<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Litho's Armory: Pandora Edition"> <comment>V1.2.0</comment> <comment>This is a small modpack consisting of 20 weapon replacements.</comment> <comment>Imgur album: https://imgur.com/a/v3VHNf6</comment> <comment>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</comment> <comment>--------------------------------------------</comment> <comment>-- IMPORTANT NOTE FOR BL2 REBORN USERS!!! --</comment> <comment>--------------------------------------------</comment> <comment>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</comment> <comment>If BL2 Reborn is enabled, for this pack to work properly, it must be below BL2 Reborn in BLCMM(so it loads after).</comment> <comment>v1.1 - Balance changes made to several weapons(many were really underpowered). 10 new weapons added. It's no longer necessary to disable the Laser Disker or Headbanger from Reborn for the A.S.H.M.D. and Garandfather to work correctly.</comment> <comment>v1.1.1 - Slightly modified Power Surge red text. Fixed the Creeper drop code referring to Wave Motion Gun as the Eye of Hyperion(was an early name for it).</comment> <comment>v1.2.0 - Nerfed Deepcore crit modifiers. Slightly reduced hip fire recoil. Added fixes for weapon rarity in Vanilla(rarity works differently in Reborn, which I did not know)</comment> <comment>If you are running this mod without BL2 Reborn, the following weapons have options you will want to change:</comment> <comment>Helvetica</comment> <comment>A.S.H.M.D.</comment> <comment>Onyx</comment> <comment>Creeper</comment> <comment>R3CY-C13R</comment> <comment>Venuz Special</comment> <comment>Deeprock</comment> <comment>Old Goldie</comment> <comment>Wave Motion Gun</comment> <comment>Yoko</comment> <comment>Deepcore</comment> <category name="Futurist (Logan's Gun)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Buffed damage. Changed particle system and elemental parts. (Changes may not apply fully until you get a new Futurist.)</comment> <comment>v1.2 - Removed rarity-modifying code. It's unnecessary, both in Reborn and vanilla.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces Logan's Gun(or the Synergizer in Reborn) with a new legendary pistol, designed as a retro sci-fi themed, slow-firing 'ray gun' with bouncy, piercing shots.</comment> <comment>Features;</comment> <comment>Always elemental. Fires railgun blasts that pierce enemies, and bounce up to eight times. +200% critical hit damage. Very high damage and accuracy, slow firing speed. Consumes three ammo per shot. Always spawns with a Hyperion sight, and never spawns with a Double accessory.</comment> <comment>Note: Uses Sniper Rifle elemental parts. This is because the railgun particle effect doesn't correctly change colors for pistol elemental parts.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun PartName Futurist</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText FUTUUUUURE! <font color="#5ff5ff">Always elemental. Fires railgun blasts that pierce enemies, and bounce up to eight times. +200% critical hit damage. Very high damage and accuracy, slow firing speed. Consumes three ammo per shot. Always spawns with a Hyperion sight, and never spawns with a Double accessory.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText FUTUUUUURE! <font color="#5ff5ff">Always elemental. Shots pierce enemies, and bounce up to eight times. Always spawns with a Hyperion sight, and never spawns with a Double accessory.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText FUTUUUUURE!</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <comment>MT_Scale 2 corresponds to +200% crit damage. MT_Scale is most frequently used.</comment> <comment>MT_PreAdd would require 4 for +200% crit damage, but MT_PreAdd stacks more strongly in general with crit damage boosting effects, so it's usually used for smaller boosts.</comment> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=25,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=130,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=16,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="reborn">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),))</code> <code profiles="reborn">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun FireType EWWFT_Bullet</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamLockBehavior LBL_LockOn</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun ExplosionOverrideDefinition None</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun ExplosionOverideInstanceDataName None</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_Tracers'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun Speed 6000.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun bPenetratePawn True</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun NumRicochets 8</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun Lifetime 5.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun TraceInterval 0.200000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTraceNumSteps 6.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamMaxLockOnDistance 5000.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamMaxLength 7500.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamApproxRepUpdateTime 1.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceLocationName SourceLocation</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceTangentName SourceTangent</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceStrengthName SourceStrength</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetLocationName TargetLocation</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetTangentName TargetTangent</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetStrengthName TargetStrength</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamDirectionName Direction</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamChainNum 3</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamChainDelay 1.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamChainMaxDistance 4000.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun BoneControllers ()</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun NumPhysicalBarrelsToFireFrom 1</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun bIsSpinningEnabled False</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=-0.150000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Decals_General_1',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_RedSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.178774,G=1.178774,B=1.178774,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.814800,G=0.814800,B=0.814800,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.501228,G=0.501228,B=0.501228,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=0.400000,B=0.250000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.330000,B=0.100000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.800000,G=0.200000,B=0.050000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.892820,G=1.892820,B=1.892820,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> </category> <category name="Helvetica (Orc)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>Reborn doesn't replace the Orc, but it does change it.</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Buffed damage.</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Orc with a new legendary SMG, which is a reference to everyone's favorite spaghetti skeleton, Papyrus from Undertale.</comment> <comment>Features;</comment> <comment>Increased overall stats and projectile count. Very fast reload. Exceptionally high double-shot chance. Spread is in the shape of a horizontal bone.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Aster_Weapons.Name.Title.Title_Unique_Orc PartName Helvetica</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Nyeh heh heh!<font color="#5ff5ff"> Increased overall stats and projectile count. Very fast reload. Exceptionally high double-shot chance. Spread is in the shape of a horizontal bone.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Nyeh heh heh!<font color="#5ff5ff"> Exceptionally high double-shot chance. Spread is in the shape of a horizontal bone.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Nyeh heh heh!</code> </category> </category> </category> <category name="Enemy Drops" MUT="true"> <comment>Choose one.</comment> <comment>"Reborn" swaps certain drops of Warlord Slog and Mr. Boney Pants Guy, so Warlord Slog drops the Fast Talker and Mr. Boney Pants Guy drops this, keeping all of Warlord Slog's other Reborn drops.</comment> <comment>"Vanilla" simply adds this to Mr. Boney Pants Guy.</comment> <category name="Reborn"> <category name="Add Helvetica to Mister Boney Pants Guy"> <hotfix name="BL2RebornPools" level="None"> <code profiles="reborn">set GD_Aster_Pop_Skeletons.Balance.PawnBalance_BoneyPants DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> <code profiles="reborn">set GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Add Fast Talker and Legendary COMs to Warlord Slog and triple Ogre drop chance"> <hotfix name="Lootpool" level="None"> <code profiles="reborn">set GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> <code profiles="reborn">set GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Vanilla"> <category name="Add Helvetica to Mister Boney Pants Guy"> <hotfix name="BL2RebornPools" level="None"> <code profiles="">set GD_Aster_Pop_Skeletons.Balance.PawnBalance_BoneyPants DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> <code profiles="">set GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-2.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.30000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)))</code> <code profiles="reborn">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True))</code> <code profiles="reborn">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects ()</code> <code profiles="reborn">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20 BehaviorSequences ()</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=120,Yaw=440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=120,Yaw=-440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-140,Yaw=440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-140,Yaw=-440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc MinPatternScale 0.000000</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc BasePatternSpread 1.000000</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bScalePatternByWeaponSpread False</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bSuppressWeaponSpread True</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bFireRandomlyFromPattern False</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bResetPatternAfterEachShot False</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc RicochetResponse ()</code> <code profiles="reborn">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc Speed 5000.000000</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc GestaltModeSkeletalMeshName SMG_Barrel_Maliwan</code> <code profiles="reborn">set Aster_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Orc ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.065800,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.400000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="reborn">set Aster_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Orc TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BanditRare',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Decals_General_1',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BanditRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Aster_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Orc VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.800000,G=0.800000,B=1.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.400000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.090000,G=0.090000,B=0.090000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=1.500000,G=1.000000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.950000,G=10.285500,B=0.423200,A=0.504300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=-0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> </category> <category name="A.S.H.M.D. (Octo)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Removed the need to disable the Laser Disker for Reborn compatibility.</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Octo(or the Laser Disker in Reborn) with a new legendary shotgun, which is a reference to Portal.</comment> <comment>The name stands for "Aperture Science Handheld Murder Device".</comment> <comment>Its reload speed is notably relatively slow. This isn't a gun you're supposed to just constantly throw.</comment> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>Features;</comment> <comment>Dual element - Incendiary projectile, Shock splash. Increased status chance and damage. Increased firing speed, and projectiles per shot. Reduced recoil. Tightened spread. Spread is in the shape of a vertical oval. Cannot spawn with vertical grip.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo PartName A.S.H.M.D.</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText <font color="#0055FF">The device has</font><font color="#FF8800"> been modified.</font> <font color="#5ff5ff">Dual element - Incendiary projectile, Shock splash. Increased status chance and damage. Increased firing speed, and projectiles per shot. Reduced recoil. Tightened spread. Spread is in the shape of a vertical oval. Cannot spawn with vertical grip.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText <font color="#0055FF">The device has</font><font color="#FF8800"> been modified.</font> <font color="#5ff5ff">Dual element - Incendiary projectile, Shock splash. Spread is in the shape of a vertical oval. Cannot spawn with vertical grip.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText <font color="#0055FF">The device has</font><font color="#FF8800"> been modified.</font></code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.17500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.70000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo WeaponCardAttributes ()</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo Speed 20000.000000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines ((StartPoint=(Pitch=800,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-800,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=740,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=740,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-740,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-740,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-540,Yaw=300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-540,Yaw=-300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=560,Yaw=300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=560,Yaw=-300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=300,Yaw=380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=300,Yaw=-380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=-380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo MinPatternScale 0.000000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo BasePatternSpread 1.000000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bScalePatternByWeaponSpread False</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bSuppressWeaponSpread True</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bResetPatternAfterEachShot False</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bFireRandomlyFromPattern False</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shotgun.Explosions.Splat_Elemental_Explosions'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo SoundDefinition FiringModeSoundDefinition'GD_Weap_Shotgun.FiringModes.SplatGunSoundDefinition'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Incendiary'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ProjectileDefinition None</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo NumRicochets 0</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo Lifetime 5.000000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FireType EWWFT_Bullet</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ConditionalPartSysTemplate None</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo GestaltModeSkeletalMeshName SG_Barrel_Alien</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo BoneControllers ((BoneName="AlienBarrelFin_FL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_BL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_FR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_BR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo bFlapsEnabled True</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo FlapsExpandDuration (BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo FlapsCollapseDuration (BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_ETech_MuzzleFlashes'</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo Parent Material'Common_Materials.Weapons.Master_Gun'</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_DecalRotate",ParameterValue=0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo TextureParameterValues ((ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Diagonal_Grid',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.800000,G=0.800000,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.040000,G=0.040000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.030000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=5.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=5.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=5.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=-0.850000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.450000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> </category> <category name="Yari Launcher (Nukem)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Significantly increased projectile speed. Buffed damage.</comment> <comment>v1.2 - Removed rarity-modifying code. It's unnecessary, both in Reborn and vanilla.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Nukem(or the Javelin in Reborn) with a new legendary rocket launcher, which is a reference to the Yari Launcher from Enter the Gungeon(which is itself a reference to Shadow Warrior 2013).</comment> <comment>Features;</comment> <comment>Fires homing rockets. Weapon damage is significantly lower than what it says on the weapon card (40%). Fixed magazine size of 10. x2 projectiles. Extreme firing speed. Almost no recoil. Rapidly regenerates rocket ammo.</comment> <comment>----</comment> <comment>Credit to the Javelin, from Aaron0000's Campin' Dutchpack, for the code pertaining to homing rockets.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem PartName Yari Launcher</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Hell. Yes.<font color="#ffffff"><br>[funstat]Chain-fires homing rockets.<font color="#ffffff"><br>• [skill]Only deals 40% of the damage listed on the card.[-skill]<font color="#5ff5ff"> Fixed magazine size of 10. x2 projectiles. Extreme firing speed. Almost no recoil. Rapidly regenerates rocket ammo.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Hell. Yes.<font color="#ffffff"><br>[funstat]Chain-fires homing rockets.<font color="#ffffff"><br>• [skill]Only deals 40% of the damage listed on the card.[-skill]<font color="#5ff5ff"> Almost no recoil. Rapidly regenerates rocket ammo.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Hell. Yes.<font color="#ffffff"><br>[funstat]Chain-fires homing rockets.<font color="#ffffff"><br>• [skill]Only deals 40% of the damage listed on the card.[-skill]</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-14.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-9.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=2.500000)))</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=8,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_Launchers.FiringModes.FM_Rocket_Torgue_Nukem ProjectileDefinition ProjectileDefinition'GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child'</code> <code profiles="reborn">set GD_Weap_Launchers.FiringModes.FM_Rocket_Torgue_Nukem Speed 2000.000000</code> <code profiles="reborn">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child DefaultDamageTypeDefinition WillowDamageTypeDefinition None</code> <code profiles="reborn">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child SpeedFormula (BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child InFlightEffects ParticleSystem'FX_WEP_Trails.Particles.RL.Part_Rocket_Trail_Default'</code> <code profiles="reborn">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child:StaticMeshComponent_4098 Scale 1.00000</code> </category> <category name="Skin"> <code profiles="reborn">set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL Parent Material'Common_Materials.Weapons.Master_Gun'</code> <code profiles="reborn">set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.370000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.050000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_ClassMod_Pattern_Lighting',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_Materials.Death_Dif',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.050000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.680000,G=0.470000,B=0.340000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.550000,G=0.280000,B=0.160000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.400000,G=0.120000,B=0.070000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=5.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.250000,B=0.750000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.165900,G=17.585299,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.000000,B=0.00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem GestaltModeSkeletalMeshName L_Barrel_Vladof</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem BoneControllers ((BoneName="Vladof_Pods",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol:WillowSkelControlLerpSingleBone_0'))</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem NumPhysicalBarrelsToFireFrom 3</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem bIsSpinningEnabled True</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem SpinUpDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem StartingSpinUpFireIntervalMultiplier 1.000000</code> <code profiles="reborn">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem SpinDownDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> </category> <category name="Onyx (Landscaper)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Significantly buffed damage. Added +50% movement speed stat. Can no longer generate with shell accessory.</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Landscaper(or the Hammer in Reborn) with a new legendary shotgun, which is a reference to the Onyx Blaster from Terraria.</comment> <comment>Features;</comment> <comment>Dual element - Slag projectile, Explosive splash. Increased slag chance. Increased accuracy, damage, and firing speed.</comment> <comment>No recoil, and accuracy recovers near-instantly after sprinting. Fires only five projectiles. Consumes two ammo per shot. +50% movement speed. Always spawns with a Tediore stock, cannot spawn with shotgun shell accessory.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName Onyx</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText What's that purple shooty thing? <font color="#5ff5ff">Dual element - Slag projectile, Explosive splash. Increased slag chance. Increased accuracy, damage, and firing speed. No recoil, and accuracy recovers near-instantly after sprinting. Consumes two ammo per shot. +50% movement speed. Always spawns with a Tediore stock, cannot spawn with shotgun shell accessory.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText What's that purple shooty thing? <font color="#5ff5ff">Dual element - Slag projectile, Explosive splash. No recoil, near-instant accuracy recovery. +50% movement speed. Always spawns with a Tediore stock, cannot spawn with shotgun shell accessory.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText What's that purple shooty thing?</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.5000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.9999,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=9999,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=72,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper:WeaponPartListCollectionDefinition_149 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper:WeaponPartListCollectionDefinition_149 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper:WeaponPartListCollectionDefinition_149 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses ()</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread False</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 1200.000000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper DamageTypeDefinition WillowDamageTypeDefinition'GD_Poison.DamageType.DmgType_Poison_Impact'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ProjectileDefinition None</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -10</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines ()</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Slag'</code> </category> <category name="Skin"> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.120000,G=0.120000,B=0.250000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.070000,G=0.060000,B=0.160000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.010000,B=0.100000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.124000,G=0.124000,B=0.195000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.054000,G=0.054000,B=0.065000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.043000,G=0.043000,B=0.050000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.160000,G=0.020000,B=0.250000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.080000,G=0.010000,B=0.170000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.020000,G=0.000000,B=0.090000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.830000,G=1.500000,B=3.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0.700000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_VladofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code> </category> </category> </category> <category name="Dragunfire (Shredifier)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Buffed damage.</comment> <comment>v1.2 - Removed rarity-modifying code. It's unnecessary, both in Reborn and vanilla.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Shredifier(or the Spitfire in Reborn) with a new legendary assault rifle, designed as a reference to the gun of the same name from Enter the Gungeon.</comment> <comment>It's similar to the Draco pearlescent from Reborn, but with more accuracy and a smaller magazine. This gun is useful in any situation where fire weapons are helpful.</comment> <comment>Features;</comment> <comment>Always incendiary. Fixed magazine size of 30. 100% ignite chance. Increased status effect damage. Reduced recoil. Good accuracy for its firing speed.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier PartName Dragunfire</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText By Beholster eye, Dragun tooth, Gungeon wind do whisper one truth. <font color="#5ff5ff">Always incendiary. Fixed magazine size of 30. 100% ignite chance. Increased status effect damage. Reduced recoil. Good accuracy for its firing speed.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText By Beholster eye, Dragun tooth, Gungeon wind do whisper one truth. <font color="#5ff5ff">Always incendiary. 100% ignite chance.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText By Beholster eye, Dragun tooth, Gungeon wind do whisper one truth.</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.05500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.10000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponCardAttributes ()</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier bIsSpinningEnabled False</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier NumPhysicalBarrelsToFireFrom 0</code> <code profiles="reborn">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary Parent Material'Common_Materials.Weapons.Master_Gun'</code> <code profiles="reborn">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))))</code> <code profiles="reborn">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlRare',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.560000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.300000,B=0.050000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.150000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.130000,B=0.160000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.090000,G=0.070000,B=0.085000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.050000,G=0.040000,B=0.050000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.008000,G=0.008000,B=0.008000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=0.100000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))</code> </category> </category> </category> <category name="Creeper (Commerce)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer.</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Aw man!</comment> <comment>Replaces the Commerce(or the Fusillation in Reborn) with a new legendary SMG, designed to accompany the Blockhead and Longbow as a Minecraft weapon.</comment> <comment>This weapon has an additional option that must be chosen(under Enemy Drops) if you are running BL2 Reborn.</comment> <comment>Features;</comment> <comment>Fires high-velocity explosive gyrojets. Slow firing speed, high damage. Fixed magazine size of 64.</comment> </category> <category name="Code"> <category name="Enemy Drops" MUT="true"> <comment>Choose one.</comment> <comment>"Reborn" removes this weapon from Prospector Zeke and adds it to Badass Creepers.</comment> <comment>"Vanilla" adds this to Badass Creepers, maintaining the presence of the Blockhead in their drop lists. The Longbow is removed, as it is replaced by the Eye of Hyperion in this pack.</comment> <comment>"Vanilla (Wave Motion Gun)" adds this to Badass Creepers, maintaining the presence of the Blockhead and Longbow in their drop lists.</comment> <category name="Reborn"> <hotfix name="UCPItemPools" level="None"> <code profiles="reborn">set GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurplePale',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.500000)))</code> </hotfix> <code profiles="reborn">set GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="reborn">set GD_Itempools.WeaponPools.Pool_Weapons_Minecraft BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Vanilla"> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_Minecraft BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Vanilla (Wave Motion Gun)"> <code profiles="">set GD_Itempools.WeaponPools.Pool_Weapons_Minecraft BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Name"> <code profiles="reborn">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce PartName Creeper</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText <font color="#AAFF55">Aw man!</font><font color="#5ff5ff"> Fires high-velocity explosive gyrojets. Slow firing speed, high damage. Fixed magazine size of 64.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText <font color="#AAFF55">Aw man!</font><font color="#5ff5ff"> Fires high-velocity explosive gyrojets.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText <font color="#AAFF55">Aw man!</font></code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.150000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=64.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce ExternalAttributeEffects ()</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponCardAttributes ()</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce:WeaponPartListCollectionDefinition_179 ElementalPartData ()</code> <code profiles="reborn">set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce:WeaponPartListCollectionDefinition_179 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce TimerEvents ()</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce BasePatternSpread 1.000000</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce MinPatternScale 0.000000</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bFireRandomlyFromPattern False</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bResetPatternAfterEachShot False</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bSuppressWeaponSpread False</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bScalePatternByWeaponSpread False</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce FiringPatternLines ()</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce NumRicochets 0</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce Speed 1200.00000</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce AirFriction -8.00000</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce FireType EWWFT_Bullet</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Gyrojet_Tracer_Default'</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce OnAnyImpact (Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce Lifetime 5.000000</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce TraceInterval 0.200000</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Tediore</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce Parent Material'Common_Materials.Weapons.Master_Gun'</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_TedioreMine',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Diagonal_Grid',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.430000,G=1.000000,B=0.350000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320000,G=0.900000,B=0.200000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.600000,B=0.060000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.050000,G=0.080000,B=0.040000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.040000,B=0.010000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.006000,G=0.020000,B=0.005000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.090000,G=0.090000,B=0.090000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.480000,G=1.000000,B=0.370000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.600000,B=0.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.900000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.359999,G=25.553400,B=0.372500,A=0.522300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.564846,G=3.564846,B=3.564846,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=18.000000,G=18.180000,B=-0.305400,A=0.339000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.750000,G=0.750000,B=0.500000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.701323,G=2.701323,B=2.701323,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> </category> <category name="Garandfather (Skullmasher)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Removed the need to disable the Headbanger for Reborn compatibility.</comment> <comment>v1.2 - Removed rarity-modifying code. It's unnecessary, both in Reborn and vanilla.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Skullmasher(or the Headbanger in Reborn) with a new legendary scopeless sniper rifle, designed as a light and fast headshotter.</comment> <comment>It's a reference to the M1 Garand, a famous rifle from real life, known in video games for the distinct 'ping' sound it makes when the magazine is ejected.</comment> <comment>Sadly, making it go ping when reloading is either impossible, or I don't know how to do it yet.</comment> <comment>Features;</comment> <comment>Low damage and high firing speed for a sniper rifle. Fixed magazine size of 8. Very fast reload. Almost no recoil. No sight. +150% critical hit damage.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher PartName Garandfather</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Ping!<font color="#5ff5ff"> Low damage and high firing speed for a sniper rifle. Fixed magazine size of 8. Very fast reload. Almost no recoil. No sight. +150% critical hit damage.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Ping!<font color="#5ff5ff"> Very fast overall. Almost no recoil. No sight.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Ping!</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.2000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinitionD_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204 SightPartData (bEnabled=True,WeightedParts=(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Buffalo',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))</code> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> </category> <category name="Skin"> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.780000,G=0.600000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.270000,G=0.070000,B=0.020000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.240000,G=0.010000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.900000,G=0.350000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.380000,G=0.076000,B=0.012000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.160000,G=0.064000,B=0.006000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.021775,G=3.021775,B=3.021775,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.631579,G=7.692308,B=-0.250000,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.170000,B=0.160000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.774010,B=0.259365,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher BoneControllers ()</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher NumPhysicalBarrelsToFireFrom 1</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher bIsSpinningEnabled False</code> </category> </category> </category> <category name="R3CY-C13R (Shotgun 1340)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer.</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces Shotgun 1340(or the Company Man in Reborn) with a new legendary corrosive shotgun, designed to be very good against Hyperion robots(and every other armored enemy, but Hyperion especially).</comment> <comment>Features;</comment> <comment>Improved overall stats. Always corrosive. High accuracy and firing speed. +60% critical hit damage. Speaks in a Loader's voice. </comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340 PartName R3CY-C13R</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text (technically it's green)" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText <font color="#36D836">Detritus Disposal.</font><font color="#5ff5ff"> Improved overall stats. Always corrosive. Always spawns with vertical grip + another accessory. High accuracy and firing speed. +60% critical hit damage.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText <font color="#36D836">Detritus Disposal.</font><font color="#5ff5ff"> Always corrosive. Always spawns with vertical grip + another accessory.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText <font color="#36D836">Detritus Disposal.</font></code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollectionDefinition_144 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollectionDefinition_144 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> <code profiles="reborn">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollectionDefinition_144 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> </category> <category name="Skins"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.200000,B=1.200000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.700000,G=1.20000,B=0.700000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalColor",ParameterValue=(R=0.025000,G=0.025000,B=0.025000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=25.000000,B=0.650000,A=0.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternColor",ParameterValue=(R=0.160000,G=0.160000,B=0.160000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=17.100000,G=1.100000,B=0.400000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code> </category> <category name="Robot Voice (Choose to enable or disable)" MUT="true"> <category name="Enable (works if loaded after Reborn)"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 BehaviorProviderDefinition GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340:BehaviorProviderDefinition_2</code> </category> <category name="Disable"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 BehaviorProviderDefinition None</code> </category> </category> </category> </category> <category name="Venuz Special (Rex)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1 - Added an alternative shorter Red Text Explainer. Buffed damage, slightly reduced recoil.</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Rex with a new legendary pistol based on Yung Venuz's starting weapon and active ability, the Golden Revolver and Pop Pop respectively, from Nuclear Throne.</comment> <comment>Features;</comment> <comment>Improved overall stats. High firing speed. Very low recoil. Has a 40% chance to fire twice.</comment> <comment>Doesn't spawn with the Masher or Bayonet accessories (Y.V. hates melee).</comment> </category> <category name="Name"> <code profiles="reborn">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex PartName Venuz Special</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText *airhorn noise* <font color="#5ff5ff"> Improved overall stats. High firing speed. Very low recoil. Has a 40% chance to fire twice. Cannot spawn with Masher or Bayonet.</font></code> </category> <category name="Red Text Explained (Shortened)"> <code profiles="reborn">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText *airhorn noise* <font color="#5ff5ff"> Very low recoil. Has a 40% chance to fire twice. Cannot spawn with Masher or Bayonet.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText *airhorn noise*</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.2000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.10000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=17.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex AttributeSlotUpgrades ((SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True))</code> <code profiles="reborn">set GD_Sage_Weapons.Pistols.Pistol_Jakobs_3_Rex:WeaponPartListCollectionDefinition_320 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code> </category> <category name="Skin"> <code profiles="reborn">set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.350000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.300000,G=0.650000,B=0.175000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.300000,G=0.650000,B=0.175000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.300000,G=0.650000,B=0.175000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.400000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_DColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.200000,G=0.550000,B=0.100000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalColor",ParameterValue=(R=0.001500,G=0.001500,B=0.001500,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=7.767800,G=38.938602,B=0.590000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))</code> <code profiles="reborn">set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)))</code> <code profiles="reborn">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex GestaltModeSkeletalMeshName Pistol_Barrel_Dahl</code> </category> <category name="Revert Luck Cannon Firing Mode"> <code profiles="reborn">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex CustomFiringModeDefinition None</code> </category> </category> <category name="Deeprock (Rapier)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>Rock and Stone forever!</comment> <comment>By Lithobraker</comment> <comment>Replaces the Rapier with a new legendary assault rifle based on the Lead Storm Powered Minigun, a weapon from Deep Rock Galactic.</comment> <comment>Features;</comment> <comment>Fixed magazine size of 999, reloads instantly. Accuracy starts low and increases while firing. Slow spin-up.</comment> </category> <category name="Code"> <category name="Enemy Drops" MUT="true"> <comment>Choose one.</comment> <comment>"Reborn" removes this weapon from Arguk the Butcher and adds it to the Gold Golem, and in turn giving Arguk the Crit.</comment> <comment>"Vanilla" adds this to the Gold Golem, maintaining the presence of the Deliverance, Infinity and Sledge's Shotgun.</comment> <category name="Reborn"> <category name="Add Deeprock to Gold Golem"> <hotfix name="GoldGolem" level="None"> <code profiles="reborn">set GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> <hotfix name="Name" level="None"> <code profiles="reborn">set GD_GolemGold.LootPools.Pool_GoldGolemRunnable BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.000001),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </hotfix> </category> <category name="Add Crit to Arguk the Butcher"> <hotfix name="Name" level="None"> <code profiles="reborn">set GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> <code profiles="reborn">set GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> </category> <category name="Vanilla"> <category name="Add Deeprock to Gold Golem"> <hotfix name="Name" level="None"> <code profiles="">set GD_GolemGold.LootPools.Pool_GoldGolemRunnable BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </hotfix> </category> </category> </category> <category name="Name"> <code profiles="reborn">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass PartName Deeprock</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Rock and Stone!<font color="#5ff5ff"> Fixed magazine size of 999, reloads instantly. Accuracy starts low and increases while firing. Slow spin-up.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Rock and Stone!</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier ZoomExternalAttributeEffects ()</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier AttributeSlotUpgrades ()</code> <code profiles="reborn">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_1 BasePriority 0</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier StartingSpinUpFireIntervalMultiplier 6.000000</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier bIsSpinningEnabled True</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier BoneControllers ((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBoneFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl_RotateWeaponBoneFromFiring_0'))</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier NumPhysicalBarrelsToFireFrom 3</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 Accessory2PartData ()</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier SpinDownDuration (BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier SpinUpDuration (BaseValueConstant=2.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin Choices" MUT="true"> <category name="Skin (Default - Company Special)"> <code profiles="reborn">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier Parent Material'Common_Materials.Weapons.Master_Gun'</code> <code profiles="reborn">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=-0.40000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))))</code> <code profiles="reborn">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.grundge_decals_2',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlLegendCamo1',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.420000,G=0.800000,B=0.850000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.130000,G=0.560000,B=0.700000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.070000,G=0.440000,B=0.500000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.120000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.070000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.800000,G=0.800000,B=1.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.490000,G=1.430000,B=2.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.538100,A=0.774900),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))</code> </category> <category name="Skin (Deepcore)"> <code profiles="">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier Parent Material'Common_Materials.Weapons.Master_Gun'</code> <code profiles="">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=-0.40000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))))</code> <code profiles="">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.grundge_decals_2',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlLegendCamo1',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="">set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.120000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.070000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.350000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.220000,B=0.025000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.660000,G=0.130000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=1.430000,B=0.490000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.800000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.538100,A=0.774900),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))</code> </category> </category> </category> </category> <category name="Old Goldie (Tidal Wave)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Tidal Wave with a new legendary shotgun, meant as a reference to the gun of the same name from Enter the Gungeon: Old Goldie.</comment> <comment>The entire purpose of the weapon is to simply be a really, really good Jakobs shotgun with no bells or whistles at all.</comment> <comment>Features;</comment> <comment>Extremely good overall stats. Fixed magazine size of 4.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave PartName Old Goldie</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText For the discerning.<font color="#ffffff"><br>[funstat]Sometimes, all you need is a simple concept executed immaculately. <font color="#5ff5ff">Extremely good overall stats. Fixed magazine size of 4.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText For the discerning.<font color="#ffffff"><br>[funstat]Sometimes, all you need is a simple concept executed immaculately.</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-5.0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000))</code> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave CustomFiringModeDefinition None</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.100000,B=0.075000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.250000,G=0.080000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.050000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.600000,B=0.200000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.350000,B=0.100000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.300000,G=0.180000,B=0.050000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.350000,G=1.000000,B=0.600000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.990000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)))</code> </category> </category> </category> <category name="Bee Bee Gun (Hornet)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Hornet with a new legendary pistol, which actually(more or less) fires BEES.</comment> <comment>Features;</comment> <comment>x4 projectiles. 5 round burst, even while hip-firing. Fires homing BEES. Cannot spawn with Double.</comment> <comment>The BEES bounce off of surfaces, but otherwise behave near-identically to darts.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet PartName Bee Bee Gun</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText <font color="#FFDD00">I'm worth like four bees, okay!?</font><font color="#5ff5ff"> 5 round burst, even while hip-firing. x4 projectiles. Fires homing</font><font color="#FFDD00"> BEES. </font><font color="#5ff5ff">Cannot spawn with Double.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText <font color="#FFDD00">I'm worth like four bees, okay!?</font></code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet Speed 3500.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet SoundDefinition FiringModeSoundDefinition'GD_Weap_Pistol.FiringModes.SpikerSoundDefinition'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_Homing_Tracers'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ProjectileDefinition ProjectileDefinition'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Pistol.Explosions.Spiker_Elemental_Explosions'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet OnAnyImpact None</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet NumRicochets 999</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet BeamSourceTangentStrengthOverDistance 1.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet FireType EWWFT_Rocket</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet GestaltModeSkeletalMeshName Pistol_Barrel_Alien</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet bFlapsEnabled True</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet BoneControllers ((BoneName="AlienBarrelFin_L_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'),(BoneName="AlienBarrelFin_L_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFin_R_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFin_R_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFin_R_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFin_L_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFin_R_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_10'))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_MuzzleFlashes'</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Verates',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Hornet',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=6.568273,G=4.440240,B=1.008828,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=3.850660,G=3.122511,B=0.695835,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.047868,G=0.134436,B=0.270708,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.309381,G=0.225263,B=0.089326,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.020941,G=0.039200,B=0.077345,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.348053,G=0.204153,B=0.194223,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.414791,G=1.162524,B=0.301975,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0.500000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.42777,G=-12.45926,B=0.530000,A=0.540000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.716394,G=0.686523,B=0.055987,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=13.473489,B=0.157900,A=1.034800),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=2.080377,B=2.080377,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> </category> <category name="Phobos (Hellfire)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.2 - Removed rarity-modifying code. It's unnecessary, both in Reborn and vanilla.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Hellfire with a new legendary SMG, which is a reference to the Plasma Rifle from the original DOOM.</comment> <comment>Features;</comment> <comment>Dual element- Explosive impact, Shock splash. No recoil. Slower projectile. 100% splash damage, increased radius. Cannot spawn with Accuracy accessory, which is Double in Reborn.</comment> <comment>High firing speed, damage, and ammo consumption. Meant to occupy a similar role in your arsenal to the Plasma Gun- a special, high-damage tool to pull out against tough foes.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire PartName Phobos</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText I'm the man! I'm superbad!<font color="#5ff5ff"> Dual element- Explosive impact, Shock splash. No recoil. Slower projectile. 100% splash damage, increased radius. Cannot spawn with Accuracy accessory, which is Double in Reborn.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText I'm the man! I'm superbad!</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects ()</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ConditionalPartSysTemplate None</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire Speed 8000.000000</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire SoundDefinition FiringModeSoundDefinition'GD_Weap_Pistol.FiringModes.SpikerSoundDefinition'</code> <code profiles="reborn">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire Lifetime 30.000000</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> <code profiles="reborn">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire GestaltModeSkeletalMeshName SMG_Barrel_Alien</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_Hellfire FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_Hellfire bFlapsEnabled True</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_Hellfire MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire Parent 'Common_GunMaterials.MasterMaterials.Dahl.MasterMati_DahlLegendary'</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.700000,G=0.420000,B=0.250000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.500000,G=0.320000,B=0.200000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.350000,G=0.250000,B=0.150000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.750000,B=1.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.500000,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.500000,G=2.500000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=0.250000,A=0.250000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.676900,G=1.447800,B=0.400000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.500000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=2.500000,B=5.000000,A=0.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.MaliwanPearl_Stripe',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=0.800000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_DecalRotate",ParameterValue=-0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158)))</code> </category> </category> </category> <category name="Wave Motion Gun (Longbow)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>This weapon is meant to drop from Wilhelm, so if BL2 Reborn is enabled, no changes need to be made. If not, enable the "Add to Wilhelm for Vanilla" option under Code.</comment> <comment>--------</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Longbow with a new legendary sniper rifle, which basically fires a Death Star laser.</comment> <comment>Features;</comment> <comment>Fires a high-powered piercing laser. Fixed magazine size of 12. Fantastic elemental damage and chance. Massive recoil. Always 100% accurate, extremely slow and powerful.</comment> </category> <category name="Code"> <category name="Add to Wilhelm for Vanilla"> <comment>Adds the Eye of Hyperion to Wilhelm. Code for removing it from Badass Creepers is in the code for the "Creeper" weapon.</comment> <comment>Not necessary if running Reborn.</comment> <code profiles="">set GD_Itempools.Runnables.Pool_Wilhelm BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> </category> <category name="Name"> <code profiles="reborn">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow PartName Wave Motion Gun</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I'm pissing on Elpis! <font color="#5ff5ff"> Fires a high-powered piercing laser. Fixed magazine size of 12. Fantastic elemental damage and chance. Massive recoil.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I'm pissing on Elpis!</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.60000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=23.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2520,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> </category> <category name="Skin"> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.760000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.093958,G=0.093958,B=0.095783,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=1.900000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.500000,G=1.500000,B=1.400000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=0.900000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.512000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.845273,G=0.845273,B=0.845273,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow Parent Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow GestaltModeSkeletalMeshName SR_Barrel_Alien</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_3'))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow bFlapsEnabled True</code> </category> <category name="Firing Mode "> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FireType EWWFT_Bullet</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamLockBehavior LBL_LockOn</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow DamageTypeDefinition None</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ProjectileDefinition None</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverrideDefinition None</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverideInstanceDataName None</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FirstPersonConditionalPartSysTemplate None</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact ()</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Lifetime 5.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceInterval 0.200000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressImpactEffects False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bPenetratePawn True</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bParameterizedSourceLocation False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamCorrectForRotation False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamChooseRandomBone False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bFireRandomlyFromPattern False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bResetPatternAfterEachShot False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressWeaponSpread False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bScalePatternByWeaponSpread False</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OverchargedImpactTemplate None</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow NumRicochets 0</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Speed 45000.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetFriction 0.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow AirFriction 0.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow LightProjectileSourceLocationName SourceLocation</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalImpactPartSysTemplate None</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLockOnDistance 5000.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLength 7500.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamApproxRepUpdateTime 1.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTraceNumSteps 6</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceLocationName SourceLocation</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentName SourceTangent</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceStrengthName SourceStrength</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetLocationName TargetLocation</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentName TargetTangent</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetStrengthName TargetStrength</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamDirectionName Direction</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainDelay 1.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainNum 3</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainMaxDistance 4000.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMin 1.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMax 2.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow SoundDefinition FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.AlienSoundDefinition'</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FiringPatternLines ()</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BasePatternSpread 1.000000</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow MinPatternScale 0.000000</code> </category> </category> </category> <category name="Power Surge (Thunderball Fists)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.1.1 - Changed red text from "'Heh." to "Heh."</comment> <comment>v1.2 - Removed rarity-modifying code. It's unnecessary, both in Reborn and vanilla.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Thunderball Fists with a new legendary pistol that fires laser beams which create shock novae.</comment> <comment>The red text is a reference to the text at the end of the quest "My First Gun".</comment> <comment>Features;</comment> <comment>Always shock. Increased shock damage and chance. Fires ball lightning which bounces, and explodes into a shock nova. </comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists PartName Power Surge</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Heh. <font color="#5ff5ff"> Always shock. Increased shock damage and chance. Fires ball lightning which bounces, and explodes into a shock nova.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Heh.</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists OnAnyImpact (Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0')</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 DamageRadiusFormula (BaseValueConstant=1500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.800000)</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster_ShieldNova'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists NumRicochets 10</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Speed 2000.000000</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'</code> <code profiles="reborn">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code> </category> <category name="Skin"> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetReflect',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.500000,G=1.250000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=1.000000,B=0.050000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.900000,G=0.900000,B=1.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.048000,G=0.046000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.018000,G=0.016000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.008000,G=0.006000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=4.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.080000,B=0.080000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=-8.00000,G=-24.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.1500000,G=8.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.810000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=14.30000,G=14.300000,B=14.300000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.30,G=2.3,B=3.3,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist ScalarParameterValues ((ParameterName="p_EmissiveScale",ParameterValue=7.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ReflectColorScale",ParameterValue=0.699000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_MuzzleFlashes'</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists BoneControllers ((BoneName="AlienBarrelFin_L_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'),(BoneName="AlienBarrelFin_L_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFin_R_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFin_R_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFin_R_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFin_L_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFin_R_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_10'))</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists bFlapsEnabled True</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists GestaltModeSkeletalMeshName Pistol_Barrel_Alien</code> <code profiles="reborn">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists AdditionalGestaltModeSkeletalMeshNames Pistol_Barrel_Jakobs</code> </category> </category> </category> <category name="Exploding Light (Boom Puppy)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.2 - Added missing vanilla-only rarity fix.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Boom Puppy with a new legendary assault rifle that fires laser beams which also EXPLODE.</comment> <comment>This gun is a reference to the quest "Torgue-o! Torgue-o!" from The Pre-Sequel. Seems Janey and Torgue found a compromise!</comment> <comment>Features;</comment> <comment>Fires EXPLODING LASERS which bounce three times. Reduced recoil.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy PartName Exploding Light</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy PrefixList ()</code> <category name="Legendary Rarity (Vanilla)"> <code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText SO THEN JANEY SAID, "WHY NOT BOTH?" AND I WAS ALL LIKE, COMPROMISE YEEEEEEAAAAAAHHHHHHHHH!!!! <font color="#5ff5ff"> Fires EXPLODING LASERS which bounce three times. Reduced recoil.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText SO THEN JANEY SAID, "WHY NOT BOTH?" AND I WAS ALL LIKE, COMPROMISE YEEEEEEAAAAAAHHHHHHHHH!!!!</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy AttributeSlotUpgrades (SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True)</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.000000)</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Torgue_3_BoomPuppy:WeaponPartListCollectionDefinition_292 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy FireType EWWFT_Bullet</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy Speed 10000.000000</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy NumRicochets 3</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy OnAnyImpact (Behavior_Explode'GD_Weap_AssaultRifle.FiringModes.Bullets_Assault_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code> <code profiles="reborn">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code> </category> <category name="Skin"> <code profiles="reborn">set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy Parent Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic</code> <code profiles="reborn">set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=5.000000,G=2.000000,B=8.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=3.000000,G=0.500000,B=5.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.100000,B=2.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.160000,G=0.630000,B=0.630000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=3.00000,G=3.0000000,B=2.400000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=9.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)))</code> <code profiles="reborn">set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy TextureParameterValues ((ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetReflect',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)))</code> <code profiles="reborn">set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy ScalarParameterValues ((ParameterName="p_EmissiveScale",ParameterValue=7.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy GestaltModeSkeletalMeshName AR_Barrel_Alien</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy bFlapsEnabled True</code> <code profiles="reborn">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code> </category> </category> </category> <category name="Slag Bolt (Emperor)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>Either way, Old Goldie(above) should be enabled, as it doesn't use the Tidal Wave's firing mode(which this gun does).</comment> <comment>--------</comment> <comment>v1.2 - Removed rarity-modifying code. It's unnecessary, both in Reborn and vanilla.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Emperor with a new legendary SMG, which references the Water Bolt magic weapon from Terraria.</comment> <comment>This gun uses the Tidal Wave's firing mode to achieve its unique effect(as the Emperor doesn't have a firing mode).</comment> <comment>Features;</comment> <comment>Fires piercing, slow-moving, bouncing slag bolts. Very high slag chance.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor PartName Slag Bolt</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Why do I hear boss music? <font color="#5ff5ff"> Fires piercing, slow-moving, bouncing slag bolts. Very high slag chance.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Why do I hear boss music?</code> </category> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=75,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=7,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects ()</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave'</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="reborn">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 SightPartData (bEnabled=True,WeightedParts=((Part=None,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Tedior',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ProjectileDefinition ProjectileDefinition'GD_Weap_Shotgun.Projectiles.Projectile_SplatBall'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines ()</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bFireRandomlyFromPattern True</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BasePatternSpread 1.000000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave MinPatternScale 0.500000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bSuppressWeaponSpread False</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Lifetime 50.00000</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bPenetratePawn True</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave NumRicochets 25</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2000.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_ETech_Tracers'</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave PartSysTemplate None</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ConditionalPartSysTemplate None</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy_Slag'</code> <code profiles="reborn">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave SoundDefinition FiringModeSoundDefinition'GD_Weap_Shotgun.FiringModes.SplatGunSoundDefinition'</code> </category> <category name="Skin"> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.150000,B=0.160000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.500000,G=0.050000,B=0.060000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.030000,B=0.040000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.120000,G=0.120000,B=0.130000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.070000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.030000,G=0.030000,B=0.040000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.300000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.050000,G=0.100000,B=1.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=5.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0.500000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=28.389999,B=-0.757400,A=0.269300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=68.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=5.00000,G=25.000000,B=15.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor TextureParameterValues ((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor bFlapsEnabled True</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code> <code profiles="reborn">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor GestaltModeSkeletalMeshName SMG_Barrel_Alien</code> </category> </category> </category> <category name="Yoko (Chere-Amie)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.2 - Fixed rarity setting, while also moving it to a Vanilla-Only selection box.</comment> <category name="Description"> <comment>By Lithobraker</comment> <comment>Replaces the Chere-Amie with a new legendary sniper rifle, which is a reference to Yoko Littner's sniper rifle from the anime, Tengen Toppa Gurren Lagann.</comment> <comment>Heya, pretty lady!</comment> <comment>Features;</comment> <comment>Dual element- Explosive impact, elemental splash. Increased elemental effect damage and chance. Always spawns with a Jakobs sight and stock. +150% critical hit damage.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie PartName Yoko</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText With a maiden's prayers and rage, I'll blast you away! <font color="#5ff5ff"> Dual element- Explosive impact, elemental splash. Increased elemental effect damage and chance. Always spawns with a Jakobs sight and stock.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText With a maiden's prayers and rage, I'll blast you away!</code> </category> </category> <category name="Legendary Rarity (Vanilla)"> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> <category name="Stats"> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.15000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="reborn">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> </category> <category name="Firing Mode"> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Ricochet_Bounce'</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers'</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact (Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_Explode_5')</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ImpactResponses ()</code> <code profiles="reborn">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie NumRicochets 0</code> </category> <category name="Skin"> <code profiles="reborn">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.500000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=-0.200000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.742400,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueF4U',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueF4U',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.040000,G=0.040000,B=0.040000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.200000,G=0.280000,B=0.900000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.100000,B=0.750000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.800000,G=0.050000,B=0.600000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.199500,A=-0.160000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> </category> <category name="Deepcore (Hammer Buster)"> <comment>Note that if BL2 Reborn is enabled, for all my weapons to work properly, they must be below BL2 Reborn in BLCMM(so they load after).</comment> <comment>--------</comment> <comment>v1.2 - Reduced critical damage modifier to base +50%, with an additional 50% added during ADS, and -40% firing speed. Slightly reduced hip fire recoil.</comment> <comment>Added a second option for WeaponAttributeEffects, meant for vanilla. Grants it full auto in exchange for slower firing speed.</comment> <category name="Description"> <comment>Rock and stone, yeeaaahhh! </comment> <comment>By Lithobraker</comment> <comment>Replaces the Hammer Buster with a new legendary assault rifle, which is a reference to the Deepcore GK2, a weapon from Deep Rock Galactic.</comment> <comment>Features;</comment> <comment>Low recoil and rapid reload. Extreme projectile speed. ADS activates AI Stability Engine, removing recoil and increasing critical hit damage by 35%, at the expense of firing speed. No sight. +25% critical hit damage.</comment> <comment>Fires with full auto, even without Reborn.</comment> </category> <category name="Code"> <category name="Name"> <code profiles="reborn">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster PartName Deepcore</code> <category name="Red Text" MUT="true"> <category name="Red Text Explained"> <code profiles="reborn">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText The truth is out there. So's the gold. <font color="#ffffff"><br>[funstat]+50% critical hit damage. Aim down sights to activate</font> AI Stability Engine, <font color="#ffffff">sacrificing firing speed for no recoil and +50% more crit damage.<br></font><font color="#5ff5ff">Extreme projectile speed. Low recoil and rapid reload. No sight.</font></code> </category> <category name="Normal Red Text"> <code profiles="">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText The truth is out there. So's the gold. <font color="#ffffff"><br>[funstat]+50% critical hit damage. Aim down sights to activate</font> AI Stability Engine, <font color="#ffffff">sacrificing firing speed for no recoil and +50% more crit damage.</code> </category> </category> </category> <category name="Stats"> <category name="WeaponAttributeEffects Selection (Reborn / Vanilla)" MUT="true"> <category name="Reborn"> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.90000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Vanilla"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.090000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.90000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.000000))</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster CustomFiringModeDefinition None</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=370,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=10,bActivateSlot=True))</code> </category> <category name="Part Data"> <code profiles="reborn">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> </category> <category name="Barrel"> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster BoneControllers ()</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Dahl</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster NumPhysicalBarrelsToFireFrom 1</code> <code profiles="reborn">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster bIsSpinningEnabled False</code> </category> <category name="Skin Choices" MUT="true"> <category name="Skin (Default - Tool of Destruction)"> <code profiles="reborn">set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.980000,G=1.000000,B=0.940000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.770000,G=0.800000,B=0.700000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.550000,G=0.600000,B=0.480000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.800000,G=1.000000,B=0.300000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.500000,G=0.600000,B=0.140000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.200000,G=0.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.440000,B=0.200000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=0.280000,B=0.080000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.160000,G=0.130000,B=0.040000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.400000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueF4U',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=None,ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="reborn">set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> </category> <category name="Skin (Warmonger)"> <code profiles="">set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="">set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="">set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.600000,G=0.700000,B=0.160000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.440000,G=0.500000,B=0.080000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.250000,B=0.040000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160000,G=0.160000,B=0.160000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.080000,G=0.080000,B=0.080000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.750000,B=0.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.600000,B=0.210000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.700000,G=0.470000,B=0.050000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.418000,G=7.242700,B=0.538100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.283675,G=1.283675,B=1.283675,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun PartName Futurist set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText FUTUUUUURE! <font color="#5ff5ff">Always elemental. Shots pierce enemies, and bounce up to eight times. Always spawns with a Hyperion sight, and never spawns with a Double accessory.</font> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=25,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=130,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=16,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True)) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000)) set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),)) set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollectionDefinition_102 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3))) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun FireType EWWFT_Bullet set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamLockBehavior LBL_LockOn set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun ExplosionOverrideDefinition None set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun ExplosionOverideInstanceDataName None set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_Tracers' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun Speed 6000.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun bPenetratePawn True set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun NumRicochets 8 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun Lifetime 5.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun TraceInterval 0.200000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTraceNumSteps 6.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamMaxLockOnDistance 5000.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamMaxLength 7500.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceTangentStrengthOverDistance 1.500000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetTangentStrengthOverDistance 0.250000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamApproxRepUpdateTime 1.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceLocationName SourceLocation set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceTangentName SourceTangent set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamSourceStrengthName SourceStrength set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetLocationName TargetLocation set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetTangentName TargetTangent set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamTargetStrengthName TargetStrength set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamDirectionName Direction set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamChainNum 3 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamChainDelay 1.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun BeamChainMaxDistance 4000.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun BoneControllers () set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun NumPhysicalBarrelsToFireFrom 1 set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun bIsSpinningEnabled False set Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=-0.150000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Decals_General_1',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_RedSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.178774,G=1.178774,B=1.178774,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.814800,G=0.814800,B=0.814800,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.501228,G=0.501228,B=0.501228,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=0.400000,B=0.250000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.330000,B=0.100000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.800000,G=0.200000,B=0.050000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.892820,G=1.892820,B=1.892820,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Aster_Weapons.Name.Title.Title_Unique_Orc PartName Helvetica set GD_Aster_Weapons.Name.Title.Title_Unique_Orc:AttributePresentationDefinition_8 NoConstraintText Nyeh heh heh!<font color="#5ff5ff"> Exceptionally high double-shot chance. Spread is in the shape of a horizontal bone.</font> set GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-2.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.30000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.200000))) set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True)) set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects () set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20 BehaviorSequences () set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5))) set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=120,Yaw=440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=120,Yaw=-440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-140,Yaw=440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-140,Yaw=-440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))) set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc MinPatternScale 0.000000 set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc BasePatternSpread 1.000000 set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bScalePatternByWeaponSpread False set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bSuppressWeaponSpread True set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bFireRandomlyFromPattern False set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc bResetPatternAfterEachShot False set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc RicochetResponse () set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc Speed 5000.000000 set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set Aster_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Orc ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.065800,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.400000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Aster_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Orc TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BanditRare',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Decals_General_1',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BanditRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Aster_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Orc VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.800000,G=0.800000,B=1.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.400000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.090000,G=0.090000,B=0.090000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=1.500000,G=1.000000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.950000,G=10.285500,B=0.423200,A=0.504300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=-0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo PartName A.S.H.M.D. set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8 NoConstraintText <font color="#0055FF">The device has</font><font color="#FF8800"> been modified.</font> <font color="#5ff5ff">Dual element - Incendiary projectile, Shock splash. Spread is in the shape of a vertical oval. Cannot spawn with vertical grip.</font> set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.17500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.70000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo WeaponCardAttributes () set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo Speed 20000.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines ((StartPoint=(Pitch=800,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-800,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=740,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=740,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-740,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-740,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-540,Yaw=300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-540,Yaw=-300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=560,Yaw=300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=560,Yaw=-300,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=300,Yaw=380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=300,Yaw=-380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-260,Yaw=-380,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-440,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo MinPatternScale 0.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo BasePatternSpread 1.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bScalePatternByWeaponSpread False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bSuppressWeaponSpread True set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bResetPatternAfterEachShot False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo bFireRandomlyFromPattern False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shotgun.Explosions.Splat_Elemental_Explosions' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ExplosionOverideInstanceDataName ExplosionOverride set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo SoundDefinition FiringModeSoundDefinition'GD_Weap_Shotgun.FiringModes.SplatGunSoundDefinition' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Incendiary' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5') set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ProjectileDefinition None set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo NumRicochets 0 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo Lifetime 5.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FireType EWWFT_Bullet set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo ConditionalPartSysTemplate None set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo GestaltModeSkeletalMeshName SG_Barrel_Alien set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo BoneControllers ((BoneName="AlienBarrelFin_FL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_BL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_FR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_BR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3')) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo bFlapsEnabled True set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo FlapsExpandDuration (BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo FlapsCollapseDuration (BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_ETech_MuzzleFlashes' set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo Parent Material'Common_Materials.Weapons.Master_Gun' set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_DecalRotate",ParameterValue=0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490))) set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo TextureParameterValues ((ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Diagonal_Grid',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394))) set Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.800000,G=0.800000,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.040000,G=0.040000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.030000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=5.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=5.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=5.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=-0.850000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.450000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem PartName Yari Launcher set GD_Weap_Launchers.Name.Title_Torgue.Title_Legendary_Nukem:AttributePresentationDefinition_8 NoConstraintText Hell. Yes.<font color="#ffffff"><br>[funstat]Chain-fires homing rockets.<font color="#ffffff"><br>• [skill]Only deals 40% of the damage listed on the card.[-skill]<font color="#5ff5ff"> Almost no recoil. Rapidly regenerates rocket ammo.</font> set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-14.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-9.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=2.500000))) set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=8,bActivateSlot=True)) set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Launchers.FiringModes.FM_Rocket_Torgue_Nukem ProjectileDefinition ProjectileDefinition'GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child' set GD_Weap_Launchers.FiringModes.FM_Rocket_Torgue_Nukem Speed 2000.000000 set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child DefaultDamageTypeDefinition WillowDamageTypeDefinition None set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child SpeedFormula (BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child InFlightEffects ParticleSystem'FX_WEP_Trails.Particles.RL.Part_Rocket_Trail_Default' set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Hive_Child:StaticMeshComponent_4098 Scale 1.00000 set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL Parent Material'Common_Materials.Weapons.Master_Gun' set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.370000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.050000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490))) set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_ClassMod_Pattern_Lighting',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_Materials.Death_Dif',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.Launcher.Mati_TorgueLegendaryRL VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.050000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.680000,G=0.470000,B=0.340000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.550000,G=0.280000,B=0.160000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.400000,G=0.120000,B=0.070000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=5.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.250000,B=0.750000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.165900,G=17.585299,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.000000,B=0.00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528))) set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem GestaltModeSkeletalMeshName L_Barrel_Vladof set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem BoneControllers ((BoneName="Vladof_Pods",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol:WillowSkelControlLerpSingleBone_0')) set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem NumPhysicalBarrelsToFireFrom 3 set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem bIsSpinningEnabled True set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem SpinUpDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem StartingSpinUpFireIntervalMultiplier 1.000000 set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem SpinDownDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName Onyx set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText What's that purple shooty thing? <font color="#5ff5ff">Dual element - Slag projectile, Explosive splash. No recoil, near-instant accuracy recovery. +50% movement speed. Always spawns with a Tediore stock, cannot spawn with shotgun shell accessory.</font> set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.5000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.9999,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=9999,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=72,bActivateSlot=True)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000)) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper:WeaponPartListCollectionDefinition_149 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper:WeaponPartListCollectionDefinition_149 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper:WeaponPartListCollectionDefinition_149 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses () set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread False set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ExplosionOverideInstanceDataName ExplosionOverride set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 1200.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper DamageTypeDefinition WillowDamageTypeDefinition'GD_Poison.DamageType.DmgType_Poison_Impact' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ProjectileDefinition None set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5') set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -10 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile' set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines () set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Slag' set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.120000,G=0.120000,B=0.250000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.070000,G=0.060000,B=0.160000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.010000,B=0.100000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.124000,G=0.124000,B=0.195000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.054000,G=0.054000,B=0.065000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.043000,G=0.043000,B=0.050000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.160000,G=0.020000,B=0.250000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.080000,G=0.010000,B=0.170000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.020000,G=0.000000,B=0.090000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.830000,G=1.500000,B=3.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0.700000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636))) set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490))) set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_VladofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName SG_Barrel_Hyperion set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier PartName Dragunfire set GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresentationDefinition_8 NoConstraintText By Beholster eye, Dragun tooth, Gungeon wind do whisper one truth. <font color="#5ff5ff">Always incendiary. 100% ignite chance.</font> set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.05500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.10000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True)) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponCardAttributes () set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier bIsSpinningEnabled False set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier NumPhysicalBarrelsToFireFrom 0 set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary Parent Material'Common_Materials.Weapons.Master_Gun' set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))) set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlRare',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.560000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.300000,B=0.050000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.150000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.130000,B=0.160000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.090000,G=0.070000,B=0.085000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.050000,G=0.040000,B=0.050000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.008000,G=0.008000,B=0.008000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=0.100000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636))) set GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Minecraft BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Weap_SMG.Name.Title.Title__Unique_Commerce PartName Creeper set GD_Weap_SMG.Name.Title.Title__Unique_Commerce:AttributePresentationDefinition_8 NoConstraintText <font color="#AAFF55">Aw man!</font><font color="#5ff5ff"> Fires high-velocity explosive gyrojets.</font> set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.150000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=64.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce ExternalAttributeEffects () set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True)) set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponCardAttributes () set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce:WeaponPartListCollectionDefinition_179 ElementalPartData () set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Commerce:WeaponPartListCollectionDefinition_179 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce TimerEvents () set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce BasePatternSpread 1.000000 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce MinPatternScale 0.000000 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bFireRandomlyFromPattern False set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bResetPatternAfterEachShot False set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bSuppressWeaponSpread False set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce bScalePatternByWeaponSpread False set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce FiringPatternLines () set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce NumRicochets 0 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce Speed 1200.00000 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce AirFriction -8.00000 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce FireType EWWFT_Bullet set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Gyrojet_Tracer_Default' set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce OnAnyImpact (Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5') set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce Lifetime 5.000000 set GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce TraceInterval 0.200000 set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Tediore set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce Parent Material'Common_Materials.Weapons.Master_Gun' set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_TedioreMine',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Diagonal_Grid',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.SMG.Mati_Hyperion_UniqueSMG_Commerce VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.430000,G=1.000000,B=0.350000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320000,G=0.900000,B=0.200000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.600000,B=0.060000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.050000,G=0.080000,B=0.040000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.040000,B=0.010000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.006000,G=0.020000,B=0.005000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.090000,G=0.090000,B=0.090000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.480000,G=1.000000,B=0.370000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.600000,B=0.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.900000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.359999,G=25.553400,B=0.372500,A=0.522300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.564846,G=3.564846,B=3.564846,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=18.000000,G=18.180000,B=-0.305400,A=0.339000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.750000,G=0.750000,B=0.500000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.701323,G=2.701323,B=2.701323,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher PartName Garandfather set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresentationDefinition_8 NoConstraintText Ping!<font color="#5ff5ff"> Very fast overall. Almost no recoil. No sight.</font> set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.2000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True)) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinitionD_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000)) set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204 SightPartData (bEnabled=True,WeightedParts=(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Buffalo',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)) set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher:WeaponPartListCollectionDefinition_204 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.780000,G=0.600000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.270000,G=0.070000,B=0.020000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.240000,G=0.010000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.900000,G=0.350000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.380000,G=0.076000,B=0.012000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.160000,G=0.064000,B=0.006000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.021775,G=3.021775,B=3.021775,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.631579,G=7.692308,B=-0.250000,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.170000,B=0.160000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.774010,B=0.259365,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher BoneControllers () set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher NumPhysicalBarrelsToFireFrom 1 set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher bIsSpinningEnabled False set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340 PartName R3CY-C13R set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText <font color="#36D836">Detritus Disposal.</font><font color="#5ff5ff"> Always corrosive. Always spawns with vertical grip + another accessory.</font> set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000)) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollectionDefinition_144 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollectionDefinition_144 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollectionDefinition_144 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 MaterialVectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.200000,B=1.200000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=1.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.700000,G=1.20000,B=0.700000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalColor",ParameterValue=(R=0.025000,G=0.025000,B=0.025000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=25.000000,B=0.650000,A=0.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternColor",ParameterValue=(R=0.160000,G=0.160000,B=0.160000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=17.100000,G=1.100000,B=0.400000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_Hyperion set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 BehaviorProviderDefinition GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340:BehaviorProviderDefinition_2 set GD_Sage_Weapons.Name.Title.Title_Unique_Rex PartName Venuz Special set GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8 NoConstraintText *airhorn noise* <font color="#5ff5ff"> Very low recoil. Has a 40% chance to fire twice. Cannot spawn with Masher or Bayonet.</font> set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.2000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.10000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=17.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex AttributeSlotUpgrades ((SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True)) set GD_Sage_Weapons.Pistols.Pistol_Jakobs_3_Rex:WeaponPartListCollectionDefinition_320 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3))) set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.350000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.300000,G=0.650000,B=0.175000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.300000,G=0.650000,B=0.175000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.300000,G=0.650000,B=0.175000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.400000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_DColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.200000,G=0.550000,B=0.100000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalColor",ParameterValue=(R=0.001500,G=0.001500,B=0.001500,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=7.767800,G=38.938602,B=0.590000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636))) set Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047))) set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex CustomFiringModeDefinition None set GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass PartName Deeprock set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_0 NoConstraintText Rock and Stone!<font color="#5ff5ff"> Fixed magazine size of 999, reloads instantly. Accuracy starts low and increases while firing. Slow spin-up.</font> set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier ZoomExternalAttributeEffects () set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier AttributeSlotUpgrades () set GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinition_1 BasePriority 0 set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier StartingSpinUpFireIntervalMultiplier 6.000000 set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier bIsSpinningEnabled True set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier BoneControllers ((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBoneFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl_RotateWeaponBoneFromFiring_0')) set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier NumPhysicalBarrelsToFireFrom 3 set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 Accessory2PartData () set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier SpinDownDuration (BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier SpinUpDuration (BaseValueConstant=2.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier Parent Material'Common_Materials.Weapons.Master_Gun' set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=-0.40000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))) set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.grundge_decals_2',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlLegendCamo1',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Orchid_GunMaterials.Materials.AssaultRifle.Mati_VladofUncommonAR_Rapier VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.420000,G=0.800000,B=0.850000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.130000,G=0.560000,B=0.700000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.070000,G=0.440000,B=0.500000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.120000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.070000,G=0.060000,B=0.060000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.300000,G=1.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.800000,G=0.800000,B=1.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.490000,G=1.430000,B=2.500000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.538100,A=0.774900),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636))) set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave PartName Old Goldie set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText For the discerning.<font color="#ffffff"><br>[funstat]Sometimes, all you need is a simple concept executed immaculately. <font color="#5ff5ff">Extremely good overall stats. Fixed magazine size of 4.</font> set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-5.0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave CustomFiringModeDefinition None set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave GestaltModeSkeletalMeshName SG_Barrel_Jakobs set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG' set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.100000,B=0.075000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.250000,G=0.080000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.050000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.600000,B=0.200000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.350000,B=0.100000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.300000,G=0.180000,B=0.050000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.350000,G=1.000000,B=0.600000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394))) set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=0.990000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701))) set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet PartName Bee Bee Gun set GD_Weap_Pistol.Name.Title_Dahl.Title_Legendary_Hornet:AttributePresentationDefinition_8 NoConstraintText <font color="#FFDD00">I'm worth like four bees, okay!?</font><font color="#5ff5ff"> 5 round burst, even while hip-firing. x4 projectiles. Fires homing</font><font color="#FFDD00"> BEES. </font><font color="#5ff5ff">Cannot spawn with Double.</font> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True)) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet:WeaponPartListCollectionDefinition_101 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet Speed 3500.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet SoundDefinition FiringModeSoundDefinition'GD_Weap_Pistol.FiringModes.SpikerSoundDefinition' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_Homing_Tracers' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ProjectileDefinition ProjectileDefinition'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Pistol.Explosions.Spiker_Elemental_Explosions' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet ExplosionOverideInstanceDataName ExplosionOverride set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet OnAnyImpact None set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet NumRicochets 999 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet BeamSourceTangentStrengthOverDistance 1.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet FireType EWWFT_Rocket set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet GestaltModeSkeletalMeshName Pistol_Barrel_Alien set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet bFlapsEnabled True set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet BoneControllers ((BoneName="AlienBarrelFin_L_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'),(BoneName="AlienBarrelFin_L_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFin_R_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFin_R_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFin_R_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFin_L_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFin_R_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_10')) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_MuzzleFlashes' set Common_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Verates',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Hornet',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=6.568273,G=4.440240,B=1.008828,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=3.850660,G=3.122511,B=0.695835,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.047868,G=0.134436,B=0.270708,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.309381,G=0.225263,B=0.089326,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.020941,G=0.039200,B=0.077345,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.348053,G=0.204153,B=0.194223,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=3.414791,G=1.162524,B=0.301975,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0.500000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.42777,G=-12.45926,B=0.530000,A=0.540000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.716394,G=0.686523,B=0.055987,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=13.473489,B=0.157900,A=1.034800),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=2.080377,B=2.080377,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire PartName Phobos set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText I'm the man! I'm superbad!<font color="#5ff5ff"> Dual element- Explosive impact, Shock splash. No recoil. Slower projectile. 100% splash damage, increased radius. Cannot spawn with Accuracy accessory, which is Double in Reborn.</font> set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects () set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000)) set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG' set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ConditionalPartSysTemplate None set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire Speed 8000.000000 set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire SoundDefinition FiringModeSoundDefinition'GD_Weap_Pistol.FiringModes.SpikerSoundDefinition' set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire Lifetime 30.000000 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire:WeaponPartListCollectionDefinition_173 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire GestaltModeSkeletalMeshName SMG_Barrel_Alien set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3')) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_Hellfire FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_Hellfire bFlapsEnabled True set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_Hellfire MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes' set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire Parent 'Common_GunMaterials.MasterMaterials.Dahl.MasterMati_DahlLegendary' set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.700000,G=0.420000,B=0.250000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.500000,G=0.320000,B=0.200000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.350000,G=0.250000,B=0.150000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.750000,B=1.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.500000,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.500000,G=2.500000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=0.250000,A=0.250000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.676900,G=1.447800,B=0.400000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.500000,B=1.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=2.500000,B=5.000000,A=0.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528))) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.MaliwanPearl_Stripe',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=0.800000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_DecalRotate",ParameterValue=-0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158))) set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow PartName Wave Motion Gun set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText I'm pissing on Elpis! <font color="#5ff5ff"> Fires a high-powered piercing laser. Fixed magazine size of 12. Fantastic elemental damage and chance. Massive recoil.</font> set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.60000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=23.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=2520,bActivateSlot=True)) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers' set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000)) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.760000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.093958,G=0.093958,B=0.095783,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=1.900000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.500000,G=1.500000,B=1.400000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=0.900000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.512000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.845273,G=0.845273,B=0.845273,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow Parent Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow GestaltModeSkeletalMeshName SR_Barrel_Alien set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow:WillowSkelControl_RotateFlapFromFiring_3')) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow bFlapsEnabled True set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FireType EWWFT_Bullet set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamLockBehavior LBL_LockOn set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow DamageTypeDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ProjectileDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverrideDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverideInstanceDataName None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FirstPersonConditionalPartSysTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Lifetime 5.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceInterval 0.200000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressImpactEffects False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bPenetratePawn True set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bParameterizedSourceLocation False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamCorrectForRotation False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamChooseRandomBone False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bFireRandomlyFromPattern False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bResetPatternAfterEachShot False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressWeaponSpread False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bScalePatternByWeaponSpread False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OverchargedImpactTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow NumRicochets 0 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Speed 45000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveFreq (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveAmp (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WavePhase (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow AirFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow LightProjectileSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalImpactPartSysTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLockOnDistance 5000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLength 7500.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentStrengthOverDistance 1.500000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentStrengthOverDistance 0.250000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamApproxRepUpdateTime 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTraceNumSteps 6 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentName SourceTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceStrengthName SourceStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetLocationName TargetLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentName TargetTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetStrengthName TargetStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamDirectionName Direction set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainDelay 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainNum 3 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainMaxDistance 4000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMin 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMax 2.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow SoundDefinition FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.AlienSoundDefinition' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FiringPatternLines () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BasePatternSpread 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow MinPatternScale 0.000000 set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists PartName Power Surge set GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresentationDefinition_8 NoConstraintText Heh. <font color="#5ff5ff"> Always shock. Increased shock damage and chance. Fires ball lightning which bounces, and explodes into a shock nova.</font> set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000)) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True)) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists OnAnyImpact (Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0') set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 DamageRadiusFormula (BaseValueConstant=1500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.800000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_0 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster_ShieldNova' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists NumRicochets 10 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists Speed 2000.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition' set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetReflect',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.500000,G=1.250000,B=0.100000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=1.000000,B=0.050000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.400000,G=1.400000,B=1.500000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.900000,G=0.900000,B=1.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.048000,G=0.046000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.018000,G=0.016000,B=0.020000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.008000,G=0.006000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=4.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.080000,B=0.080000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=-8.00000,G=-24.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.1500000,G=8.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.810000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=14.30000,G=14.300000,B=14.300000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.30,G=2.3,B=3.3,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist ScalarParameterValues ((ParameterName="p_EmissiveScale",ParameterValue=7.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ReflectColorScale",ParameterValue=0.699000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Pistol.Effects.Pistol_ETech_MuzzleFlashes' set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists BoneControllers ((BoneName="AlienBarrelFin_L_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'),(BoneName="AlienBarrelFin_L_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFin_R_Front",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFin_R_Middle",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFin_R_Back",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFin_L_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFin_R_Bottom",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_10')) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists bFlapsEnabled True set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists GestaltModeSkeletalMeshName Pistol_Barrel_Alien set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists AdditionalGestaltModeSkeletalMeshNames Pistol_Barrel_Jakobs set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy PartName Exploding Light set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy PrefixList () set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8 NoConstraintText SO THEN JANEY SAID, "WHY NOT BOTH?" AND I WAS ALL LIKE, COMPROMISE YEEEEEEAAAAAAHHHHHHHHH!!!! <font color="#5ff5ff"> Fires EXPLODING LASERS which bounce three times. Reduced recoil.</font> set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy AttributeSlotUpgrades (SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True) set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.000000) set GD_Iris_Weapons.AssaultRifles.AR_Torgue_3_BoomPuppy:WeaponPartListCollectionDefinition_292 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy FireType EWWFT_Bullet set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR' set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers' set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy Speed 10000.000000 set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy NumRicochets 3 set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy OnAnyImpact (Behavior_Explode'GD_Weap_AssaultRifle.FiringModes.Bullets_Assault_Torgue_GyroJet:Behavior_Explode_5') set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy ExplosionOverideInstanceDataName ExplosionOverride set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition' set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy Parent Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=5.000000,G=2.000000,B=8.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=3.000000,G=0.500000,B=5.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.100000,B=2.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.160000,G=0.630000,B=0.630000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=3.00000,G=3.0000000,B=2.400000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=9.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616))) set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy TextureParameterValues ((ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materials.FacetReflect',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463))) set Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy ScalarParameterValues ((ParameterName="p_EmissiveScale",ParameterValue=7.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490))) set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy GestaltModeSkeletalMeshName AR_Barrel_Alien set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes' set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy bFlapsEnabled True set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4')) set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor PartName Slag Bolt set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition_8 NoConstraintText Why do I hear boss music? <font color="#5ff5ff"> Fires piercing, slow-moving, bouncing slag bolts. Very high slag chance.</font> set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=75,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=7,bActivateSlot=True)) set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects () set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000)) set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave' set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 SightPartData (bEnabled=True,WeightedParts=((Part=None,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Tedior',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ProjectileDefinition ProjectileDefinition'GD_Weap_Shotgun.Projectiles.Projectile_SplatBall' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines () set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bFireRandomlyFromPattern True set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BasePatternSpread 1.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave MinPatternScale 0.500000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bSuppressWeaponSpread False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Lifetime 50.00000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bPenetratePawn True set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave NumRicochets 25 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2000.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy_Slag' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave SoundDefinition FiringModeSoundDefinition'GD_Weap_Shotgun.FiringModes.SplatGunSoundDefinition' set Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.150000,B=0.160000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.500000,G=0.050000,B=0.060000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.030000,B=0.040000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.120000,G=0.120000,B=0.130000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060000,G=0.060000,B=0.070000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.030000,G=0.030000,B=0.040000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.300000,B=1.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.300000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.050000,G=0.100000,B=1.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=5.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0.500000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=28.389999,B=-0.757400,A=0.269300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=68.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=5.00000,G=25.000000,B=15.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528))) set Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor TextureParameterValues ((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463))) set Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490))) set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes' set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor bFlapsEnabled True set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3')) set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor GestaltModeSkeletalMeshName SMG_Barrel_Alien set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie PartName Yoko set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText With a maiden's prayers and rage, I'll blast you away! <font color="#5ff5ff"> Dual element- Explosive impact, elemental splash. Increased elemental effect damage and chance. Always spawns with a Jakobs sight and stock.</font> set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie rarity (BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.15000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True)) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.600000)) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverideInstanceDataName ExplosionOverride set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Ricochet_Bounce' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact (Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_Explode_5') set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ImpactResponses () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie NumRicochets 0 set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Jakobs set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.500000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=-0.200000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.742400,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueF4U',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueF4U',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.040000,G=0.040000,B=0.040000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.200000,G=0.280000,B=0.900000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.100000,B=0.750000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.800000,G=0.050000,B=0.600000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.199500,A=-0.160000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster PartName Deepcore set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Legendary_HammerBuster:AttributePresentationDefinition_8 NoConstraintText The truth is out there. So's the gold. <font color="#ffffff"><br>[funstat]+50% critical hit damage. Aim down sights to activate</font> AI Stability Engine, <font color="#ffffff">sacrificing firing speed for no recoil and +50% more crit damage.<br></font><font color="#5ff5ff">Extreme projectile speed. Low recoil and rapid reload. No sight.</font> set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.90000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.000000)) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster CustomFiringModeDefinition None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=370,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=10,bActivateSlot=True)) set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster:WeaponPartListCollectionDefinition_37 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster BoneControllers () set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Dahl set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster NumPhysicalBarrelsToFireFrom 1 set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster bIsSpinningEnabled False set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.980000,G=1.000000,B=0.940000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.770000,G=0.800000,B=0.700000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.550000,G=0.600000,B=0.480000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.800000,G=1.000000,B=0.300000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.500000,G=0.600000,B=0.140000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.200000,G=0.200000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.440000,B=0.200000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=0.280000,B=0.080000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.160000,G=0.130000,B=0.040000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.400000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_TorgueF4U',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=None,ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsLegendaryAR ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) #Direct-Execute Warning: say WARNING: "Litho's Armory: Pandora Edition" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_5 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-BL2RebornPools1","SparkLevelPatchEntry-Lootpool1","SparkLevelPatchEntry-UCPItemPools1","SparkLevelPatchEntry-GoldGolem1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2") set Transient.SparkServiceConfiguration_5 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_BoneyPants,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurplePale',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.500000)))",",GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_GolemGold.LootPools.Pool_GoldGolemRunnable,BalancedItems,,((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.000001),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))")