherLevelEnemyExpScale=1.500000,LowerLevelEnemyExpScale=0.50000),(LevelDifference=6,HigherLevelEnemyExpScale=1.600000,LowerLevelEnemyExpScale=0.400000),(LevelDifference=7,HigherLevelEnemyExpScale=1.700000,LowerLevelEnemyExpScale=0.300000),(LevelDifference=8,HigherLevelEnemyExpScale=1.800000,LowerLevelEnemyExpScale=0.200000),(LevelDifference=9,HigherLevelEnemyExpScale=1.900000,LowerLevelEnemyExpScale=0.100000),(LevelDifference=10,HigherLevelEnemyExpScale=2.00000,LowerLevelEnemyExpScale=0.0100000))
set GD_Globals.General.Globals VehicleVSCharacterExpModifier (BaseValueConstant=1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)