//REPLACES ROCK SALT set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt rarity (BaseValueConstant=400.000000) set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt PartName Bull set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet' set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8 NoConstraintText Gives you the horns. set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt GestaltModeSkeletalMeshName SG_Barrel_Hyperion set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=1.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-6.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-10,bActivateSlot=True)) set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) // GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt // GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt