# Does what it says. Now you don't have to choose between your Good Touch looking nice and being stable. set GD_Weap_SMG.Stock.SMG_Stock_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Stock.SMG_Stock_Maliwan AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-6,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True)) #Commands: set GD_Weap_SMG.Stock.SMG_Stock_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Stock.SMG_Stock_Maliwan AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-6,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True))