#<Non-Elemental Buff>

Increases Non-Elemental weapon damage by 20% to help keep them competitive in a world that demands element-matching. Excludes Jakobs (because they can't spawn with elemental accessories – even no-element accessories. 

WARNING: This mod also boosts non-elemental damage dealt by enemies by 20%.

    set GD_Weap_SMG.elemental.SMG_Elemental_None WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

    set GD_Weap_SniperRifles.elemental.SR_Elemental_None WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

    set GD_Weap_Launchers.elemental.RL_Elemental_None WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

    set GD_Weap_AssaultRifle.elemental.AR_Elemental_None WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

    set GD_Weap_Pistol.elemental.Pistol_Elemental_None WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off>

#</Non-Elemental Buff>