<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Silent Morningstar Mod 1.3"> <comment> _ ____ _ _ ____ </comment> <comment>/ \ / _ \/ \ / \ / _ \</comment> <comment>| | | / \|| | | | | / \|</comment> <comment>| |_/\| \_/|| |_/\| |_/\| \_/|</comment> <comment>\____/\____/\____/\____/\____/</comment> <category name="Description"> <comment>Silent Morningstar Mod 1.0 by Lollo</comment> <comment></comment> <comment>Allows for the choice of silencing the Morningstar voice (or don't, I'm not your boss).</comment> <comment>This was designed with Morningstar Crit-stacking in mind.</comment> <comment>No longer shall you have to mute dialog!</comment> <comment></comment> <comment>Thanks to FromDarkHell and Apocolytech for the help in polishing this mod.</comment> <comment></comment> <comment>Feel free to repurpose this mod but please DO NOT REHOST IT</comment> <comment>Thank you for using my mod :) </comment> </category> <category name="Silence Morning Star?" MUT="true"> <category name="Yes"> <code profiles="default">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_0 Event None</code> <code profiles="default">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_1 Event None</code> <code profiles="default">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2 Event None</code> <code profiles="default">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_3 Event None</code> </category> <category name="No"> <code profiles="">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_0 Event AkEvent 'Ake_VOCT_Contextual.Ak_Play_VOCT_GuiltGun_Weapon_Switch'</code> <code profiles="">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_1 Event AkEvent 'Ake_VOCT_Contextual.Ak_Play_VOCT_GuiltGun_Fire'</code> <code profiles="">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2 Event AkEvent 'Ake_VOCT_Contextual.Ak_Play_VOCT_GuiltGun_Reload'</code> <code profiles="">set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_3 Event AkEvent 'Ake_VOCT_Contextual.Ak_Play_VOCT_GuiltGun_Killed_Enemy'</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_0 Event None set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_1 Event None set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2 Event None set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_3 Event None