########################################################### Turn the "Nasty Surprise" into a Bandit Legendary Grenade Made by PhantomNatsu (Natsu235) ########################################################### >> Note: This patch makes use of the unused Bandit Legendary Material Part: "GD_GrenadeMods.Material.Material_Bandit_5_Legendary". You'll have to use one of the following Gibbed Codes to get it (you can also drop it in-game). GIBBED CODES: Nasty Surprise - Explosive: BL2(BwAAAACBoAAHD0roIBBQ6P//EEMBgwEDDoMOAwxDHQMSwwkDL8M=) - Fire: BL2(BwAAAAAJlQAHD0roIBBQ6P//EEMBwwoDDoMOAwxDHQMSAwoDL8M=) - Corrosive: BL2(BwAAAAAlmQAHD0roIBBQ6P//EEMBAwsDDoMOAwxDHQMSgwkDL8M=) - Shock: BL2(BwAAAAAjFQAHD0roIBBQ6P//EEMBQwsDDoMOAwxDHQMSQwoDL8M=) - Slag: BL2(BwAAAACT4gAHD0roIBBQ6P//EEMBgwsDDoMOAwxDHQMSgwoDL8M=) set GD_GrenadeMods.Title.Title_NastySurprise PartName Nassty Surprise set GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_GrenadeMods.PartLists.Parts_NastySurprise MaterialPartData (bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Material.Material_Bandit_5_Legendary',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))