# Made by LightChaosman Removes damage numbers from the game set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number Emitters (None,None,ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_0',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_17',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_5',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_9',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_8',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_16',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_7',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_6',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_10',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_13',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_12',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_14',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_11',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_2',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_4',) #Commands: set FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number Emitters (None,None,ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_0',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_17',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_5',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_9',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_8',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_16',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_7',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_6',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_10',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_13',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_12',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_14',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_11',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_2',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_4',)