<BLCMM v="1">
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		<type name="BL2" offline="false"/>
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		<category name="Shield Stat Tweaks V1.1 by Orudeon">
			<category name="Description">
				<comment>Tweaks shield parts to bring the average quality of randomly generated shields up. In designing this mod, several core tenets were adhered to...</comment>
				<comment>1) No brand should cripple your shield.</comment>
				<comment>2) Every brand should have something going for it.</comment>
				<comment>If an attribute was increased, it may have been increased a lot. If an attribute was decreased, it wasn't decreased by much. Excellent brands were already very close to the target 'quality'.</comment>
				<comment>Overall, shields should offer a little bit more tankiness and special effects should be stronger.</comment>
				<comment>By Orudeon, with assistance from SirUmnei, Zububu, AngrierPat, et al.</comment>
				<comment>Due to an as of yet unfixable bug, the Cracked Sash's inventory presentation is broken by this mod. This makes it impossible to determine its recharge rate and delay without guesswork. Its HUD capacity displays correctly.</comment>
			</category>
			<category name="Tediore">
				<comment>Tediore parts offer bonuses to rate and delay while suffering in capacity with middling special bonuses. Nerfed Tediore part recharge delay very slightly.</comment>
				<code profiles="default">set GD_Shields.Body.Body1_Tediore ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body1_Tediore AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery1_Tediore ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery1_Tediore AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor1_Tediore ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor1_Tediore AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))</code>
			</category>
			<category name="Bandit">
				<comment>Bandit parts offer the greatest recharge rate among all shield parts; this is unchanged. However, it suffered an enormous penalty to special. Special buffed slightly while Delay nerfed slightly to make up for this power boost.</comment>
				<code profiles="default">set GD_Shields.Body.Body2_Bandit ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body2_Bandit AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery2_Bandit ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery2_Bandit AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor2_Bandit ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor2_Bandit AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
			</category>
			<category name="Vladof">
				<comment>Vladof parts offer almost nothing. They have a slight detriment to capacity and delay, while offering a slight boost to recharge rate.</comment>
				<comment>Buffed capacity and recharge rate slightly, but nerfed delay slightly to compensate. Vladof now boasts second best recharge rate of any brand, beating out Tediore slightly.</comment>
				<code profiles="default">set GD_Shields.Body.Body3_Vladof ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body3_Vladof AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery3_Vladof ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery3_Vladof AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor3_Vladof ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor3_Vladof AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
			</category>
			<category name="Dahl">
				<comment>Dahl parts offer the second best recharge delay of any shield manufacturer, but at a slight penalty to capacity, rate, and special.</comment>
				<comment>Buffed capacity, but slightly nerfed rate to compensate.</comment>
				<code profiles="default">set GD_Shields.Body.Body4_Dahl ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body4_Dahl AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery4_Dahl ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery4_Dahl AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor4_Dahl ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor4_Dahl AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))</code>
			</category>
			<category name="Anshin">
				<comment>Anshin parts offer excellent capacity at the expense of horrible recharge rate (beating Pangolin for worst) and horrendous delay (almost beating Pangolin). While it offered a slight increase to special, this did not make up for the enormous loss otherwise.</comment>
				<comment>Anshin has received the second largest change, with an enormous buff to delay to bring it to the middle of the pack, and a hefty buff to recharge rate to make it compete with other brands a bit better.</comment>
				<comment>Anshin now offers superb capacity at a cost to recharge rate.</comment>
				<code profiles="default">set GD_Shields.Body.Body5_Anshin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body5_Anshin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery5_Anshin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery5_Anshin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Anshin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Anshin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))</code>
			</category>
			<category name="Maliwan">
				<comment>Maliwan parts offer the highest Special stat of any brand, but at the expense of capacity. It slightly increased recharge rate, but not by much. Its purpose as a shield part has not been altered by this mod.</comment>
				<comment>Nerfed recharge rate slightly and buffed capacity slightly. Its elemental immunity capabilities have not been altered.</comment>
				<code profiles="default">set GD_Shields.Body.Body5_Maliwan ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body5_Maliwan AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery5_Maliwan ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery5_Maliwan AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),(SlotName="CorrosiveResist",GradeIncrease=0,bActivateSlot=True))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),(SlotName="FireResist",GradeIncrease=0,bActivateSlot=True))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))</code>
			</category>
			<category name="Torgue (Pick One Capacitor)">
				<comment>Torgue parts were another brand that in general made your shield worse if you didn't specifically want the explosive-resistant capacitor. It offered slight benefits to capacity and recharge rate, while having a huge penalty to special and a minor penalty to delay.</comment>
				<comment>Slightly buffed all four stats. Overall, Torgue should fall in line with its "guns for real men" motto a bit more, at least with respect to their shields. The explosive-resistant capabilities have not been altered.</comment>
				<code profiles="default">set GD_Shields.Body.Body6_Torgue ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body6_Torgue AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery6_Torgue ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery6_Torgue AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
				<category name="Capacitor" MUT="true">
					<category name="Shield Stat Tweaks Version">
						<code profiles="">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False),(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))</code>
					</category>
					<category name="Unofficial Community Patch Version">
						<code profiles="default">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))</code>
					</category>
				</category>
			</category>
			<category name="Hyperion">
				<comment>Hyperion parts boast the best recharge delay of any shield manufacturer and the second best special rating (though not by much, Maliwan reigns supreme). However, this comes at a penalty to capacity and a slight penalty to recharge rate.</comment>
				<comment>This design paradigm hasn't changed for this mod, however to bring it in line with other shield parts, its recharge rate has been slightly reduced.</comment>
				<code profiles="default">set GD_Shields.Body.Body7_Hyperion ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body7_Hyperion AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery7_Hyperion ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery7_Hyperion AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor7_Hyperion ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor7_Hyperion AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))</code>
			</category>
			<category name="Pangolin">
				<comment>Pangolin parts offered the best capacity out of any brand, at the detriment to every other stat. Boasting the worst recharge rate (second only to Anshin) and the worst delay (beating Ashin) with a detrimental Special stat, Pangolin objectively made your shield worse.</comment>
				<comment>Pangolin still maintains excellent capacity, but its recharge rate and delay have been buffed. While still objectively the worst, they are by no means as severe.</comment>
				<comment>Pangolin now has a superb Special stat, beating out Hyperion very slightly. This should increase the variation of special-dependent shields by a significant degree.</comment>
				<code profiles="default">set GD_Shields.Body.Body8_Pangolin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Body.Body8_Pangolin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Battery.Battery8_Pangolin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Battery.Battery8_Pangolin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor8_Pangolin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Shields.Capacitor.Capacitor8_Pangolin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Shields.Body.Body1_Tediore ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body1_Tediore AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))
set GD_Shields.Battery.Battery1_Tediore ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery1_Tediore AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor1_Tediore ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor1_Tediore AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))
set GD_Shields.Body.Body2_Bandit ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body2_Bandit AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))
set GD_Shields.Battery.Battery2_Bandit ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery2_Bandit AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor2_Bandit ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor2_Bandit AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))
set GD_Shields.Body.Body3_Vladof ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body3_Vladof AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Shields.Battery.Battery3_Vladof ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery3_Vladof AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor3_Vladof ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor3_Vladof AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Shields.Body.Body4_Dahl ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body4_Dahl AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))
set GD_Shields.Battery.Battery4_Dahl ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery4_Dahl AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor4_Dahl ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor4_Dahl AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))
set GD_Shields.Body.Body5_Anshin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body5_Anshin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))
set GD_Shields.Battery.Battery5_Anshin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery5_Anshin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor5_Anshin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor5_Anshin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))
set GD_Shields.Body.Body5_Maliwan ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body5_Maliwan AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False))
set GD_Shields.Battery.Battery5_Maliwan ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery5_Maliwan AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),(SlotName="CorrosiveResist",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),(SlotName="FireResist",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Body.Body6_Torgue ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body6_Torgue AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))
set GD_Shields.Battery.Battery6_Torgue ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery6_Torgue AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Body.Body7_Hyperion ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body7_Hyperion AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))
set GD_Shields.Battery.Battery7_Hyperion ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery7_Hyperion AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor7_Hyperion ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor7_Hyperion AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))
set GD_Shields.Body.Body8_Pangolin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Body.Body8_Pangolin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))
set GD_Shields.Battery.Battery8_Pangolin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Battery.Battery8_Pangolin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor8_Pangolin ItemAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Capacitor.Capacitor8_Pangolin AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))