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 Fix the "Bad Touch" & "Good Touch" Wrong Rarity
 Made by PhantomNatsu (Natsu235)

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>> Note: The "Crit" SMG from Tiny Tina's DLC was patched to use Blue Rarity instead of Purple Rarity but the "Bad Touch" & "Good Touch" were never fixed.
         You can still have a Purple Rarity "Crit" in your backpack, the Sanity Check wasn't updated and accept both Body Parts: VarB & VarC.



set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch:WeaponPartListCollectionDefinition_180 BodyPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))

set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True))

set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch:WeaponPartListCollectionDefinition_182 BodyPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=3,DefaultWeightIndex=1)))

set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=6,bActivateSlot=True))

set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ShellCasingPSCTemplate ParticleSystem'FX_WEP_Pistol.Particles.Part_Pistol_Shells'

set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit BehaviorProviderDefinition ()

set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ManufacturerDefinitionForScopeMovie ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'


# Replace "Crit" Hyperion Barrel with Maliwan Barrel (Optional)

set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan