#Overhauls Jakob Shotguns to be more like Borderlands 1 style Jakob shotguns aka "If it took more than one shot, you weren't using a Jakobs"
  -Changes Jakob shotguns to be more powerful but slow: 85% reduction in fire rate, 20% increase in accuracy, and 100% increase in damage
  -DOES NOT affect any Unique item
  -DOES affect every non-unique Jakob Shotgun
   
  
#<Jakob Shotguns> 
  #<Common>
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_1 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
  #<Common>
  
  #<Uncommon>
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_2 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))  
  #<Uncommon>
  
  #<Rare>
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
  #<Rare>
  
  #<Very Rare>
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_4 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
  #<Very Rare>
  
  #<Gemstone>
set GD_Aster_Shotgun.ManufacturerMaterials.Mat_Jakobs_4_Citrine WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.40000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))  
  #<Gemstone>
#<Jakob Shotguns>