##By NIKITAzed
##replaces Landscaper with the BLOWJOBS!

set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.150000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses (())
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines ((StartPoint=(Pitch=30,Yaw=257,Roll=0),EndPoint=(Pitch=30,Yaw=257,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=348,Yaw=257,Roll=0),EndPoint=(Pitch=348,Yaw=257,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=651,Yaw=242,Roll=0),EndPoint=(Pitch=651,Yaw=242,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=651,Yaw=0,Roll=0),EndPoint=(Pitch=651,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=893,Yaw=0,Roll=0),EndPoint=(Pitch=893,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=30,Yaw=-257,Roll=0),EndPoint=(Pitch=30,Yaw=-257,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=348,Yaw=-257,Roll=0),EndPoint=(Pitch=348,Yaw=-257,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=651,Yaw=-242,Roll=0),EndPoint=(Pitch=651,Yaw=-242,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=-212,Yaw=484,Roll=0),EndPoint=(Pitch=-212,Yaw=484,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=-530,Yaw=757,Roll=0),EndPoint=(Pitch=-530,Yaw=757,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=-727,Yaw=484,Roll=0),EndPoint=(Pitch=-727,Yaw=484,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=-636,Yaw=0,Roll=0),EndPoint=(Pitch=-636,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=-212,Yaw=-484,Roll=0),EndPoint=(Pitch=-212,Yaw=-484,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=-530,Yaw=-757,Roll=0),EndPoint=(Pitch=-530,Yaw=-757,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=),(StartPoint=(Pitch=-727,Yaw=-484,Roll=0),EndPoint=(Pitch=-727,Yaw=-484,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=))
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread True
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavior_Explode_5'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 600.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -6.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Projectile'
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName BLOWJOBS!
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition_8 NoConstraintText He sure told her.