<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Ammo Mod 1.1 BL2"> <comment> _ ____ _ _ ____ </comment> <comment>/ \ / _ \/ \ / \ / _ \</comment> <comment>| | | / \|| | | | | / \|</comment> <comment>| |_/\| \_/|| |_/\| |_/\| \_/|</comment> <comment>\____/\____/\____/\____/\____/</comment> <category name="Description"> <comment>Ammo Mod by Lollo for BL2</comment> <comment>With help from many people on the Shadowevil discord</comment> <comment>and the authors of the Unofficial Community Patch</comment> <comment></comment> <comment>This modifies the amount of ammo you get from world pickups.</comment> <comment>Each ammo type has several options for the amount you want. Most have x1 (default), x1.5, x2, and Ludicrous</comment> <comment>------ This mod will have a conflict with the UCP, in the combat rifle ammo. It's your choice on what to do with it. ------</comment> <comment>Mod made by me. Feel free to cannabalize it, but please DO NOT REHOST IT! </comment> <comment>Thanks :)</comment> </category> <category name="Combat Rifle Ammo" MUT="true"> <category name="Default 18/36"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=36.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x1.5 27/54"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=54.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x2 36/72"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=72.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=36.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Ludicrous"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> <category name="Pistol Ammo" MUT="true"> <category name="Default 18/36"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Repeater:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=36.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x1.5 27/54"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Repeater:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=54.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x2 36/72"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Repeater:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=72.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=36.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Ludicrous"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Repeater:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> <category name="Rocket Launcher Ammo" MUT="true"> <category name="Default 4/8"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Launcher:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x1.5 6/12"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Launcher:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x2 8/16"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Launcher:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=16.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Ludicrous"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Launcher:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> <category name="Shotgun Ammo" MUT="true"> <category name="Default 8/16"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Shotgun:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=16.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x1.5 12/24"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Shotgun:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x2 16/32"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Shotgun:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=32.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=16.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Ludicrous"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Shotgun:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> <category name="SMG Ammo" MUT="true"> <category name="Default 24/48"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SMG:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=48.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x1.5 36/72"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SMG:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=72.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=36.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x2 48/96"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SMG:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=96.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=48.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Ludicrous"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SMG:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> <category name="Sniper Rifle Ammo" MUT="true"> <category name="Default 6/12"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SniperRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x1.5 9/18"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SniperRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="x2 12/24"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SniperRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Ludicrous"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SniperRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> <category name="Grenades" MUT="true"> <category name="Default (1)"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Grenades:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="2"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Grenades:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="5"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Grenades:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="10"> <code profiles="">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Grenades:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=36.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Repeater:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=36.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Launcher:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Shotgun:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=16.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SMG:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=48.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SniperRifle:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_Grenades:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))