############################################################################### # # # Replace the "Conference Call" with the "Viral Marketer" from Pre-Sequel # # # ############################################################################### > Note: All non-corrosive "Conference Call" will be deleted with this patch! Use the "all elements" version instead # set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall PartName Viral Marketer set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Legendary_ConferenceCall:AttributePresentationDefinition_8 NoConstraintText Fwd: Fwd: Fwd: Lol check this out guys. set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ElementalPartData (bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Elemental.Shotgun_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Corrosive' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall bPenetratePawn False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall NumRicochets 1 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall TimerEvents () set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall RicochetResponse(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=8000.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)