#<patch>

    set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_CrappyStarter WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000.000000)))

    set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_CrappyStarter Rarity (BaseValueConstant=180.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

    set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_CrappyStarter BaseRarity (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)

    set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_CrappyStarter GestaltModeSkeletalMeshName Pistol_Barrel_Dahl

    set GD_Weap_Pistol.Name.Prefix.Prefix_U_Crappy PartName Godly

#</patch>