########## BL-10 Replacement for the Mongol #######
###################################################

## GUN INFO:
##
## MASSIVELY INCREASED DAMAGE
## ROCKET REPLACED WITH SLOW, ARCING BULLET
## JAKOB'S SNIPER CRIT STATS
## DECREASED ROF
## MINIMAL ACCURACY
## PINPOINT ACCURACY WHILE ADS
## VERY LARGE MAG SIZE
##

## FURTHER NOTES
## This gun was inspired by the actual BL-10 gun that was on the Soviet Assault Gun, the ISU-152
## The ISU-152 is in the game World of Tanks, and is known as the Trollcannon

######## NAME ###

set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol PartName BL-10
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol:AttributePresentationDefinition_8 NoConstraintText <font color="#e50026">Have you sacrificed enough dissidents?<font color="#FFFFFF">

######## ATTRIBUTES ###
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol BehaviorProviderDefinition None

set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))
set GD_Weap_Launchers.Name.Title_Vladof.Title_Legendary_Mongol AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=-22,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-88,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=196,bActivateSlot=True))
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-200.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-0.020000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-10.000000)))

######## SORCEROUS GRIMOIRE ###

set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox'
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox OnAnyImpact Behavior_Explode'GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra:Behavior_Explode_5'

######## APPERANCE ###

set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol GestaltModeSkeletalMeshName L_Barrel_Torgue