# A collection of small mods made for my personal use as a Maya main. Should make playing Siren more enjoyable. Includes many of standalone mods. Please disable those if you already have them installed. Please enable/disable the options below to your liking before using the mod. Feel free to do whatever you want with this mod, including using the whole of it elsewhere. Just give credit, thanks! I'm still new to this so the code here is a bit janky but be assured, it hasn't broken my game. Yet. Removes the darkness that obscures phaselocked targets set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_11 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_5 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_4 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_11 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_5 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_4 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_8 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_11 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_5 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_4 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_8 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_12 LODLevels () set FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_1 LODLevels () Removes the strobe-like flash effect when firing elemental SMGs set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Shock:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Shock:ParticleSpriteEmitter_41 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Shock:ParticleSpriteEmitter_9 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Incendiary:ParticleSpriteEmitter_32 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Incendiary:ParticleSpriteEmitter_31 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Incendiary:ParticleSpriteEmitter_27 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Corrosive:ParticleSpriteEmitter_20 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Corrosive:ParticleSpriteEmitter_38 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Corrosive:ParticleSpriteEmitter_7 LODLevels () Removes the misaligned glass from the Dahl scope to make it perfectly clear. Makes completing the Crawmerax DLC bearable with a Dahl scope. Credits to ZetaDæmon for this code! This bothered me for the longest time. set FX_WEP_Scopes.Particles.Part_Dahl_SMG_Reticle Emitters (ParticleSpriteEmitter'FX_WEP_Scopes.Particles.Part_Dahl_SMG_Reticle:ParticleSpriteEmitter_2',ParticleSpriteEmitter'FX_WEP_Scopes.Particles.Part_Dahl_SMG_Reticle:ParticleSpriteEmitter_0') Credits to ZetaDæmon for this code! I've been wishing for this since forever ago. Changes the Maliwan SMG sight to the Maliwan pistol sight, which has a dot. Virtually 100% accurate, gun fires precisely where the dot is set GD_Weap_SMG.Sight.SMG_Sight_Maliwan SightFXCrosshairMaterial MaterialInstanceConstant'FX_WEP_Scopes.Materials.Mati_Maliwan_Pistol_Scope' Does what it says. Now you don't have to choose between your Good Touch looking nice and being stable. set GD_Weap_SMG.Stock.SMG_Stock_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Stock.SMG_Stock_Maliwan AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-6,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True)) Gives 4 notable Maliwan SMGs a glossy coat set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=30.000000,G=60.000000,B=0.010000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) set Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=0.010000,G=34.000000,B=40.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=40.000000,G=8.000000,B=0.010000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=60.000000,G=4.000000,B=0.010000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) Because the Crit still wasn't OP enough. Please only use this for "testing" purposes Conflicts with "Give Maliwan SMG stock Dahl stats". Please disable that above. set GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_Crit AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=10000,bActivateSlot=True)) set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=10000,bActivateSlot=True)) set GD_Weap_SMG.Grip.SMG_Grip_Maliwan AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=10000,bActivateSlot=True)) set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=10000,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=10000,bActivateSlot=True),) set GD_Weap_SMG.Stock.SMG_Stock_Maliwan AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=10000,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=10000,bActivateSlot=True)) set GD_Weap_SMG.Stock.SMG_Stock_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate AttributeSlotUpgrades (((SlotName="AccuracyMin",GradeIncrease=10000,bActivateSlot=True)),((SlotName="WeaponSpread",GradeIncrease=10000,bActivateSlot=True))) FUCK YOU VORA. When I get to you on OP10, you can rest assured that I will not be fighting you fairly. No. YOU'RE GOING TO BURN FOR YOUR SINS, BITCH. Based on ThemostOPmodinexistence by Greem set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire PartName Kiss of Fire set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText BURN, MOTHERFUCKER, BURN set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText We don't need no water. Tuned to 900 RPM. The firerate of FREEDOM comes to Pandora. set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=200.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=900000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=300.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.880000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueConstant=-1.000000))) #Commands: set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Shock:ParticleSpriteEmitter_21 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Shock:ParticleSpriteEmitter_41 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Shock:ParticleSpriteEmitter_9 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Incendiary:ParticleSpriteEmitter_32 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Incendiary:ParticleSpriteEmitter_31 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Incendiary:ParticleSpriteEmitter_27 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Corrosive:ParticleSpriteEmitter_20 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Corrosive:ParticleSpriteEmitter_38 LODLevels () set FX_WEP_SMG.Particles.Part_SMG_MuzzleFlash_Corrosive:ParticleSpriteEmitter_7 LODLevels () set FX_WEP_Scopes.Particles.Part_Dahl_SMG_Reticle Emitters (ParticleSpriteEmitter'FX_WEP_Scopes.Particles.Part_Dahl_SMG_Reticle:ParticleSpriteEmitter_2',ParticleSpriteEmitter'FX_WEP_Scopes.Particles.Part_Dahl_SMG_Reticle:ParticleSpriteEmitter_0') set GD_Weap_SMG.Sight.SMG_Sight_Maliwan SightFXCrosshairMaterial MaterialInstanceConstant'FX_WEP_Scopes.Materials.Mati_Maliwan_Pistol_Scope' set GD_Weap_SMG.Stock.SMG_Stock_Maliwan ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Stock.SMG_Stock_Maliwan AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-6,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=6,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True)) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=30.000000,G=60.000000,B=0.010000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) set Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=0.010000,G=34.000000,B=40.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=40.000000,G=8.000000,B=0.010000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=60.000000,G=4.000000,B=0.010000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),) set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),) set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire PartName Kiss of Fire set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText BURN, MOTHERFUCKER, BURN set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=200.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=900000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=300.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.880000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueConstant=-1.000000))) #Hotfixes: set Transient.SparkServiceConfiguration_0 ServiceName Micropatch set Transient.SparkServiceConfiguration_0 ConfigurationGroup Default set Transient.SparkServiceConfiguration_0 Keys ("SparkLevelPatchEntry-BLCMM1","SparkLevelPatchEntry-BLCMM2","SparkLevelPatchEntry-BLCMM3","SparkLevelPatchEntry-BLCMM4","SparkLevelPatchEntry-BLCMM5","SparkLevelPatchEntry-BLCMM6","SparkLevelPatchEntry-BLCMM7","SparkLevelPatchEntry-BLCMM8","SparkLevelPatchEntry-BLCMM9","SparkLevelPatchEntry-BLCMM10","SparkLevelPatchEntry-BLCMM11","SparkLevelPatchEntry-BLCMM12","SparkLevelPatchEntry-BLCMM13","SparkLevelPatchEntry-BLCMM14","SparkOnDemandPatchEntry-BLCMM15","SparkOnDemandPatchEntry-BLCMM16","SparkOnDemandPatchEntry-BLCMM17","SparkOnDemandPatchEntry-BLCMM18","SparkOnDemandPatchEntry-BLCMM19","SparkPatchEntry-BLCMM20","SparkPatchEntry-BLCMM21","SparkPatchEntry-BLCMM22","SparkPatchEntry-BLCMM23","SparkOnDemandPatchEntry-BLCMM24","SparkOnDemandPatchEntry-BLCMM25","SparkOnDemandPatchEntry-BLCMM26") set Transient.SparkServiceConfiguration_0 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Siren_Streaming,FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_11,LODLevels,,()","GD_Siren_Streaming,FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_5,LODLevels,,()","GD_Siren_Streaming,FX_CHAR_Siren.Particles.Part_SirenASEnemyOrb:ParticleSpriteEmitter_4,LODLevels,,()") set Transient.GearboxAccountData_1 Services (Transient.SparkServiceConfiguration_0)