######## By Nytimz Renames The Deputy relic to the Commando Peacekeeper relic and: 1) Increases Shotgun Fire rate upto +80% (-44% decrease in fire interval) 2) Increases Shotgun Damage upto +45% 3) Increases Shotgun Reload Speed upto +48% 4) Increases Shotgun Accuracy upto +100% (-50% decrease in weapon spread) 5) Regenerates Shotgun Ammo Similar to equipping a Commando COM with Scattershot skill in BL1 but in Relic form and with additional Bonuses to Accuracy and Reload Speed. Why did I choose The Deputy Badge relic to mod? It was one of the few with more than one Effect slot (has 5) and is a quest reward. ######## set GD_Artifacts.A_Item_Unique.Artifact_Deputy ItemName Commando Peacekeeper set GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-0.008333),PerGradeUpgrade=(BaseValueConstant=-0.0181818,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=11,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0048611),PerGradeUpgrade=(BaseValueConstant=0.0090909,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=11,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.0052777,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.0090909,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=11,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.0254545,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=11,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.040000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.0000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=11,TargetInstanceDataName=)) set GD_Artifacts.A_Item_Unique.Artifact_Deputy UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_0 Description Shotgun [skill] skills [-skill] & ammo regen set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description "Si vis pacem, para bellum."