<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Nozerker">
			<comment>Made by LightChaosman</comment>
			<comment>Effectively removes gunzerking from the game.</comment>
			<category name="Code">
				<category name="Make gunzerking useless">
					<hotfix name="nozerker" package="GD_Mercenary_Streaming">
						<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking_QuickHealthRestoreOnStart SkillEffectDefinitions ()</code>
						<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions ()</code>
						<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking InitialDuration 0.1</code>
						<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillDescription Yeah... this does nothing for you. Better luck next time.</code>
						<code profiles="default">set GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking BehaviorProviderDefinition None</code>
					</hotfix>
				</category>
				<category name="Remove gunzerk only skills">
					<category name="Gunlust">
						<hotfix name="nozerker" package="GD_Mercenary_Streaming">
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers[0] (Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LockedandLoaded',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers[1] (Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers[2] (Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.AutoLoader',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers[3] (Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers[4] (Skills=(),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers[5] (Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_GunLust Tiers[0] (bCellIsOccupied=(True,False,True))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_GunLust Tiers[1] (bCellIsOccupied=(True,False,True))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_GunLust Tiers[2] (bCellIsOccupied=(False,True,True))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_GunLust Tiers[3] (bCellIsOccupied=(False,True,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_GunLust Tiers[4] (bCellIsOccupied=(False,False,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_GunLust Tiers[5] (bCellIsOccupied=(False,True,False))</code>
						</hotfix>
					</category>
					<category name="Rampage">
						<hotfix name="nozerker" package="GD_Mercenary_Streaming">
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[0] (Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[1] (Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[2] (Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[3] (Skills=(),PointsToUnlockNextTier=1)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[4] (Skills=(),PointsToUnlockNextTier=1)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[5] (Skills=(),PointsToUnlockNextTier=1)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[0] (bCellIsOccupied=(True,False,True))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[1] (bCellIsOccupied=(False,True,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[2] (bCellIsOccupied=(False,True,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[3] (bCellIsOccupied=(False,False,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[4] (bCellIsOccupied=(False,False,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers[5] (bCellIsOccupied=(False,False,False))</code>
						</hotfix>
					</category>
					<category name="Brawn">
						<hotfix name="nozerker" package="GD_Mercenary_Streaming">
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers[0] (Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers[1] (Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.Asbestos',SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers[2] (Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.FistfulOfHurt',SkillDefinition'GD_Mercenary_Skills.Brawn.OutOfBubblegum',None),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers[3] (Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.JustGotReal'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers[4] (Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers[5] (Skills=(),PointsToUnlockNextTier=1)</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers[0] (bCellIsOccupied=(True,False,True))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers[1] (bCellIsOccupied=(True,False,True))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers[2] (bCellIsOccupied=(False,True,True))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers[3] (bCellIsOccupied=(False,True,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers[4] (bCellIsOccupied=(False,True,False))</code>
							<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers[5] (bCellIsOccupied=(False,False,False))</code>
						</hotfix>
					</category>
				</category>
				<category name="Remove gun pair icons from inventory">
					<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
						<code profiles="default">set GD_Mercenary.Character.CharClass_Mercenary bNeedsDualWieldInventoryGuides False</code>
					</hotfix>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkOnDemandPatchEntry-nozerker1","SparkOnDemandPatchEntry-nozerker2","SparkOnDemandPatchEntry-nozerker3","SparkOnDemandPatchEntry-nozerker4","SparkOnDemandPatchEntry-nozerker5","SparkOnDemandPatchEntry-nozerker6","SparkOnDemandPatchEntry-nozerker7","SparkOnDemandPatchEntry-nozerker8","SparkOnDemandPatchEntry-nozerker9","SparkOnDemandPatchEntry-nozerker10","SparkOnDemandPatchEntry-nozerker11","SparkOnDemandPatchEntry-nozerker12","SparkOnDemandPatchEntry-nozerker13","SparkOnDemandPatchEntry-nozerker14","SparkOnDemandPatchEntry-nozerker15","SparkOnDemandPatchEntry-nozerker16","SparkOnDemandPatchEntry-nozerker17","SparkOnDemandPatchEntry-nozerker18","SparkOnDemandPatchEntry-nozerker19","SparkOnDemandPatchEntry-nozerker20","SparkOnDemandPatchEntry-nozerker21","SparkOnDemandPatchEntry-nozerker22","SparkOnDemandPatchEntry-nozerker23","SparkOnDemandPatchEntry-nozerker24","SparkOnDemandPatchEntry-nozerker25","SparkOnDemandPatchEntry-nozerker26","SparkOnDemandPatchEntry-nozerker27","SparkOnDemandPatchEntry-nozerker28","SparkOnDemandPatchEntry-nozerker29","SparkOnDemandPatchEntry-nozerker30","SparkOnDemandPatchEntry-nozerker31","SparkOnDemandPatchEntry-nozerker32","SparkOnDemandPatchEntry-nozerker33","SparkOnDemandPatchEntry-nozerker34","SparkOnDemandPatchEntry-nozerker35","SparkOnDemandPatchEntry-nozerker36","SparkOnDemandPatchEntry-nozerker37","SparkOnDemandPatchEntry-nozerker38","SparkOnDemandPatchEntry-nozerker39","SparkOnDemandPatchEntry-nozerker40","SparkOnDemandPatchEntry-nozerker41","SparkOnDemandPatchEntry-Hotfix1")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking_QuickHealthRestoreOnStart,SkillEffectDefinitions,,()","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions,,()","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,InitialDuration,,0.1","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillDescription,,Yeah... this does nothing for you. Better luck next time.","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking,BehaviorProviderDefinition,,None","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,Tiers[0],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LockedandLoaded',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,Tiers[1],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,Tiers[2],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.AutoLoader',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,Tiers[3],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,Tiers[4],,(Skills=(),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,Tiers[5],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_GunLust,Tiers[0],,(bCellIsOccupied=(True,False,True))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_GunLust,Tiers[1],,(bCellIsOccupied=(True,False,True))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_GunLust,Tiers[2],,(bCellIsOccupied=(False,True,True))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_GunLust,Tiers[3],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_GunLust,Tiers[4],,(bCellIsOccupied=(False,False,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_GunLust,Tiers[5],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[0],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[1],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[2],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[3],,(Skills=(),PointsToUnlockNextTier=1)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[4],,(Skills=(),PointsToUnlockNextTier=1)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[5],,(Skills=(),PointsToUnlockNextTier=1)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[0],,(bCellIsOccupied=(True,False,True))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[1],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[2],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[3],,(bCellIsOccupied=(False,False,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[4],,(bCellIsOccupied=(False,False,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Rampage,Tiers[5],,(bCellIsOccupied=(False,False,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,Tiers[0],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,Tiers[1],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.Asbestos',SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,Tiers[2],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.FistfulOfHurt',SkillDefinition'GD_Mercenary_Skills.Brawn.OutOfBubblegum',None),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,Tiers[3],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.JustGotReal'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,Tiers[4],,(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,Tiers[5],,(Skills=(),PointsToUnlockNextTier=1)","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Brawn,Tiers[0],,(bCellIsOccupied=(True,False,True))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Brawn,Tiers[1],,(bCellIsOccupied=(True,False,True))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Brawn,Tiers[2],,(bCellIsOccupied=(False,True,True))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Brawn,Tiers[3],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Brawn,Tiers[4],,(bCellIsOccupied=(False,True,False))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Brawn,Tiers[5],,(bCellIsOccupied=(False,False,False))","GD_Mercenary_Streaming,GD_Mercenary.Character.CharClass_Mercenary,bNeedsDualWieldInventoryGuides,,False")