################################################# Fix the "Bad Touch" & "Good Touch" Wrong Rarity Made by PhantomNatsu (Natsu235) ################################################# >> Note: The "Crit" SMG from Tiny Tina's DLC was patched to use Blue Rarity instead of Purple Rarity but the "Bad Touch" & "Good Touch" were never fixed. You can still have a Purple Rarity "Crit" in your backpack, the Sanity Check wasn't updated and accept both Body Parts: VarB & VarC. set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch:WeaponPartListCollectionDefinition_180 BodyPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1))) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True)) set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch:WeaponPartListCollectionDefinition_182 BodyPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1))) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=6,bActivateSlot=True)) set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ShellCasingPSCTemplate ParticleSystem'FX_WEP_Pistol.Particles.Part_Pistol_Shells' set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit BehaviorProviderDefinition () set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ManufacturerDefinitionForScopeMovie ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan' # Replace "Crit" Hyperion Barrel with Maliwan Barrel (Optional) set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan